Update to 0.16.18 and some fixed.
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4 changed files with 15 additions and 76 deletions
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@ -1,7 +1,7 @@
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FROM debian:stretch
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EXPOSE 34197/udp
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ENV FACTORIO_VERSION 0.15.34
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ENV FACTORIO_VERSION 0.16.18
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ADD bin/entrypoint.sh /entrypoint.sh
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@ -19,9 +19,9 @@ RUN \
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wget -O /tmp/headless.tgz https://www.factorio.com/get-download/$FACTORIO_VERSION/headless/linux64 &&\
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tar xfv /tmp/headless.tgz -C /opt/factorio/headless && rm /tmp/headless.tgz
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ADD default-config.json /opt/factorio/headless/factorio/config/default.json
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VOLUME /opt/factorio/saves
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WORKDIR /opt/factorio
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ENTRYPOINT ["/entrypoint.sh"]
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CMD ["--server-settings", "config/config.json","--map-gen-settings","config/mapgen.json","--map-settings","config/map.json"]
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CMD ["--server-settings", "/opt/factorio/config/config.json","--map-gen-settings","/opt/factorio/config/mapgen.json","--map-settings","/opt/factorio/config/map.json"]
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@ -1,60 +0,0 @@
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{
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"name": "Name of the game as it will appear in the game listing",
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"description": "Description of the game that will appear in the listing",
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"tags": ["game", "tags"],
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"_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
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"max_players": 10,
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"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
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"lan: Game will be broadcast on LAN"],
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"visibility":
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{
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"public": false,
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"lan": true
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},
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"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
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"username": "",
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"password": "",
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"_comment_token": "Authentication token. May be used instead of 'password' above.",
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"token": "",
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"game_password": "",
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"_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
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"require_user_verification": true,
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"_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
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"max_upload_in_kilobytes_per_second": 0,
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"_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
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"minimum_latency_in_ticks": 0,
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"_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
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"ignore_player_limit_for_returning_players": false,
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"_comment_allow_commands": "possible values are, true, false and admins-only",
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"allow_commands": "admins-only",
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"_comment_autosave_interval": "Autosave interval in minutes",
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"autosave_interval": 10,
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"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
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"autosave_slots": 5,
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"_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
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"afk_autokick_interval": 0,
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"_comment_auto_pause": "Whether should the server be paused when no players are present.",
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"auto_pause": true,
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"only_admins_can_pause_the_game": true,
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"_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
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"autosave_only_on_server": true,
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"_comment_admins": "List of case insensitive usernames, that will be promoted immediately",
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"admins": []
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}
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@ -1,12 +0,0 @@
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version: "2"
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services:
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factorio:
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build: .
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ports:
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- 34197:34197/udp
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volumes:
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- world:/opt/factorio/saves/
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volumes:
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world:
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11
docker-compose.yml.dist
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11
docker-compose.yml.dist
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version: "2"
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services:
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factorio:
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build: .
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ports:
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- 34197:34197/udp
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volumes:
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- /host/path/to/factorio/saves/:/opt/factorio/saves/:rw
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- /host/path/to/factorio/config/:/opt/factorio/config/:ro
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