version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
class Difficulties
{
	class recruit
	{
		class Options
		{
			groupIndicators=0;
			friendlyTags=0;
			enemyTags=0;
			detectedMines=0;
			commands=0;
			waypoints=0;
			weaponInfo=2;
			stanceIndicator=2;
			reducedDamage=0;
			staminaBar=1;
			weaponCrosshair=0;
			visionAid=0;
			thirdPersonView=0;
			cameraShake=1;
			scoreTable=0;
			deathMessages=0;
			vonID=1;
			mapContent=0;
			autoReport=0;
			multipleSaves=1;
		};
		aiLevelPreset=2;
		skillAI=0.5;
		precisionAI=0.69999999;
	};
	class regular
	{
		class Flags
		{
			Armor=0;
			FriendlyTag=0;
			EnemyTag=0;
			MineTag=0;
			HUD=0;
			HUDPerm=0;
			HUDWp=0;
			HUDWpPerm=0;
			HUDGroupInfo=0;
			StanceIndicator=1;
			AutoSpot=0;
			Map=0;
			WeaponCursor=0;
			AutoGuideAT=1;
			ClockIndicator=0;
			3rdPersonView=0;
			CameraShake=1;
			UnlimitedSaves=1;
			DeathMessages=0;
			NetStats=1;
			VonID=1;
			ExtendetInfoType=1;
			StaminaBar=1;
		};
		aiLevelPreset=3;
		skillAI=0.60000002;
		precisionAI=0.40000001;
	};
	class veteran
	{
		class Flags
		{
			HUD=0;
			HUDWp=0;
			HUDWpPerm=0;
			HUDGroupInfo=0;
			StanceIndicator=1;
			AutoSpot=0;
			WeaponCursor=0;
			ClockIndicator=0;
			3rdPersonView=0;
			CameraShake=1;
			DeathMessages=0;
			NetStats=0;
			VonID=1;
			ExtendetInfoType=0;
			StaminaBar=1;
		};
		aiLevelPreset=3;
		skillAI=0.30000001;
		precisionAI=0.69999999;
	};
	class mercenary
	{
		class Flags
		{
			HUD=0;
			AutoSpot=0;
			WeaponCursor=0;
			DeathMessages=0;
			NetStats=0;
			VonID=1;
		};
		aiLevelPreset=3;
		skillAI=0.60000002;
		precisionAI=0.40000001;
	};
};
maxSamplesPlayed=96;
activeKeys[]=
{
	"BIS_ACE3.Takistan_done",
	"BIS_ACE3_Base.Altis_done",
	"BIS_ACE3_Base.Takistan_done",
	"BIS_ACE3_Base.Zargabad_done",
	"BIS_AFRF.Chernarus_done",
	"BIS_ACE3_Base.Stratis_done",
	"BIS_USAF.Chernarus_done"
};
difficulty = "Custom";
class DifficultyPresets
{
	class CustomDifficulty
	{
		class Options
		{
			groupIndicators=0;
			friendlyTags=0;
			enemyTags=0;
			detectedMines=0;
			commands=0;
			waypoints=0;
			weaponInfo=1;
			stanceIndicator=1;
			reducedDamage=0;
			staminaBar=0;
			weaponCrosshair=0;
			visionAid=0;
			thirdPersonView=0;
			cameraShake=1;
			scoreTable=0;
			deathMessages=0;
			vonID=1;
			mapContent=0;
			autoReport=0;
			multipleSaves=1;
		};
		aiLevelPreset=3;
		skillAI=0.5;
		precisionAI=0.7;
	};
	class CustomAILevel
	{
		skillAI=0.5;
		precisionAI=0.7;
	};
};
headBob=0;
sceneComplexity=1000000;
shadowZDistance=100;
viewDistance=3800;
preferredObjectViewDistance=3200;
terrainGrid=3.125;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;