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10
Dockerfile
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Dockerfile
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FROM zombi/steam-base
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MAINTAINER MadMaurice <madmaurice@zom.bi>, Paul <paul@zom.bi>
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EXPOSE 27015/udp
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ADD bin/entrypoint.sh /entrypoint.sh
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RUN chmod +xr /entrypoint.sh
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USER steam
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ENTRYPOINT ["./entrypoint.sh"]
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CMD ["+maxplayers", "16", "+hostname", "Zom.bi TTT", "+gamemode", "terrortown", "+map", "gm_construct"]
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81
README.md
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README.md
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## steam-gmod
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steam-gmod is the base image for an "Gary's Mod" server, combined with a CounterStrike:Source server for assets.
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### Data locations
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* maps in /home/steam/gmod/garrysmod/maps
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* server configuration in /home/steam/gmod/garrysmod/cfg/server.cfg
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* bans in /home/steam/gmod/garrysmod/cfg/banned_user.cfg
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* motd in /home/steam/gmod/garrysmod/addons/ulx/ulx_motd.txt
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* addon data in /home/steam/gmod/garrysmod/data/
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Data for optional mods
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* ttt_damagelogs data in /home/steam/gmod/garrysmod/addons/ttt_damagelogs
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* damage logs database in /home/steam/gmod/garrysmod/sv.db
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### Building steam-gmod
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first build the `steam-base` image.
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```
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docker build -t zombi/steam-gmod .
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```
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### Running steam-gmod
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Please note that you probably want to add a workshop collection, which
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can be generated in steam. It is a good idea to put mods like Wiremod,
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Ulib, ULX etc. there, and extend with some maps and custom props.
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```
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docker run -d \
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--name gmod-1 \
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-p 27015:27015/udp \
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-p 27015:27015 \
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-v /data/steam-games/:/home/steam/games/ \
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-v /data/gmod/maps/:/home/steam/games/garrysmod/garrysmod/maps/ \
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-v /data/gmod/server.cfg:/home/steam/games/garrysmod/garrysmod/cfg/server.cfg \
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-v /data/gmod/motd.txt:/home/steam/games/garrysmod/garrysmod/addons/ulx/ulx_motd.txt \
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-v /data/gmod/bans.cfg:/home/steam/games/garrysmod/garrysmod/cfg/banned_user.cfg \
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-v /data/gmod/addons/tttdamagelogs:/home/steam/games/garrysmod/garrysmod/addons/tttdamagelogs/ \
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-v /data/gmod/data/:/home/steam/gmod/garrysmod/data/ \
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zombi/steam-gmod +hostname "Zom.bi TTT" \
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-authkey SUPERLONGAUTHKEYAAAAAAAAA23880ED \
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+host_workshop_collection 337948370 \
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+gamemode terrortown \
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+maxplayers 16 \
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+map ttt_dolls
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```
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to start up a simple server to terrorize some terrorists.
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If you want to start up a Sandbox, you can do that too:
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```
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docker run -d \
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--name gmod-1 \
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-p 27015:27015/udp \
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-p 27015:27015 \
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-v /data/steam-games/:/home/steam/games/ \
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-v /data/gmod/server.cfg:/home/steam/games/garrysmod/garrysmod/cfg/server.cfg \
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-v /data/gmod/motd.txt:/home/steam/games/garrysmod/garrysmod/addons/ulx/ulx_motd.txt \
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-v /data/gmod/bans.cfg:/home/steam/games/garrysmod/garrysmod/cfg/banned_user.cfg \
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-v /data/gmod/data/:/home/steam/games/garrysmod/garrysmod/data/ \
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zombi/steam-gmod +hostname "Zom.bi Sandbox" \
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+host_workshop_collection 337948370 \
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+gamemode sandbox \
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+maxplayers 16 \
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+map gm_construct
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```
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### Data locations
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* game data in /home/steam/games
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* maps in /home/steam/games/garrysmod/garrysmod/maps
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* server configuration in /home/steam/games/garrysmod/garrysmod/cfg/server.cfg
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* bans in /home/steam/games/garrysmod/garrysmod/cfg/banned_user.cfg
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* motd in /home/steam/games/garrysmod/garrysmod/addons/ulx/ulx_motd.txt
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* addon data in /home/steam/games/garrysmod/garrysmod/data/
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Data for optional mods
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* ttt_damagelogs data in /home/steam/gmod/garrysmod/addons/ttt_damagelogs
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protip: you can simplify deployment by using named volumes.
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bin/entrypoint.sh
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bin/entrypoint.sh
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#!/bin/bash
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# what are we trying to install?
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game_nm=garrysmod
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game_id=4020
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# install game to this directory
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installdir=/home/steam/games/$game_nm
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# if path does not exist, create it
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mkdir -p $installdir
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if [ -w $installdir ] # can we write into the directory?
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then
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# Install or update the game in /home/steam/games/[game name]
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/opt/steamcmd/steamcmd.sh \
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+login anonymous \
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+force_install_dir $installdir \
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+app_update $game_id validate \
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+quit
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# ----------------------------------------------------------
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# GMOD SPECIFIC INSTALLATIONS
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# TODO: add mount cfg maybe?
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else
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# install dir maybe mounted read-only, simply
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# skip installing/updating and inform the user.
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echo "Skipped game installation."
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fi
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# run the next commands from the installdir
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cd $installdir
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# is the game launcher not executable?
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if [ ! -x ./srcds_run ]
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then
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# we cant run the game then.
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echo "game launcher not found, installed incorrectly?"
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exit 1
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fi
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# launch the game!
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exec ./srcds_run \
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-game $game_nm \
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-console \
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$@ # append all remaining parameters
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mount.cfg
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mount.cfg
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//
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// Use this file to mount additional paths to the filesystem
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// DO NOT add a slash to the end of the filename
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//
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"mountcfg"
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{
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"cstrike" "/home/steam/css/cstrike"
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// "tf" "C:\mytf2server\tf"
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}
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