Commit graph

  • b0d22f6bf1 beundling weights worldgen zomseffen 2022-12-21 16:08:22 +0100
  • bd56173379 make evolution optional zomseffen 2022-11-14 11:18:57 +0100
  • 26e7ffb12b reworks loss function and training data, cleans up directions in code zomseffen 2022-11-14 11:17:00 +0100
  • cf4d773c10 neat implementation up to mutate zomseffen 2022-08-12 15:48:30 +0200
  • 4a05baa103 base evolution model. needs different memory handling zomseffen 2022-03-11 14:19:55 +0100
  • 33b5d9c83e solves exiting zomseffen 2022-02-12 19:30:03 +0100
  • e718873caa move to pytorch zomseffen 2022-02-12 17:35:15 +0100
  • 0638d5e666 adds labyrinth and subjects as well as performance increases zomseffen 2022-02-07 21:08:45 +0100
  • 6c5cae958b starts plate movement and frame improvements zomseffen 2022-01-15 14:31:19 +0100
  • a783afbc7e more parameters and friction zomseffen 2022-01-02 11:33:28 +0100
  • 54bda855e5 travking fluid particle zomseffen 2021-12-20 17:21:46 +0100
  • 8a5de47da3 lava lamp lattice boltzmann zomseffen 2021-10-15 19:21:17 +0200
  • 95bd3de45a lattice Boltzmann example/playground zomseffen 2021-08-03 10:33:07 +0200
  • 9cda739698 fluid sim master zomseffen 2021-02-13 21:31:39 +0100
  • afc0fff4fa clean slate zomseffen 2020-12-12 10:32:27 +0100
  • 6577ac6558 fluid simu kinda zomseffen 2020-11-30 19:15:08 +0100
  • 41761b7b56 thermodynamic v1 zomseffen 2020-11-08 10:20:23 +0100
  • 5168061d1b World Chunk zomseffen 2020-09-12 12:39:51 +0200
  • 24662a43a9 random size cuboid test zomseffen 2020-07-25 17:58:00 +0200
  • e9d573172d geometry shader for cuboid zomseffen 2020-07-25 15:03:05 +0200
  • 2096b24e74 fixes illumination behind light zomseffen 2020-07-19 11:21:12 +0200
  • dede00377e fixes most bugs zomseffen 2020-07-19 10:41:08 +0200
  • 325da79fac Fiddling around with lighting and a Rendermanager Steffen Temme 2017-12-09 11:27:23 +0100
  • b5ec100c9c Fiddling around with lighting and a Rendermanager Steffen Temme 2017-11-22 20:40:45 +0100
  • 1995d2734e Fiddling around with lighting and a Rendermanager Steffen Temme 2017-10-29 08:37:11 +0100
  • 8d7625a411 Fiddling around with lighting and a Rendermanager Steffen Temme 2017-10-21 11:10:00 +0200
  • 8dcc04b7b2 Debugged the area sampling of the fragmentshader. Steffen Temme 2017-09-03 20:33:22 +0200
  • fa19643fa0 added renderfunction to a structure. Complex structure soon to come. Steffen Temme 2017-08-29 16:30:53 +0200
  • f4c68a8297 Added README. Steffen Temme 2017-08-27 13:07:22 +0200
  • 3ca078c7e7 Initial commit Steffen Temme 2017-08-27 12:51:26 +0200