small experimental voxel engine. currently written in python and glsl, but might be changed to c++ later on
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2017-11-22 20:40:45 +01:00
Lights Fiddling around with lighting and a Rendermanager 2017-11-22 20:40:45 +01:00
MatrixStuff Initial commit 2017-08-27 12:51:26 +02:00
Objects Fiddling around with lighting and a Rendermanager 2017-10-21 11:10:00 +02:00
.gitignore Initial commit 2017-08-27 12:51:26 +02:00
fragment.glsl Fiddling around with lighting and a Rendermanager 2017-11-22 20:40:45 +01:00
main.py Fiddling around with lighting and a Rendermanager 2017-10-21 11:10:00 +02:00
passthroughvertex.glsl Initial commit 2017-08-27 12:51:26 +02:00
README.txt Added README. 2017-08-27 13:07:22 +02:00
texturefragment.glsl Initial commit 2017-08-27 12:51:26 +02:00
vertex.glsl added renderfunction to a structure. 2017-08-29 16:30:53 +02:00

freeglut is needed.