63 lines
No EOL
2.2 KiB
Python
63 lines
No EOL
2.2 KiB
Python
from OpenGL.GL import *
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import numpy as np
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from OpenGL.GL.ARB.vertex_array_object import glDeleteVertexArrays
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from OpenGL.GL.framebufferobjects import glBindRenderbuffer
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from OpenGL.GLUT import *
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import OpenGL.GLUT.freeglut
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from OpenGL.GLU import *
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from OpenGL.GL import *
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from ctypes import sizeof, c_float, c_void_p, c_uint
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from MatrixStuff.Transformations import *
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class LightingManager:
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def __init__(self):
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self.Lights = []
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self.StructureSteps = []
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self.renderSteps = []
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def addLight(self,l):
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self.Lights.append(l)
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def removeLight(self,l):
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self.Lights.remove(l)
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class __Renderstep:
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def render(self, projMatrix, geometryRotMatrix):
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pass
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class __Structurestep(__Renderstep):
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def __init__(self, alternateprogramdict, structure):
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self.alternateprogramdict = alternateprogramdict
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self.structure = structure
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def __eq__(self, other):
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if type(other) is type(self):
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return self.alternateprogramdict == other.alternateprogramdict and self.structure == self.structure
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else:
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return False
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def render(self,projMatrix,geometryRotMatrix):
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self.structure.render(projMatrix,geometryRotMatrix,self.alternateprogramdict)
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class __Clearstep(__Renderstep):
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def render(self, projMatrix, geometryRotMatrix):
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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class __ActivateDepthmappingStep(__Renderstep):
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def __init__(self,light):
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self.light = light
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def render(self, projMatrix, geometryRotMatrix):
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self.light.prepareForDepthMapping()
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class __DeactivateDepthmappingStep(__Renderstep):
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def __init__(self, light):
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self.light = light
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def render(self, projMatrix, geometryRotMatrix):
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self.light.finishDepthMapping()
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def addRenderStep(self,alternateprogramdict,structure):
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r = self.__Renderstep(alternateprogramdict,structure)
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self.renderSteps.append(r)
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def removeRenderStep(self,alternateprogramdict,structure):
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r = self.__Renderstep(alternateprogramdict,structure)
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self.renderSteps.remove(r) |