diff --git a/shaders/compiled/frag_rt_quad.spv b/shaders/compiled/frag_rt_quad.spv
index e586d97..15b4f81 100644
Binary files a/shaders/compiled/frag_rt_quad.spv and b/shaders/compiled/frag_rt_quad.spv differ
diff --git a/shaders/rt_quad.frag b/shaders/rt_quad.frag
index 7ffe0e8..495d707 100644
--- a/shaders/rt_quad.frag
+++ b/shaders/rt_quad.frag
@@ -18,11 +18,11 @@ uvec4 unpack_color(uint val) {
     uint val3 = (val << 16) >> 24;
     uint val4 = (val << 24) >> 24;
 
-    return uvec4(val1, val2, val3, val4);
+    return uvec4(val4, val3, val2, val1);
 }
 
-uvec4 sample_from_scene_info(uint volume_start, uvec2 raster_pos, uint f) {
-    uint array_descr_start = volume_start + 3;
+uint sample_neighbor_from_scene_info(uint volume_start, uvec2 raster_pos, uint f) {
+    uint array_descr_start = volume_start + 6 + scene_info.infos[0];
     uint color_array_start = array_descr_start + 24;
 
     uint top_color_size_u = scene_info.infos[array_descr_start];
@@ -46,7 +46,7 @@ uvec4 sample_from_scene_info(uint volume_start, uvec2 raster_pos, uint f) {
     uint top_neighbor_size_u = scene_info.infos[array_descr_start + 12];
     uint top_neighbor_size_v = scene_info.infos[array_descr_start + 13];
 
-    /*uint bottom_neighbor_size_u = scene_info.infos[array_descr_start + 14];
+    uint bottom_neighbor_size_u = scene_info.infos[array_descr_start + 14];
     uint bottom_neighbor_size_v = scene_info.infos[array_descr_start + 15];
 
     uint left_neighbor_size_u = scene_info.infos[array_descr_start + 16];
@@ -59,7 +59,58 @@ uvec4 sample_from_scene_info(uint volume_start, uvec2 raster_pos, uint f) {
     uint front_neighbor_size_v = scene_info.infos[array_descr_start + 21];
 
     uint back_neighbor_size_u = scene_info.infos[array_descr_start + 22];
-    uint back_neighbor_size_v = scene_info.infos[array_descr_start + 23];*/
+    uint back_neighbor_size_v = scene_info.infos[array_descr_start + 23];
+
+    uint top_color_size = top_color_size_u * top_color_size_v;
+    uint bottom_color_size = bottom_color_size_u * bottom_color_size_v;
+    uint left_color_size = left_color_size_u * left_color_size_v;
+    uint right_color_size = right_color_size_u * right_color_size_v;
+    uint front_color_size = front_color_size_u * front_color_size_v;
+    uint back_color_size = back_color_size_u * back_color_size_v;
+
+    uint color_array_end = color_array_start + top_color_size + bottom_color_size + left_color_size + right_color_size + front_color_size + back_color_size;
+
+    uint top_neighbor_size = top_neighbor_size_u * top_neighbor_size_v;
+    uint bottom_neighbor_size = bottom_neighbor_size_u * bottom_neighbor_size_v;
+    uint left_neighbor_size = left_neighbor_size_u * left_neighbor_size_v;
+    uint right_neighbor_size = right_neighbor_size_u * right_neighbor_size_v;
+    uint front_neighbor_size = front_neighbor_size_u * front_neighbor_size_v;
+    uint back_neighbor_size = back_neighbor_size_u * back_neighbor_size_v;
+
+    // maybe do an array solution for this as well
+    uint array_start = color_array_end + uint(f > 0) * top_neighbor_size + uint(f > 1) * bottom_neighbor_size + uint(f > 2) * left_neighbor_size + uint(f > 3) * right_neighbor_size + uint(f > 4) * front_neighbor_size;
+    uint us[6] = {top_neighbor_size_u, bottom_neighbor_size_u, left_neighbor_size_u, right_neighbor_size_u, front_neighbor_size_u, back_neighbor_size_u};
+    uint vs[6] = {top_neighbor_size_v, bottom_neighbor_size_v, left_neighbor_size_v, right_neighbor_size_v, front_neighbor_size_v, back_neighbor_size_v};
+    uint u_size = us[f];
+    uint v_size = vs[f];
+    uint value = scene_info.infos[array_start + raster_pos.x * v_size * uint(u_size > 1) + raster_pos.y * uint(v_size > 1)];
+    return value; 
+}
+
+uvec4 sample_color_from_scene_info(uint volume_start, uvec2 raster_pos, uint f) {
+    uint array_descr_start = volume_start + 6 + scene_info.infos[0];
+    uint color_array_start = array_descr_start + 24;
+
+    uint top_color_size_u = scene_info.infos[array_descr_start];
+    uint top_color_size_v = scene_info.infos[array_descr_start + 1];
+
+    uint bottom_color_size_u = scene_info.infos[array_descr_start + 2];
+    uint bottom_color_size_v = scene_info.infos[array_descr_start + 3];
+
+    uint left_color_size_u = scene_info.infos[array_descr_start + 4];
+    uint left_color_size_v = scene_info.infos[array_descr_start + 5];
+
+    uint right_color_size_u = scene_info.infos[array_descr_start + 6];
+    uint right_color_size_v = scene_info.infos[array_descr_start + 7];
+
+    uint front_color_size_u = scene_info.infos[array_descr_start + 8];
+    uint front_color_size_v = scene_info.infos[array_descr_start + 9];
+
+    uint back_color_size_u = scene_info.infos[array_descr_start + 10];
+    uint back_color_size_v = scene_info.infos[array_descr_start + 11];
+
+    uint top_neighbor_size_u = scene_info.infos[array_descr_start + 12];
+    uint top_neighbor_size_v = scene_info.infos[array_descr_start + 13];
 
     uint top_size = top_color_size_u * top_color_size_v;
     uint bottom_size = bottom_color_size_u * bottom_color_size_v;
@@ -74,21 +125,64 @@ uvec4 sample_from_scene_info(uint volume_start, uvec2 raster_pos, uint f) {
     uint vs[6] = {top_color_size_v, bottom_color_size_v, left_color_size_v, right_color_size_v, front_color_size_v, back_color_size_v};
     uint u_size = us[f];
     uint v_size = vs[f];
-    uint value = scene_info.infos[array_start + raster_pos.x * v_size + raster_pos.y];
-
-    if (top_color_size_v == 0) {
-        return uvec4(255, 0, 0, 255);
-    }
-
+    uint value = scene_info.infos[array_start + raster_pos.x * v_size * uint(u_size > 1) + raster_pos.y * uint(v_size > 1)];
     return unpack_color(value); 
 }
 
+vec3 get_light_position(uint light_index) {
+    return vec3(float(scene_info.infos[light_index]), float(scene_info.infos[light_index + 1]), float(scene_info.infos[light_index + 2]));
+}
+
+vec4 get_light_color(uint light_index) {
+    return vec4(float(scene_info.infos[light_index + 3]) / 255.0, float(scene_info.infos[light_index + 4]) / 255.0, float(scene_info.infos[light_index + 5]) / 255.0, 1.0);
+}
+
 void main() {
     uint max_length = scene_info.infos[0];
     uint last = scene_info.infos[max_length];
     
-    uvec4 color_roughness = sample_from_scene_info(fragVolumeStart, fragRasterPos, facing);
-    outColor = vec4(float(color_roughness.x) / 255.0, float(color_roughness.y) / 255.0, float(color_roughness.z) / 255.0, 1);
+    uvec4 color_roughness = sample_color_from_scene_info(fragVolumeStart, fragRasterPos, facing);
+    vec4 color_sample = vec4(float(color_roughness.x) / 255.0, float(color_roughness.y) / 255.0, float(color_roughness.z) / 255.0, 1);
+    
+    uint max_light_num = scene_info.infos[0];
+    uint light_num = 0;
+    uint volume_index = fragVolumeStart;
+    uint light_index = scene_info.infos[fragVolumeStart + 3];
+    vec3 light_direction = get_light_position(light_index) - origPosition;
+    vec4 light_color = get_light_color(light_index);
+    
+    bool x_pos = light_direction.x > 0.0;
+    bool x_null = light_direction.x == 0.0;
+    bool y_pos = light_direction.y > 0.0;
+    bool y_null = light_direction.y == 0.0;
+    bool z_pos = light_direction.z > 0.0;
+    bool z_null = light_direction.z == 0.0;
+
+    uint max_iterations = max_light_num * 20;
+    for (int i = 0; i < max_iterations; i++) {
+        float x_border = float(scene_info.infos[volume_index + 0] + scene_info.infos[volume_index + 3] * uint(x_pos));
+        float y_border = float(scene_info.infos[volume_index + 1] + scene_info.infos[volume_index + 4] * uint(y_pos));
+        float z_border = float(scene_info.infos[volume_index + 2] + scene_info.infos[volume_index + 5] * uint(z_pos));
+
+        // 2 is way behind the light position and should result in no collision being detected
+        float x_factor = 2.0;
+        float y_factor = 2.0;
+        float z_factor = 2.0;
+        if (!x_null) {
+            x_factor = (x_border - origPosition.x) / light_direction.x;
+        }
+        if (!y_null) {
+            float y_factor = (y_border - origPosition.y) / light_direction.y;
+        }
+        if (!z_null) {
+            float z_factor = (z_border - origPosition.z) / light_direction.z;
+        }
+
+        
+    }
+
+
+    outColor = color_sample;
 
     /*if (scene_info.infos[1] == 16) {
         outColor = vec4(0, 1, 0, 1);
diff --git a/src/app_data.rs b/src/app_data.rs
index b30b6a1..9a6e5c6 100644
--- a/src/app_data.rs
+++ b/src/app_data.rs
@@ -60,4 +60,5 @@ pub struct AppData {
     pub topology: vk::PrimitiveTopology,
 
     pub scene_rt_memory_size: u64,
+    pub num_lights_per_volume: u32,
 }
\ No newline at end of file
diff --git a/src/main.rs b/src/main.rs
index 8a8508c..b10bddb 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -178,6 +178,7 @@ impl App {
         let entry = Entry::new(loader).map_err(|b| anyhow!("{}", b))?;
         let mut data = app_data::AppData::default();
         data.use_geometry_shader = false;
+        data.num_lights_per_volume = 1;
         let mut scene_handler = scene::Scene::default();
         
         //load_model::load_model(&mut data)?;
diff --git a/src/scene/empty_volume.rs b/src/scene/empty_volume.rs
index ad3d5e6..cbe73bb 100644
--- a/src/scene/empty_volume.rs
+++ b/src/scene/empty_volume.rs
@@ -10,6 +10,8 @@ use crate::primitives::cube::Cube;
 use crate::primitives::quad::Quad;
 use crate::scene::oct_tree::OctTree;
 
+use super::light::PointLight;
+
 pub struct EmptyVolume {
     pub memory_start: usize,
 
@@ -47,7 +49,7 @@ impl EmptyVolume {
         self.position[1] + self.size_y > pos[1] && pos[1] >= self.position[1] &&
         self.position[2] + self.size_z > pos[2] && pos[2] >= self.position[2]
     }
-
+    // MARK: From Oct Tree
     pub fn from_oct_tree(tree: &OctTree<Cube>) -> (Vec<Rc<RefCell<EmptyVolume>>>, OctTree<Rc<RefCell<EmptyVolume>>>) {
         // todo: ppotentially use a child exist check while going through the oct tree to find some obvios starting empty volumes. Will still need to check for possible expansions though
         let mut volumes: Vec<Rc<RefCell<EmptyVolume>>> = vec![];
@@ -80,6 +82,7 @@ impl EmptyVolume {
                             }
                             println!("new starting pos: {}, {}, {}", x_index, y_index, z_index);
                             println!("start growing volume x");
+                            // MARK: Start new Volume
                             let mut x_size = 0;
                             let mut grow = true;
                             while grow {
@@ -160,7 +163,7 @@ impl EmptyVolume {
                                 neighbor_front: vec![],
                             };
                             println!("adding neighbor references");
-                            //fill in info in the neighbor octtree
+                            // MARK: fill in info in the neighbor octtree
                             let reference = Rc::new(RefCell::new(new_volume));
                             for x in 0..x_size+1 {
                                 for y in 0..y_size+1 {
@@ -200,7 +203,7 @@ impl EmptyVolume {
                             let x_max_pos = reference.borrow().position.x + reference.borrow().size_x;
                             let y_max_pos = reference.borrow().position.y + reference.borrow().size_y;
                             let z_max_pos = reference.borrow().position.z + reference.borrow().size_z;
-                            // bottom face of the volume
+                            // MARK: bottom face of the volume
                             let mut bottom_colors = vec![];
                             let mut bottom_roughness = vec![];
                             let mut bottom_elements_num = 0;
@@ -226,7 +229,7 @@ impl EmptyVolume {
                                 reference.borrow_mut().color_bottom= vec![];
                                 reference.borrow_mut().roughness_bottom= vec![];
                             }
-                            // top face of the volume
+                            // MARK: top face of the volume
                             let mut top_colors = vec![];
                             let mut top_roughness = vec![];
                             let mut top_elements_num = 0;
@@ -253,7 +256,7 @@ impl EmptyVolume {
                                 reference.borrow_mut().roughness_top= vec![];
                             }
 
-                            // back face of the volume
+                            // MARK: back face of the volume
                             let mut back_colors = vec![];
                             let mut back_roughness = vec![];
                             let mut back_elements_num = 0;
@@ -280,7 +283,7 @@ impl EmptyVolume {
                                 reference.borrow_mut().roughness_back= vec![];
                             }
 
-                            // front face of the volume
+                            // MARK: front face of the volume
                             let mut front_colors = vec![];
                             let mut front_roughness = vec![];
                             let mut front_elements_num = 0;
@@ -307,7 +310,7 @@ impl EmptyVolume {
                                 reference.borrow_mut().roughness_front= vec![];
                             }
 
-                            // front face of the volume
+                            // MARK: left face of the volume
                             let mut left_colors = vec![];
                             let mut left_roughness = vec![];
                             let mut left_elements_num = 0;
@@ -334,7 +337,7 @@ impl EmptyVolume {
                                 reference.borrow_mut().roughness_left= vec![];
                             }
 
-                            // back face of the volume
+                            // MARK: right face of the volume
                             let mut right_colors = vec![];
                             let mut right_roughness = vec![];
                             let mut right_elements_num = 0;
@@ -370,6 +373,7 @@ impl EmptyVolume {
             }
         }
         println!("add the neighbor linkage for all the volumes of the oct tree");
+        // MARK: Neighbor Linkage
         for reference in volumes.iter_mut() {
             let x_min_pos;
             if reference.borrow().position.x == 0 {
@@ -398,7 +402,7 @@ impl EmptyVolume {
             let x_max_pos = reference.borrow().position.x + reference.borrow().size_x;
             let y_max_pos = reference.borrow().position.y + reference.borrow().size_y;
             let z_max_pos = reference.borrow().position.z + reference.borrow().size_z;
-            // bottom face of the volume
+            // MARK: bottom face of the volume
             let mut bottom_neighbors = vec![];
             let mut bottom_elements_num = 0;
             if z_min_pos != 0 {
@@ -420,7 +424,7 @@ impl EmptyVolume {
             else {
                 reference.borrow_mut().neighbor_bottom = vec![None];
             }
-            // top face of the volume
+            // MARK: top face of the volume
             let mut top_neighbors = vec![];
             let mut top_elements_num = 0;
             for x in 0..reference.borrow().size_x {
@@ -441,7 +445,7 @@ impl EmptyVolume {
                 reference.borrow_mut().neighbor_top = vec![None];
             }
 
-            // back face of the volume
+            // MARK: back face of the volume
             let mut back_neighbors = vec![];
             let mut back_elements_num = 0;
             for x in 0..reference.borrow().size_x {
@@ -462,7 +466,7 @@ impl EmptyVolume {
                 reference.borrow_mut().neighbor_back = vec![None];
             }
 
-            // front face of the volume
+            // MARK: front face of the volume
             let mut front_neighbors = vec![];
             let mut front_elements_num = 0;
             if y_min_pos != 0{
@@ -485,7 +489,7 @@ impl EmptyVolume {
                 reference.borrow_mut().neighbor_front = vec![None];
             }
 
-            // left face of the volume
+            // MARK: left face of the volume
             let mut left_neighbors = vec![];
             let mut left_elements_num = 0;
             if x_min_pos != 0 {
@@ -508,7 +512,7 @@ impl EmptyVolume {
                 reference.borrow_mut().neighbor_left = vec![None];
             }
 
-            // right face of the volume
+            // MARK: right face of the volume
             let mut right_neighbors = vec![];
             let mut right_elements_num = 0;
             for y in 0..reference.borrow().size_y {
@@ -532,7 +536,7 @@ impl EmptyVolume {
         println!("volume creation took {} s", start_time.elapsed().as_millis() as f32 / 1000.0);
         (volumes, neighbors)
     }
-
+    // MARK: To Quads
     pub fn to_quads(&self) -> Vec<Quad> {
         let mut quads = vec![];
         let float_pos = Vector3 {x: self.position.x as f32, y: self.position.y as f32, z: self.position.z as f32};
@@ -686,10 +690,12 @@ impl EmptyVolume {
         }
         quads
     }
-
-    pub fn get_buffer_mem_size(&self) -> u32 {
+    // MARK: Get Buffer Mem Size
+    pub fn get_buffer_mem_size(&self, light_number: u32) -> u32 {
         let mut mem_size: u32 = 0;
+        mem_size += 3; //pos
         mem_size += 3; //max sizes
+        mem_size += light_number; // light references
         mem_size += 12; //color/roughness buffer sizes, 2 values each
         mem_size += 12; //neighbor buffer sizes, 2 values each
 
@@ -710,9 +716,16 @@ impl EmptyVolume {
 
         mem_size
     }
-
-    pub fn insert_into_memory(&self, mut v: Vec<u32>) -> Vec<u32> {
+    // MARK: insert into Memory
+    pub fn insert_into_memory(&self, mut v: Vec<u32>, light_number: u32, lights: &Vec<PointLight>) -> Vec<u32> {
         let mut mem_index = self.memory_start;
+        //pos
+        v[mem_index] = self.position.x as u32;
+        mem_index += 1;
+        v[mem_index] = self.position.y as u32;
+        mem_index += 1;
+        v[mem_index] = self.position.y as u32;
+        mem_index += 1;
         //max sizes
         v[mem_index] = self.size_x as u32;
         mem_index += 1;
@@ -720,6 +733,12 @@ impl EmptyVolume {
         mem_index += 1;
         v[mem_index] = self.size_z as u32;
         mem_index += 1;
+        //Todo: insert lights
+        let selected_lights = self.select_lights(lights, light_number);
+        for light in selected_lights {
+            v[mem_index] = light;
+            mem_index += 1;
+        }
         //color/roughness buffer sizes, 2 values each
         if self.color_top.len() > 0 {
             v[mem_index] = self.size_x as u32;
@@ -1014,4 +1033,26 @@ impl EmptyVolume {
         println!("last memory index of volume was {}, equivalent to {}kB", mem_index, mem_index * 32 / 8 / 1024);
         v
     }
+
+    pub fn select_lights(&self, lights: &Vec<PointLight>, light_number: u32) -> Vec<u32> {
+        let center = self.position + Vector3{x: self.size_x / 2, y: self.size_y / 2, z: self.size_z / 2};
+        let mut weighted_indices = vec![];
+        for light in lights {
+            let weight = light.weighted_distance(center);
+            weighted_indices.push((weight, light.memory_start));
+        }
+        weighted_indices.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
+
+        let mut out_index = vec![];
+        for index in 0..weighted_indices.len() {
+            out_index.push(weighted_indices[weighted_indices.len() - (index + 1)].1 as u32);
+            if out_index.len() == light_number as usize {
+                break;
+            }
+        }
+        while out_index.len() < light_number as usize {
+            out_index.push(0);
+        }
+        out_index
+    }
 }
\ No newline at end of file
diff --git a/src/scene/light.rs b/src/scene/light.rs
new file mode 100644
index 0000000..a83b754
--- /dev/null
+++ b/src/scene/light.rs
@@ -0,0 +1,34 @@
+use cgmath::{InnerSpace, MetricSpace, Vector3};
+
+use crate::vertex;
+
+#[derive(Clone, Debug, PartialEq)]
+pub struct PointLight{
+    pub pos: vertex::Vec3,
+    pub color: vertex::Vec3,
+    pub memory_start: usize,
+}
+
+impl PointLight {
+    pub fn get_buffer_mem_size(&self) -> u32 {
+        4 * 3 + 4 * 3
+    }
+
+    pub fn insert_into_memory(&self, mut v: Vec<u32>) -> Vec<u32> { 
+        v[self.memory_start] = self.pos.x as u32;
+        v[self.memory_start + 1] = self.pos.y as u32;
+        v[self.memory_start + 2] = self.pos.z as u32;
+
+        v[self.memory_start + 3] = self.color.x as u32;
+        v[self.memory_start + 4] = self.color.y as u32;
+        v[self.memory_start + 5] = self.color.z as u32;
+        v
+    }
+
+    pub fn weighted_distance(&self, center: Vector3<usize>) -> f32 {
+        let distance = self.pos.distance(vertex::Vec3{x: center.x as f32, y: center.y as f32, z: center.z as f32});
+        let light_intensity = self.color.magnitude();
+
+        light_intensity / distance.powf(2.0)        
+    }
+}
\ No newline at end of file
diff --git a/src/scene/mod.rs b/src/scene/mod.rs
index 9103b37..7d710ff 100644
--- a/src/scene/mod.rs
+++ b/src/scene/mod.rs
@@ -1,5 +1,6 @@
 mod oct_tree;
 mod empty_volume;
+mod light;
 
 use anyhow::Ok;
 use vulkanalia::prelude::v1_0::*;
@@ -10,6 +11,7 @@ use cgmath::{vec2, vec3};
 use std::cell::RefCell;
 use std::rc::Rc;
 
+use crate::app_data;
 use crate::app_data::AppData;
 use crate::buffer;
 use crate::vertex;
@@ -17,6 +19,7 @@ use crate::primitives::cube::Cube;
 use crate::primitives::drawable::Drawable;
 use crate::scene::oct_tree::{OctTree, OctTreeIter, CHUNK_SIZE};
 use crate::scene::empty_volume::EmptyVolume;
+use crate::scene::light::PointLight;
 
 extern crate rand;
 use rand::Rng;
@@ -50,6 +53,8 @@ pub struct Scene {
     pub index_buffer_memory_quad: vk::DeviceMemory,
 
     pub rt_memory: Vec<u32>,
+
+    pub point_lights: Vec<PointLight>,
 }
 
 impl Scene {
@@ -82,6 +87,8 @@ impl Scene {
 
         oct_tree.set_cube(cube.clone());
 
+        self.point_lights.push(PointLight { pos: vec3(11.0, 11.0, 11.0), color: vec3(1.0, 1.0, 1.0), memory_start: 0 });
+
         let mut empty_volumes: Vec<Rc<RefCell<EmptyVolume>>>;
         (empty_volumes, _) = EmptyVolume::from_oct_tree(&oct_tree);
         println!("number of empty volumes is {}", empty_volumes.len());
@@ -112,9 +119,14 @@ impl Scene {
         }
         
         let mut memory_index = 1; // zero should be the location for the overall length (also will be the invalid memory allocation for pointing to a nonexistant neighbor)
+        for light in &mut self.point_lights {
+            light.memory_start = memory_index;
+            memory_index += light.get_buffer_mem_size() as usize;
+        }
+
         for volume in &empty_volumes {
             volume.borrow_mut().memory_start = memory_index;
-            memory_index += volume.borrow().get_buffer_mem_size() as usize;
+            memory_index += volume.borrow().get_buffer_mem_size(data.num_lights_per_volume) as usize;
 
         }
         for volume in &empty_volumes {
@@ -124,18 +136,15 @@ impl Scene {
             }
         }
         println!("Memory size is {} kB, max indes is {}", memory_index * 32 / 8 /1024 + 1, memory_index);
-        let mut volume_vec = vec![memory_index as u32; memory_index];
+        let mut volume_vec = vec![data.num_lights_per_volume; memory_index];
         for volume in &empty_volumes {
-            volume_vec = volume.borrow().insert_into_memory(volume_vec);
+            volume_vec = volume.borrow().insert_into_memory(volume_vec, data.num_lights_per_volume, &self.point_lights);
+        }
+        for light in &self.point_lights {
+            volume_vec = light.insert_into_memory(volume_vec);
         }
         println!("volume_vec print {:?}", volume_vec);
-        let mut empty_count = 0;
-        for element in &volume_vec {
-            if *element == memory_index as u32 {
-                empty_count += 1;
-            }
-        }
-        println!("empty elements count is  {}", empty_count);
+
         self.rt_memory = volume_vec;
         data.scene_rt_memory_size = (self.rt_memory.len() * 4) as u64; // size of the needed buffer size in bytes