diff --git a/shaders/compiled/frag_rt_quad.spv b/shaders/compiled/frag_rt_quad.spv
index 8bba5d6..18213c1 100644
Binary files a/shaders/compiled/frag_rt_quad.spv and b/shaders/compiled/frag_rt_quad.spv differ
diff --git a/shaders/compiled/vert_rt_quad.spv b/shaders/compiled/vert_rt_quad.spv
index f89ceba..64d060c 100644
Binary files a/shaders/compiled/vert_rt_quad.spv and b/shaders/compiled/vert_rt_quad.spv differ
diff --git a/shaders/rt_quad.frag b/shaders/rt_quad.frag
index 091b247..d5747b9 100644
--- a/shaders/rt_quad.frag
+++ b/shaders/rt_quad.frag
@@ -1,6 +1,6 @@
 #version 450
 
-layout(location = 0) flat in uvec2 fragRasterPos;
+layout(location = 0) in vec2 fragRasterPos;
 layout(location = 1) flat in uint fragVolumeStart;
 layout(location = 2) in vec3 origPosition;
 layout(location = 3) flat in uint facing;
@@ -109,6 +109,10 @@ uint sample_neighbor_from_scene_info(uint volume_start, uvec2 raster_pos, uint f
     return value; 
 }
 
+uint sample_neighbor_from_scene_info(uint volume_start, vec2 raster_pos, uint f) {
+    return sample_neighbor_from_scene_info(volume_start, uvec2(uint(floor(raster_pos.x)), uint(floor(raster_pos.y))), f);
+}
+
 uvec4 sample_color_from_scene_info(uint volume_start, uvec2 raster_pos, uint f) {
     uint array_descr_start = volume_start + 6 + max_num_lights;
     uint color_array_start = array_descr_start + 24;
@@ -148,6 +152,10 @@ uvec4 sample_color_from_scene_info(uint volume_start, uvec2 raster_pos, uint f)
     return unpack_color(value); 
 }
 
+uvec4 sample_color_from_scene_info(uint volume_start, vec2 raster_pos, uint f) {
+    return sample_color_from_scene_info(volume_start, uvec2(uint(floor(raster_pos.x)), uint(floor(raster_pos.y))), f);
+}
+
 vec3 get_light_position(uint light_index) {
     return vec3(uintBitsToFloat(scene_info.infos[light_index + 1]), uintBitsToFloat(scene_info.infos[light_index + 2]), uintBitsToFloat(scene_info.infos[light_index + 3]));
 }
@@ -333,7 +341,7 @@ Tracing trace_ray(uint volume_start, vec3 starting_pos, vec3 start_direction, fl
                     vec3 visibility_after_reflection = refltective_color_mul * reflectivity;
                     //break;
                     //max(visibility_after_reflection.x, max(visibility_after_reflection.y, visibility_after_reflection.z)) >= 0.1 && 
-                    if (allow_reflect) {
+                    if (max(visibility_after_reflection.x, max(visibility_after_reflection.y, visibility_after_reflection.z)) >= 0.1 && allow_reflect) {
                         // do reflect
                         direction = reflect_vector(direction, hit_facing);
                         pos = intersection_pos;
@@ -440,6 +448,10 @@ vec3 diffuse_tracing(uint volume_start, uvec2 raster_pos, vec3 pos, uint f) {
     return color_sum;
 }
 
+vec3 diffuse_tracing(uint volume_start, vec2 raster_pos, vec3 pos, uint f) {
+    return diffuse_tracing(volume_start, uvec2(uint(floor(raster_pos.x)), uint(floor(raster_pos.y))), pos, f);
+}
+
 vec3 clamp_to_volume(uint volume_start, vec3 position) {
     uint volume_pos_x = scene_info.infos[volume_start + 0]; 
     uint volume_pos_y = scene_info.infos[volume_start + 1]; 
@@ -501,4 +513,5 @@ void main() {
     }
 
     outColor = vec4(color_sum, 1.0);
+    //outColor = vec4(orig_color_sample, 1.0);
 }
\ No newline at end of file
diff --git a/shaders/rt_quad.vert b/shaders/rt_quad.vert
index 47b98b0..d43d6e1 100644
--- a/shaders/rt_quad.vert
+++ b/shaders/rt_quad.vert
@@ -15,7 +15,7 @@ layout(location = 1) in uvec2 inRasterPos;
 layout(location = 2) in uint inVolumeStart;
 layout(location = 3) in uint inFacing;
 
-layout(location = 0) flat out uvec2 rasterPos;
+layout(location = 0) out vec2 rasterPos;
 layout(location = 1) flat out uint volumeStart;
 layout(location = 2) out vec3 origPosition;
 layout(location = 3) flat out uint facing;
diff --git a/src/main.rs b/src/main.rs
index 9f7d013..db7c7a7 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -224,7 +224,7 @@ impl App {
         image::create_texture_sampler(&device, &mut data)?;
         
         //let cur_pos = generators::generate_test_scene(&mut scene_handler, &mut data)?;
-        let cur_pos = generators::generate_test_scene2(&mut scene_handler, &mut data, 3, 3,1, 2)?;
+        let cur_pos = generators::generate_test_scene2(&mut scene_handler, &mut data, 21, 21,1, 5)?;
         scene_handler.prepare_data(&instance, &device, &mut data)?;
 
         buffer::create_uniform_buffers(&instance, &device, &mut data)?;
diff --git a/src/primitives/quad.rs b/src/primitives/quad.rs
index 5be1b03..b055edb 100644
--- a/src/primitives/quad.rs
+++ b/src/primitives/quad.rs
@@ -1,5 +1,5 @@
 use vulkanalia::prelude::v1_0::*;
-use cgmath::vec3;
+use cgmath::{vec3, ElementWise, Vector2};
 use crate::vertex::{self, Facing};
 use crate::scene::Scene;
 use crate::primitives::drawable::Drawable;
@@ -11,6 +11,7 @@ pub struct Quad{
     pub pos3: vertex::Vec3,
     pub pos4: vertex::Vec3,
     pub raster_pos: cgmath::Vector2<u32>,
+    pub size: cgmath::Vector2<u32>,
     pub volume_index: u32,
     pub facing: Facing,
 }
@@ -21,40 +22,50 @@ impl Drawable for Quad {
             // 0 top left far
             scene.rt_vertices.push(vertex::RTVertex::new(
                 vec3(self.pos1.x as f32, self.pos1.y as f32, self.pos1.z as f32),
-                self.raster_pos,
+                self.raster_pos + self.size.mul_element_wise(cgmath::Vector2 {x: 0, y: 0}),
                 self.volume_index,
                 self.facing
             ));
             // 1 top right far
             scene.rt_vertices.push(vertex::RTVertex::new(
                 vec3(self.pos2.x as f32, self.pos2.y as f32, self.pos2.z as f32),
-                self.raster_pos,
+                self.raster_pos + self.size.mul_element_wise(cgmath::Vector2 {x: 0, y: 1}),
                 self.volume_index,
                 self.facing
             ));
             // 2 top left near
             scene.rt_vertices.push(vertex::RTVertex::new(
                 vec3(self.pos3.x as f32, self.pos3.y as f32, self.pos3.z as f32),
-                self.raster_pos,
+                self.raster_pos + self.size.mul_element_wise(cgmath::Vector2 {x: 1, y: 1}),
                 self.volume_index,
                 self.facing
             ));
             // 3 top right near
             scene.rt_vertices.push(vertex::RTVertex::new(
                 vec3(self.pos4.x as f32, self.pos4.y as f32, self.pos4.z as f32),
-                self.raster_pos,
+                self.raster_pos + self.size.mul_element_wise(cgmath::Vector2 {x: 1, y: 0}),
                 self.volume_index,
                 self.facing
             ));
             
-            // top
-            scene.indices_rt.push(start_index as u32 + 2);
-            scene.indices_rt.push(start_index as u32 + 1);
-            scene.indices_rt.push(start_index as u32 + 0);
+            // change node order while preserving texture coordinates
+            if [Facing::Top].contains(&self.facing) {
+                scene.indices_rt.push(start_index as u32 + 0);
+                scene.indices_rt.push(start_index as u32 + 1);
+                scene.indices_rt.push(start_index as u32 + 2);
 
-            scene.indices_rt.push(start_index as u32 + 0);
-            scene.indices_rt.push(start_index as u32 + 3);
-            scene.indices_rt.push(start_index as u32 + 2);       
+                scene.indices_rt.push(start_index as u32 + 2);
+                scene.indices_rt.push(start_index as u32 + 3);
+                scene.indices_rt.push(start_index as u32 + 0);
+            } else {
+                scene.indices_rt.push(start_index as u32 + 2);
+                scene.indices_rt.push(start_index as u32 + 1);
+                scene.indices_rt.push(start_index as u32 + 0);
+
+                scene.indices_rt.push(start_index as u32 + 0);
+                scene.indices_rt.push(start_index as u32 + 3);
+                scene.indices_rt.push(start_index as u32 + 2);
+            }       
         }
     }
 }
\ No newline at end of file
diff --git a/src/scene/empty_volume.rs b/src/scene/empty_volume.rs
index bde0226..cf265b7 100644
--- a/src/scene/empty_volume.rs
+++ b/src/scene/empty_volume.rs
@@ -718,37 +718,79 @@ impl EmptyVolume {
         println!("volume creation took {} s", start_time.elapsed().as_millis() as f32 / 1000.0);
         (volumes, neighbors)
     }
+
+    fn check_quad_index(u: usize, v: usize, vsize: usize, size1: usize, size2: usize, colors: &Vec<Vector3<u8>>, neighbors: &Vec<Option<Rc<RefCell<EmptyVolume>>>>) -> bool {
+        let index = (u + size1) * vsize + (v + size2);
+        if colors.len() <= index {
+            return false;
+            
+        }
+        if neighbors.len() > index || neighbors.len() == 1 {
+            if let Some(_) = neighbors[index.min(neighbors.len() - 1)] {
+                if colors[index] == (Vector3 {x: 0, y: 0, z: 0}) {
+                    return false;
+                }
+            }
+        }
+        return true
+    }
+
+    fn grow_quad(u: usize, v: usize, size_u: usize, size_v: usize, colors: &Vec<Vector3<u8>>, neighbors: &Vec<Option<Rc<RefCell<EmptyVolume>>>>) -> (usize, usize) {
+        let mut size_1 = 0;
+        let mut size_2 = 0;
+        let mut grow = true;
+        let mut v_size_check = 0;
+        while grow {
+            for u_size_check in 0..size_u - u {
+                if EmptyVolume::check_quad_index(u, v, size_v, u_size_check, v_size_check, colors, neighbors) {
+                    size_1 = size_1.max(u_size_check);
+                } else {
+                    grow = false;
+                    break;
+                }
+            }
+            if grow {
+                size_2 = v_size_check;
+            }
+            v_size_check += 1;
+        }
+
+        (size_1, size_2)    
+    }
+
     // MARK: To Quads
     pub fn to_quads(&self) -> Vec<Quad> {
         let mut quads = vec![];
         let float_pos = Vector3 {x: (self.tree_offset.x * self.tree_size + self.position.x) as f32, y: (self.tree_offset.y * self.tree_size + self.position.y) as f32, z: (self.tree_offset.z * self.tree_size + self.position.z) as f32};
         //bottom sides of the volumes, top side of the block
+        let mut done = vec![];
         for x in 0..self.size_x {
             for y in 0..self.size_y {
-                let index = x * self.size_y + y;
-                if self.color_bottom.len() <= index {
+                if done.contains(&(x, y)) {
                     continue;
                 }
-                if self.neighbor_bottom.len() > index || self.neighbor_bottom.len() == 1 {
-                    if let Some(_) = self.neighbor_bottom[index.min(self.neighbor_bottom.len() - 1)] {
-                        if self.color_bottom[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                            continue;
-                        }
-                    }
-                }
-                if self.color_bottom[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                    println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + x, self.position.y + y, self.position.z);
-                    if self.neighbor_bottom.len() == 1 {
-                        println!("neighbor length is one!");
+                
+                if !EmptyVolume::check_quad_index(x, y, self.size_y, 0, 0, &self.color_bottom, &self.neighbor_bottom) {
+                    continue;
+                }
+                
+                let (size_1, size_2) = EmptyVolume::grow_quad(x, y, self.size_x, self.size_y, &self.color_bottom, &self.neighbor_bottom);
+                
+                done.push((x, y));
+                for done_x in 0..size_1 + 1 {
+                    for done_y in 0..size_2 + 1 {
+                        done.push((x + done_x, y + done_y));
                     }
                 }
+                
 
                 let quad = Quad {
                     pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + y as f32, z: -0.5 },
-                    pos4: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + y as f32, z: -0.5 }, 
-                    pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: 0.5 + y as f32, z: -0.5 }, 
-                    pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + y as f32, z: -0.5 }, 
+                    pos4: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + y as f32, z: -0.5 }, 
+                    pos3: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: 0.5 + (y + size_2) as f32, z: -0.5 }, 
+                    pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + (y + size_2) as f32, z: -0.5 }, 
                     raster_pos: cgmath::Vector2 { x: x as u32, y: y as u32 }, 
+                    size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
                     volume_index: self.memory_start as u32,
                     facing: vertex::Facing::Bottom
                 };
@@ -756,33 +798,32 @@ impl EmptyVolume {
             }
         }
         //top sides of the volumes, bottom side of the block
+        let mut done = vec![];
         for x in 0..self.size_x {
             for y in 0..self.size_y {
-                let index = x * self.size_y + y;
-                if self.color_top.len() <= 0 {
+                if done.contains(&(x, y)) {
                     continue;
                 }
-                if self.neighbor_top.len() > index || self.neighbor_top.len() == 1 {
-                    if let Some(_) = self.neighbor_top[index.min(self.neighbor_top.len() - 1)] {
-                        if self.color_top[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                            continue;
-                        }
-                    }
+                
+                if !EmptyVolume::check_quad_index(x, y, self.size_y, 0, 0, &self.color_top, &self.neighbor_top) {
+                    continue;
                 }
+                
+                let (size_1, size_2) = EmptyVolume::grow_quad(x, y, self.size_x, self.size_y, &self.color_top, &self.neighbor_top);
 
-                if self.color_top[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                    println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + x, self.position.y + y, self.position.z + self.size_z);
-
-                    if self.neighbor_top.len() == 1 {
-                        println!("neighbor length is one!");
+                done.push((x, y));
+                for done_x in 0..size_1 + 1 {
+                    for done_y in 0..size_2 + 1 {
+                        done.push((x + done_x, y + done_y));
                     }
                 }
                 let quad = Quad {
-                    pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 },
-                    pos1: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 }, 
-                    pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: 0.5 + y as f32, z: self.size_z as f32 - 0.5 }, 
-                    pos3: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + y as f32, z: self.size_z as f32 - 0.5 }, 
+                    pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 },
+                    pos4: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 }, 
+                    pos3: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: 0.5 + (y + size_2) as f32, z: self.size_z as f32 - 0.5 }, 
+                    pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + (y + size_2) as f32, z: self.size_z as f32 - 0.5 }, 
                     raster_pos: cgmath::Vector2 { x: x as u32, y: y as u32 }, 
+                    size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
                     volume_index: self.memory_start as u32,
                     facing: vertex::Facing::Top
                 };
@@ -791,32 +832,32 @@ impl EmptyVolume {
         }
 
         //front sides of the volumes, back side of the block
+        let mut done = vec![];
         for x in 0..self.size_x {
             for z in 0..self.size_z {
-                let index = x * self.size_z + z;
-                if self.color_front.len() <= 0 {
+                if done.contains(&(x, z)) {
                     continue;
                 }
-                if self.neighbor_front.len() > index || self.neighbor_front.len() == 1 {
-                    if let Some(_) = self.neighbor_front[index.min(self.neighbor_front.len() - 1)] {
-                        if self.color_front[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                            continue;
-                        }
-                    }
+                
+                if !EmptyVolume::check_quad_index(x, z, self.size_z, 0, 0, &self.color_front, &self.neighbor_front) {
+                    continue;
                 }
+                
+                let (size_1, size_2) = EmptyVolume::grow_quad(x, z, self.size_x, self.size_z, &self.color_front, &self.neighbor_front);
 
-                if self.color_front[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                    println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + x, self.position.y, self.position.z + z);
-                    if self.neighbor_front.len() == 1 {
-                        println!("neighbor length is one!");
+                done.push((x, z));
+                for done_x in 0..size_1 + 1 {
+                    for done_z in 0..size_2 + 1 {
+                        done.push((x + done_x, z + done_z));
                     }
                 }
                 let quad = Quad {
-                    pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 },
-                    pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 + 0.5 }, 
-                    pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 + 0.5 }, 
-                    pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 }, 
+                    pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 },
+                    pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: (z + size_2) as f32 + 0.5 }, 
+                    pos4: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + 0 as f32, z: (z + size_2) as f32 + 0.5 }, 
+                    pos3: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 }, 
                     raster_pos: cgmath::Vector2 { x: x as u32, y: z as u32 }, 
+                    size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
                     volume_index: self.memory_start as u32,
                     facing: vertex::Facing::Front
                 };
@@ -825,32 +866,32 @@ impl EmptyVolume {
         }
 
         //back sides of the volumes, front side of the block
+        let mut done = vec![];
         for x in 0..self.size_x {
             for z in 0..self.size_z {
-                let index = x * self.size_z + z;
-                if self.color_back.len() <= 0 {
+                if done.contains(&(x, z)) {
                     continue;
                 }
-                if self.neighbor_back.len() > index || self.neighbor_back.len() == 1 {
-                    if let Some(_) = self.neighbor_back[index.min(self.neighbor_back.len() - 1)] {
-                        if self.color_back[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                            continue;
-                        }
-                    }
+                
+                if !EmptyVolume::check_quad_index(x, z, self.size_z, 0, 0, &self.color_back, &self.neighbor_back) {
+                    continue;
                 }
+                
+                let (size_1, size_2) = EmptyVolume::grow_quad(x, z, self.size_x, self.size_z, &self.color_back, &self.neighbor_back);
 
-                if self.color_back[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                    println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + x, self.position.y + self.size_y, self.position.z + z);
-                    if self.neighbor_back.len() == 1 {
-                        println!("neighbor length is one!");
+                done.push((x, z));
+                for done_x in 0..size_1 + 1 {
+                    for done_z in 0..size_2 + 1 {
+                        done.push((x + done_x, z + done_z));
                     }
                 }
                 let quad = Quad {
-                    pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 },
-                    pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 + 0.5 }, 
-                    pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 + 0.5 }, 
-                    pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 }, 
+                    pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 },
+                    pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: (z + size_2) as f32 + 0.5 }, 
+                    pos3: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + self.size_y as f32, z: (z + size_2) as f32 + 0.5 }, 
+                    pos4: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 }, 
                     raster_pos: cgmath::Vector2 { x: x as u32, y: z as u32 }, 
+                    size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
                     volume_index: self.memory_start as u32,
                     facing: vertex::Facing::Back
                 };
@@ -859,32 +900,32 @@ impl EmptyVolume {
         }
 
         //left sides of the volumes, right side of the block
+        let mut done = vec![];
         for y in 0..self.size_y {
             for z in 0..self.size_z {
-                let index = y * self.size_z + z;
-                if self.color_left.len() <= 0 {
+                if done.contains(&(y, z)) {
                     continue;
                 }
-                if self.neighbor_left.len() > index || self.neighbor_left.len() == 1 {
-                    if let Some(_) = self.neighbor_left[index.min(self.neighbor_left.len() - 1)] {
-                        if self.color_left[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                            continue;
-                        }
-                    }
+                
+                if !EmptyVolume::check_quad_index(y, z, self.size_z, 0, 0, &self.color_left, &self.neighbor_left) {
+                    continue;
                 }
+                
+                let (size_1, size_2) = EmptyVolume::grow_quad(y, z, self.size_y, self.size_z, &self.color_left, &self.neighbor_left);
 
-                if self.color_left[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                    println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x, self.position.y + y, self.position.z + z);
-                    if self.neighbor_left.len() == 1 {
-                        println!("neighbor length is one!");
+                done.push((y, z));
+                for done_y in 0..size_1 + 1 {
+                    for done_z in 0..size_2 + 1 {
+                        done.push((y + done_y, z + done_z));
                     }
                 }
                 let quad = Quad {
-                    pos4: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
-                    pos1: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: z as f32 + 0.5 }, 
-                    pos2: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 + 0.5, z: z as f32 + 0.5 }, 
-                    pos3: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 + 0.5, z: z as f32 - 0.5 }, 
+                    pos1: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
+                    pos2: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: (z + size_2) as f32 + 0.5 }, 
+                    pos3: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: (y + size_1) as f32 + 0.5, z: (z + size_2) as f32 + 0.5 }, 
+                    pos4: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: (y + size_1) as f32 + 0.5, z: z as f32 - 0.5 }, 
                     raster_pos: cgmath::Vector2 { x: y as u32, y: z as u32 }, 
+                    size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
                     volume_index: self.memory_start as u32,
                     facing: vertex::Facing::Left
                 };
@@ -893,32 +934,32 @@ impl EmptyVolume {
         }
 
         //right sides of the volumes, left side of the block
+        let mut done = vec![];
         for y in 0..self.size_y {
             for z in 0..self.size_z {
-                let index = y * self.size_z + z;
-                if self.color_right.len() <= 0 {
+                if done.contains(&(y, z)) {
                     continue;
                 }
-                if self.neighbor_right.len() > index || self.neighbor_right.len() == 1 {
-                    if let Some(_) = self.neighbor_right[index.min(self.neighbor_right.len() - 1)] {
-                        if self.color_right[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                            continue;
-                        }
-                    }
+                
+                if !EmptyVolume::check_quad_index(y, z, self.size_z, 0, 0, &self.color_right, &self.neighbor_right) {
+                    continue;
                 }
+                
+                let (size_1, size_2) = EmptyVolume::grow_quad(y, z, self.size_y, self.size_z, &self.color_right, &self.neighbor_right);
 
-                if self.color_right[index] == (Vector3 {x: 0, y: 0, z: 0}) {
-                    println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + self.size_x, self.position.y + y, self.position.z + z);
-                    if self.neighbor_right.len() == 1 {
-                        println!("neighbor length is one!");
+                done.push((y, z));
+                for done_y in 0..size_1 + 1 {
+                    for done_z in 0..size_2 + 1 {
+                        done.push((y + done_y, z + done_z));
                     }
                 }
                 let quad = Quad {
-                    pos1: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
-                    pos4: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: z as f32 + 0.5 }, 
-                    pos3: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 + 0.5, z: z as f32 + 0.5 }, 
-                    pos2: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 + 0.5, z: z as f32 - 0.5 }, 
+                    pos2: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
+                    pos1: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: (z + size_2) as f32 + 0.5 }, 
+                    pos4: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: (y + size_1) as f32 + 0.5, z: (z + size_2) as f32 + 0.5 }, 
+                    pos3: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: (y + size_1) as f32 + 0.5, z: z as f32 - 0.5 }, 
                     raster_pos: cgmath::Vector2 { x: y as u32, y: z as u32 }, 
+                    size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
                     volume_index: self.memory_start as u32,
                     facing: vertex::Facing::Right
                 };
diff --git a/src/scene/generators.rs b/src/scene/generators.rs
index 1919378..78c629e 100644
--- a/src/scene/generators.rs
+++ b/src/scene/generators.rs
@@ -113,7 +113,7 @@ pub fn generate_test_scene(scene: &mut Scene, data: &mut AppData) -> Result<(Poi
 
     let tree_ref_one = Rc::new(RefCell::new(oct_tree1.clone()));
     let tree_ref_two = Rc::new(RefCell::new(oct_tree2.clone()));
-    scene.oct_trees = vec![vec![vec![tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone()]], vec![vec![tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone()]]];
+    scene.oct_trees = vec![vec![vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()]], vec![vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()]]];
 
     Ok((cgmath::point3(5.0, 5.0, 10.0)))
 }
@@ -131,7 +131,7 @@ pub fn generate_test_scene2(scene: &mut Scene, data: &mut AppData, chunk_num_x:
     let mut height_map = vec![vec![0.0; max_y]; max_x];
 
     for i in 0..num_gaussians {
-        let height = rng.gen_range(16..max_z / 2) as f32;
+        let height = rng.gen_range(1..max_z / 2) as f32;
         let center_x = rng.gen_range(0..max_x) as f32;
         let center_y = rng.gen_range(0..max_y) as f32;
 
@@ -189,7 +189,7 @@ pub fn generate_test_scene2(scene: &mut Scene, data: &mut AppData, chunk_num_x:
                     roughness: 255,
                 };
 
-                //oct_trees[((pillar_height as f32) / (grid_size as f32)).floor() as usize][((y as f32) / (grid_size as f32)).floor() as usize][((x as f32) / (grid_size as f32)).floor() as usize].borrow_mut().set_cube(cube.clone());
+                oct_trees[((pillar_height as f32) / (grid_size as f32)).floor() as usize][((y as f32) / (grid_size as f32)).floor() as usize][((x as f32) / (grid_size as f32)).floor() as usize].borrow_mut().set_cube(cube.clone());
                 
             }
         }