From fbc21ba5233ce8a8e2e9bd1876ebedca7d969a15 Mon Sep 17 00:00:00 2001
From: zomseffen <steffen@tom.bi>
Date: Thu, 30 Jan 2025 11:33:55 +0100
Subject: [PATCH] fixed the weird edges on transparent objects

---
 shaders/compiled/frag_rt_quad.spv | Bin 34356 -> 34756 bytes
 shaders/rt_quad.frag              |   2 +-
 2 files changed, 1 insertion(+), 1 deletion(-)

diff --git a/shaders/compiled/frag_rt_quad.spv b/shaders/compiled/frag_rt_quad.spv
index 8a2654c17ddedafad7387f0c269c55a7530b553d..e1575e854c99b1fb935dd51fda5fda786faed2e1 100644
GIT binary patch
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diff --git a/shaders/rt_quad.frag b/shaders/rt_quad.frag
index 93b04be..e9baaa8 100644
--- a/shaders/rt_quad.frag
+++ b/shaders/rt_quad.frag
@@ -364,7 +364,7 @@ vec3 diffuse_tracing(uint volume_start, uvec2 raster_pos, vec3 pos, uint f) {
 
             vec3 offset = vec3(x_offset, y_offset, z_offset);
 
-            color_sum += get_lighting_color(volume_start, origPosition + offset, orig_color_sample, normal) / float(raster_points);
+            color_sum += get_lighting_color(volume_start, pos + offset, orig_color_sample, normal) / float(raster_points);
         }
     }