use cgmath::Vector3;

use std::cell::RefCell;
use std::rc::Rc;

use std::time::Instant;

use crate::vertex;
use crate::primitives::cube::Cube;
use crate::primitives::quad::Quad;
use crate::scene::oct_tree::OctTree;

pub struct EmptyVolume {
    pub memory_start: usize,

    pub size_x: usize,
    pub size_y: usize,
    pub size_z: usize,

    pub position: Vector3<usize>,
    
    pub color_left: Vec<Vector3<u8>>,
    pub color_right: Vec<Vector3<u8>>,
    pub color_top: Vec<Vector3<u8>>,
    pub color_bottom: Vec<Vector3<u8>>,
    pub color_back: Vec<Vector3<u8>>,
    pub color_front: Vec<Vector3<u8>>,

    pub roughness_left: Vec<u8>,
    pub roughness_right: Vec<u8>,
    pub roughness_top: Vec<u8>,
    pub roughness_bottom: Vec<u8>,
    pub roughness_back: Vec<u8>,
    pub roughness_front: Vec<u8>,

    pub neighbor_left: Vec<Option<Rc<RefCell<Self>>>>,
    pub neighbor_right: Vec<Option<Rc<RefCell<Self>>>>,
    pub neighbor_top: Vec<Option<Rc<RefCell<Self>>>>,
    pub neighbor_bottom: Vec<Option<Rc<RefCell<Self>>>>,
    pub neighbor_back: Vec<Option<Rc<RefCell<Self>>>>,
    pub neighbor_front: Vec<Option<Rc<RefCell<Self>>>>,
}

impl EmptyVolume {
    pub fn contains(&self, pos: &Vector3<usize>) -> bool {
        self.position[0] + self.size_x > pos[0] && pos[0] >= self.position[0] && 
        self.position[1] + self.size_y > pos[1] && pos[1] >= self.position[1] &&
        self.position[2] + self.size_z > pos[2] && pos[2] >= self.position[2]
    }

    pub fn from_oct_tree(tree: &OctTree<Cube>) -> (Vec<Rc<RefCell<EmptyVolume>>>, OctTree<Rc<RefCell<EmptyVolume>>>) {
        // todo: ppotentially use a child exist check while going through the oct tree to find some obvios starting empty volumes. Will still need to check for possible expansions though
        let mut volumes: Vec<Rc<RefCell<EmptyVolume>>> = vec![];

        let mut neighbors: OctTree<Rc<RefCell<EmptyVolume>>> = OctTree::create(tree.size).unwrap();
        let start_time = Instant::now();
        // iterate over all block positions in the oct tree
        for x_index in 0..tree.size {
            for y_index in 0..tree.size {
                for z_index in 0..tree.size {
                    // check if there is a block at that position
                    let query_result = tree.get_element(x_index, y_index, z_index);
                    
                    match query_result {
                        Some(cube) => {
                            //if so do nothing
                        },
                        None => {
                            //if not check that it is not already inside of a volume
                            let mut contained = false;
                            for volume in &volumes {
                                if volume.borrow().contains(&Vector3{x: x_index, y: y_index, z: z_index}) {
                                    contained = true;
                                    break;
                                }
                            }
                            if contained {
                                // abort if it is already covered
                                continue;
                            }
                            println!("new starting pos: {}, {}, {}", x_index, y_index, z_index);
                            println!("start growing volume x");
                            let mut x_size = 0;
                            let mut grow = true;
                            while grow {
                                grow = tree.get_element(x_index + x_size + 1, y_index, z_index).is_none() && neighbors.get_element(x_index + x_size + 1, y_index, z_index).is_none();
                                grow &= (x_index + x_size + 1) < tree.size;
                                if grow {
                                    x_size += 1;
                                }
                            }
                            println!("start growing volume y");
                            let mut y_size = 0;
                            grow = true;
                            while grow {
                                grow &= (y_index + y_size + 1) < tree.size;
                                if grow { 
                                    for x in 0..x_size {
                                        grow &= tree.get_element(x_index + x, y_index + y_size + 1, z_index).is_none() &&
                                        neighbors.get_element(x_index + x, y_index + y_size + 1, z_index).is_none();
                                        
                                        if !grow {
                                            break;
                                        }
                                    } 
                                }
                                
                                if grow {
                                    y_size += 1;
                                }
                            }
                            println!("start growing volume z");
                            let mut z_size = 0;
                            grow = true;
                            while grow {
                                grow &= (z_index + z_size + 1) < tree.size;
                                if grow {
                                    for x in 0..x_size {
                                        for y in 0..y_size {
                                            grow &= tree.get_element(x_index + x, y_index + y, z_index + z_size + 1).is_none() &&
                                                neighbors.get_element(x_index + x, y_index + y, z_index + z_size + 1).is_none();
                                            if !grow {
                                                break;
                                            }
                                        }
                                        if !grow {
                                            break;
                                        }
                                    }
                                }
                                if grow {
                                    z_size += 1;
                                }
                            }
                            println!("final size: {}, {}, {}", x_size+1, y_size+1, z_size+1);
                            // create new empty volume
                            let new_volume = EmptyVolume {
                                memory_start: 0,
                                size_x: x_size + 1,
                                size_y: y_size + 1,
                                size_z: z_size + 1,
                                position: Vector3{x: x_index, y: y_index, z: z_index},
                                color_left: vec![],
                                color_right: vec![],
                                color_top: vec![],
                                color_bottom: vec![],
                                color_back: vec![],
                                color_front: vec![],
                                roughness_left: vec![],
                                roughness_right: vec![],
                                roughness_top: vec![],
                                roughness_bottom: vec![],
                                roughness_back: vec![],
                                roughness_front: vec![],
                                neighbor_left: vec![],
                                neighbor_right: vec![],
                                neighbor_top: vec![],
                                neighbor_bottom: vec![],
                                neighbor_back: vec![],
                                neighbor_front: vec![],
                            };
                            println!("adding neighbor references");
                            //fill in info in the neighbor octtree
                            let reference = Rc::new(RefCell::new(new_volume));
                            for x in 0..x_size+1 {
                                for y in 0..y_size+1 {
                                    for z in 0..z_size+1 {
                                        // fill only the edges
                                        if x == 0 || x == x_size || y == 0 || y == y_size || z==0 || z == z_size {
                                            neighbors.set_element(reference.clone(), reference.borrow().position.x + x, reference.borrow().position.y + y, reference.borrow().position.z + z)
                                        }
                                    }   
                                }
                            }
                            println!("add the border information for color and roughness");
                            let x_min_pos;
                            if reference.borrow().position.x == 0 {
                                // will result in an empty color and roughness map.
                                x_min_pos = 0;
                            }
                            else {
                                x_min_pos = reference.borrow().position.x -1;
                            }
                            let y_min_pos;
                            if reference.borrow().position.y == 0 {
                                // will result in an empty color and roughness map.
                                y_min_pos = 0;
                            }
                            else {
                                y_min_pos = reference.borrow().position.y -1;
                            }
                            let z_min_pos;
                            if reference.borrow().position.z == 0 {
                                // will result in an empty color and roughness map.
                                z_min_pos = 0;
                            }
                            else {
                                z_min_pos = reference.borrow().position.z -1;
                            }
                            let x_max_pos = reference.borrow().position.x + reference.borrow().size_x;
                            let y_max_pos = reference.borrow().position.y + reference.borrow().size_y;
                            let z_max_pos = reference.borrow().position.z + reference.borrow().size_z;
                            // bottom face of the volume
                            let mut bottom_colors = vec![];
                            let mut bottom_roughness = vec![];
                            let mut bottom_elements_num = 0;
                            for x in 0..x_size+1 {
                                for y in 0..y_size+1 {
                                    if let Some(c) = tree.get_element(reference.borrow().position.x + x, reference.borrow().position.y + y, z_min_pos) {
                                        bottom_elements_num += 1;
                                        let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
                                        bottom_colors.push(u8_color);
                                        bottom_roughness.push(128);
                                    }
                                    else {
                                        bottom_colors.push(Vector3 { x: 255, y: 255, z: 255 });
                                        bottom_roughness.push(255);
                                    }
                                }
                            }
                            if bottom_elements_num > 0 {
                                reference.borrow_mut().color_bottom = bottom_colors;
                                reference.borrow_mut().roughness_bottom = bottom_roughness;
                            }
                            else {
                                reference.borrow_mut().color_bottom= vec![];
                                reference.borrow_mut().roughness_bottom= vec![];
                            }
                            // top face of the volume
                            let mut top_colors = vec![];
                            let mut top_roughness = vec![];
                            let mut top_elements_num = 0;
                            for x in 0..x_size+1 {
                                for y in 0..y_size+1 {
                                    if let Some(c) = tree.get_element(reference.borrow().position.x + x, reference.borrow().position.y + y, z_max_pos) {
                                        top_elements_num += 1;
                                        let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
                                        top_colors.push(u8_color);
                                        top_roughness.push(128);
                                    }
                                    else {
                                        top_colors.push(Vector3 { x: 255, y: 255, z: 255 });
                                        top_roughness.push(255);
                                    }
                                }
                            }
                            if top_elements_num > 0 {
                                reference.borrow_mut().color_top = top_colors;
                                reference.borrow_mut().roughness_top = top_roughness;
                            }
                            else {
                                reference.borrow_mut().color_top= vec![];
                                reference.borrow_mut().roughness_top= vec![];
                            }

                            // back face of the volume
                            let mut back_colors = vec![];
                            let mut back_roughness = vec![];
                            let mut back_elements_num = 0;
                            for x in 0..x_size+1 {
                                for z in 0..z_size+1 {
                                    if let Some(c) = tree.get_element(reference.borrow().position.x + x, y_max_pos, reference.borrow().position.z + z) {
                                        back_elements_num += 1;
                                        let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
                                        back_colors.push(u8_color);
                                        back_roughness.push(128);
                                    }
                                    else {
                                        back_colors.push(Vector3 { x: 255, y: 255, z: 255 });
                                        back_roughness.push(255);
                                    }
                                }
                            }
                            if back_elements_num > 0 {
                                reference.borrow_mut().color_back = back_colors;
                                reference.borrow_mut().roughness_back = back_roughness;
                            }
                            else {
                                reference.borrow_mut().color_back= vec![];
                                reference.borrow_mut().roughness_back= vec![];
                            }

                            // front face of the volume
                            let mut front_colors = vec![];
                            let mut front_roughness = vec![];
                            let mut front_elements_num = 0;
                            for x in 0..x_size+1 {
                                for z in 0..z_size+1 {
                                    if let Some(c) = tree.get_element(reference.borrow().position.x + x, y_min_pos, reference.borrow().position.z + z) {
                                        front_elements_num += 1;
                                        let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
                                        front_colors.push(u8_color);
                                        front_roughness.push(128);
                                    }
                                    else {
                                        front_colors.push(Vector3 { x: 255, y: 255, z: 255 });
                                        front_roughness.push(255);
                                    }
                                }
                            }
                            if front_elements_num > 0 {
                                reference.borrow_mut().color_front = front_colors;
                                reference.borrow_mut().roughness_front = front_roughness;
                            }
                            else {
                                reference.borrow_mut().color_front= vec![];
                                reference.borrow_mut().roughness_front= vec![];
                            }

                            // front face of the volume
                            let mut left_colors = vec![];
                            let mut left_roughness = vec![];
                            let mut left_elements_num = 0;
                            for y in 0..y_size+1 {
                                for z in 0..z_size+1 {
                                    if let Some(c) = tree.get_element(x_min_pos, reference.borrow().position.y + y, reference.borrow().position.z + z) {
                                        left_elements_num += 1;
                                        let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
                                        left_colors.push(u8_color);
                                        left_roughness.push(128);
                                    }
                                    else {
                                        left_colors.push(Vector3 { x: 255, y: 255, z: 255 });
                                        left_roughness.push(255);
                                    }
                                }
                            }
                            if left_elements_num > 0 {
                                reference.borrow_mut().color_left = left_colors;
                                reference.borrow_mut().roughness_left = left_roughness;
                            }
                            else {
                                reference.borrow_mut().color_left= vec![];
                                reference.borrow_mut().roughness_left= vec![];
                            }

                            // back face of the volume
                            let mut right_colors = vec![];
                            let mut right_roughness = vec![];
                            let mut right_elements_num = 0;
                            for y in 0..y_size+1 {
                                for z in 0..z_size+1 {
                                    if let Some(c) = tree.get_element(x_max_pos, reference.borrow().position.y + y, reference.borrow().position.z + z) {
                                        right_elements_num += 1;
                                        let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
                                        right_colors.push(u8_color);
                                        right_roughness.push(128);
                                    }
                                    else {
                                        right_colors.push(Vector3 { x: 255, y: 255, z: 255 });
                                        right_roughness.push(255);
                                    }
                                }
                            }
                            if right_elements_num > 0 {
                                reference.borrow_mut().color_right = right_colors;
                                reference.borrow_mut().roughness_right = right_roughness;
                            }
                            else {
                                reference.borrow_mut().color_right= vec![];
                                reference.borrow_mut().roughness_right= vec![];
                            }
                            
                            println!("new volume done");
                            //push to the list
                            volumes.push(reference);
                        }
                    }                    
                }
            }
        }
        println!("add the neighbor linkage for all the volumes of the oct tree");
        for reference in volumes.iter_mut() {
            let x_min_pos;
            if reference.borrow().position.x == 0 {
                // will result in an empty color and roughness map.
                x_min_pos = 0;
            }
            else {
                x_min_pos = reference.borrow().position.x -1;
            }
            let y_min_pos;
            if reference.borrow().position.y == 0 {
                // will result in an empty color and roughness map.
                y_min_pos = 0;
            }
            else {
                y_min_pos = reference.borrow().position.y -1;
            }
            let z_min_pos;
            if reference.borrow().position.z == 0 {
                // will result in an empty color and roughness map.
                z_min_pos = 0;
            }
            else {
                z_min_pos = reference.borrow().position.z -1;
            }
            let x_max_pos = reference.borrow().position.x + reference.borrow().size_x;
            let y_max_pos = reference.borrow().position.y + reference.borrow().size_y;
            let z_max_pos = reference.borrow().position.z + reference.borrow().size_z;
            // bottom face of the volume
            let mut bottom_neighbors = vec![];
            let mut bottom_elements_num = 0;
            if z_min_pos != 0 {
                for x in 0..reference.borrow().size_x {
                    for y in 0..reference.borrow().size_y {
                        if let Some(c) = neighbors.get_element(reference.borrow().position.x + x, reference.borrow().position.y + y, z_min_pos) {
                            bottom_elements_num += 1;
                            bottom_neighbors.push(Some(c.clone()));
                        }
                        else {
                            bottom_neighbors.push(None);
                        }
                    }
                }
            }
            if bottom_elements_num > 0 {
                reference.borrow_mut().neighbor_bottom = bottom_neighbors;
            }
            else {
                reference.borrow_mut().neighbor_bottom = vec![None];
            }
            // top face of the volume
            let mut top_neighbors = vec![];
            let mut top_elements_num = 0;
            for x in 0..reference.borrow().size_x {
                for y in 0..reference.borrow().size_y {
                    if let Some(c) = neighbors.get_element(reference.borrow().position.x + x, reference.borrow().position.y + y, z_max_pos) {
                        top_elements_num += 1;
                        top_neighbors.push(Some(c.clone()));
                    }
                    else {
                        top_neighbors.push(None);
                    }
                }
            }
            if top_elements_num > 0 {
                reference.borrow_mut().neighbor_top = top_neighbors;
            }
            else {
                reference.borrow_mut().neighbor_top = vec![None];
            }

            // back face of the volume
            let mut back_neighbors = vec![];
            let mut back_elements_num = 0;
            for x in 0..reference.borrow().size_x {
                for z in 0..reference.borrow().size_z {
                    if let Some(c) = neighbors.get_element(reference.borrow().position.x + x, y_max_pos, reference.borrow().position.z + z) {
                        back_elements_num += 1;
                        back_neighbors.push(Some(c.clone()));
                    }
                    else {
                        back_neighbors.push(None);
                    }
                }
            }
            if back_elements_num > 0 {
                reference.borrow_mut().neighbor_back = back_neighbors;
            }
            else {
                reference.borrow_mut().neighbor_back = vec![None];
            }

            // front face of the volume
            let mut front_neighbors = vec![];
            let mut front_elements_num = 0;
            if y_min_pos != 0{
                for x in 0..reference.borrow().size_x {
                    for z in 0..reference.borrow().size_z {
                        if let Some(c) = neighbors.get_element(reference.borrow().position.x + x, y_min_pos, reference.borrow().position.z + z) {
                            front_elements_num += 1;
                            front_neighbors.push(Some(c.clone()));
                        }
                        else {
                            front_neighbors.push(None);
                        }
                    }
                }
            }
            if front_elements_num > 0 {
                reference.borrow_mut().neighbor_front = front_neighbors;
            }
            else {
                reference.borrow_mut().neighbor_front = vec![None];
            }

            // left face of the volume
            let mut left_neighbors = vec![];
            let mut left_elements_num = 0;
            if x_min_pos != 0 {
                for y in 0..reference.borrow().size_y {
                    for z in 0..reference.borrow().size_z {
                        if let Some(c) = neighbors.get_element(x_min_pos, reference.borrow().position.y + y, reference.borrow().position.z + z) {
                            left_elements_num += 1;
                            left_neighbors.push(Some(c.clone()));
                        }
                        else {
                            left_neighbors.push(None);
                        }
                    }
                }
            }
            if left_elements_num > 0 {
                reference.borrow_mut().neighbor_left = left_neighbors;
            }
            else {
                reference.borrow_mut().neighbor_left = vec![None];
            }

            // right face of the volume
            let mut right_neighbors = vec![];
            let mut right_elements_num = 0;
            for y in 0..reference.borrow().size_y {
                for z in 0..reference.borrow().size_z {
                    if let Some(c) = neighbors.get_element(x_max_pos, reference.borrow().position.y + y, reference.borrow().position.z + z) {
                        right_elements_num += 1;
                        right_neighbors.push(Some(c.clone()));
                    }
                    else {
                        right_neighbors.push(None);
                    }
                }
            }
            if right_elements_num > 0 {
                reference.borrow_mut().neighbor_right = right_neighbors;
            }
            else {
                reference.borrow_mut().neighbor_right = vec![None];
            }
        }
        println!("volume creation took {} s", start_time.elapsed().as_millis() as f32 / 1000.0);
        (volumes, neighbors)
    }

    pub fn to_quads(&self) -> Vec<Quad> {
        let mut quads = vec![];
        let float_pos = Vector3 {x: self.position.x as f32, y: self.position.y as f32, z: self.position.z as f32};
        //bottom sides of the volumes, top side of the block
        for x in 0..self.size_x {
            for y in 0..self.size_y {
                let index = x * self.size_y + y;
                if self.color_bottom.len() == 0 {
                    continue;
                }
                if self.neighbor_bottom.len() > index {
                    if let Some(_) = self.neighbor_bottom[index] {
                        continue;
                    }
                }
                let quad = Quad {
                    pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + y as f32, z: -0.5 },
                    pos4: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + y as f32, z: -0.5 }, 
                    pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: 0.5 + y as f32, z: -0.5 }, 
                    pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + y as f32, z: -0.5 }, 
                    raster_pos: cgmath::Vector2 { x: x as u32, y: y as u32 }, 
                    volume_index: self.memory_start as u32,
                    facing: vertex::Facing::Bottom
                };
                quads.push(quad);
            }
        }
        //top sides of the volumes, bottom side of the block
        for x in 0..self.size_x {
            for y in 0..self.size_y {
                let index = x * self.size_y + y;
                if self.color_top.len() == 0 {
                    continue;
                }
                if self.neighbor_top.len() > index {
                    if let Some(_) = self.neighbor_top[index] {
                        continue;
                    }
                }
                let quad = Quad {
                    pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 },
                    pos1: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 }, 
                    pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: 0.5 + y as f32, z: self.size_z as f32 - 0.5 }, 
                    pos3: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + y as f32, z: self.size_z as f32 - 0.5 }, 
                    raster_pos: cgmath::Vector2 { x: x as u32, y: y as u32 }, 
                    volume_index: self.memory_start as u32,
                    facing: vertex::Facing::Top
                };
                quads.push(quad);
            }
        }

        //front sides of the volumes, back side of the block
        for x in 0..self.size_x {
            for z in 0..self.size_z {
                let index = x * self.size_z + z;
                if self.color_front.len() == 0 {
                    continue;
                }
                if self.neighbor_front.len() > index {
                    if let Some(_) = self.neighbor_front[index] {
                        continue;
                    }
                }
                let quad = Quad {
                    pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 },
                    pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 + 0.5 }, 
                    pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 + 0.5 }, 
                    pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 }, 
                    raster_pos: cgmath::Vector2 { x: x as u32, y: z as u32 }, 
                    volume_index: self.memory_start as u32,
                    facing: vertex::Facing::Front
                };
                quads.push(quad);
            }
        }

        //back sides of the volumes, front side of the block
        for x in 0..self.size_x {
            for z in 0..self.size_z {
                let index = x * self.size_z + z;
                if self.color_back.len() == 0 {
                    continue;
                }
                if self.neighbor_back.len() > index {
                    if let Some(_) = self.neighbor_back[index] {
                        continue;
                    }
                }
                let quad = Quad {
                    pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 },
                    pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 + 0.5 }, 
                    pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 + 0.5 }, 
                    pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 }, 
                    raster_pos: cgmath::Vector2 { x: x as u32, y: z as u32 }, 
                    volume_index: self.memory_start as u32,
                    facing: vertex::Facing::Back
                };
                quads.push(quad);
            }
        }

        //left sides of the volumes, right side of the block
        for y in 0..self.size_y {
            for z in 0..self.size_z {
                let index = y * self.size_z + z;
                if self.color_left.len() == 0 {
                    continue;
                }
                if self.neighbor_left.len() > index {
                    if let Some(_) = self.neighbor_left[index] {
                        continue;
                    }
                }
                let quad = Quad {
                    pos4: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
                    pos1: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: z as f32 + 0.5 }, 
                    pos2: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 + 0.5, z: z as f32 + 0.5 }, 
                    pos3: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 + 0.5, z: z as f32 - 0.5 }, 
                    raster_pos: cgmath::Vector2 { x: y as u32, y: z as u32 }, 
                    volume_index: self.memory_start as u32,
                    facing: vertex::Facing::Left
                };
                quads.push(quad);
            }
        }

        //right sides of the volumes, left side of the block
        for y in 0..self.size_y {
            for z in 0..self.size_z {
                let index = y * self.size_z + z;
                if self.color_right.len() == 0 {
                    continue;
                }
                if self.neighbor_right.len() > index {
                    if let Some(_) = self.neighbor_right[index] {
                        continue;
                    }
                }
                let quad = Quad {
                    pos1: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
                    pos4: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: z as f32 + 0.5 }, 
                    pos3: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 + 0.5, z: z as f32 + 0.5 }, 
                    pos2: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 + 0.5, z: z as f32 - 0.5 }, 
                    raster_pos: cgmath::Vector2 { x: y as u32, y: z as u32 }, 
                    volume_index: self.memory_start as u32,
                    facing: vertex::Facing::Right
                };
                quads.push(quad);
            }
        }
        quads
    }

    pub fn get_buffer_mem_size(&self) -> u32 {
        let mut mem_size: u32 = 0;
        mem_size += 3; //max sizes
        mem_size += 12; //color/roughness buffer sizes, 2 values each
        mem_size += 12; //neighbor buffer sizes, 2 values each

        // this covers full color and roughness
        mem_size += (self.color_top.len() as u32).max(1);
        mem_size += (self.color_bottom.len() as u32).max(1);
        mem_size += (self.color_left.len() as u32).max(1);
        mem_size += (self.color_right.len() as u32).max(1);
        mem_size += (self.color_front.len() as u32).max(1);
        mem_size += (self.color_back.len() as u32).max(1);

        mem_size += (self.neighbor_top.len() as u32).max(1);
        mem_size += (self.neighbor_bottom.len() as u32).max(1);
        mem_size += (self.neighbor_left.len() as u32).max(1);
        mem_size += (self.neighbor_right.len() as u32).max(1);
        mem_size += (self.neighbor_front.len() as u32).max(1);
        mem_size += (self.neighbor_back.len() as u32).max(1);

        mem_size
    }

    pub fn insert_into_memory(&self, mut v: Vec<u32>) -> Vec<u32> {
        let mut mem_index = self.memory_start;
        //max sizes
        v[mem_index] = self.size_x as u32;
        mem_index += 1;
        v[mem_index] = self.size_y as u32;
        mem_index += 1;
        v[mem_index] = self.size_z as u32;
        mem_index += 1;
        //color/roughness buffer sizes, 2 values each
        if self.color_top.len() > 0 {
            v[mem_index] = self.size_x as u32;
            v[mem_index + 1] = self.size_y as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.color_bottom.len() > 0 {
            v[mem_index] = self.size_x as u32;
            v[mem_index + 1] = self.size_y as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.color_left.len() > 0 {
            v[mem_index] = self.size_y as u32;
            v[mem_index + 1] = self.size_z as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.color_right.len() > 0 {
            v[mem_index] = self.size_y as u32;
            v[mem_index + 1] = self.size_z as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.color_front.len() > 0 {
            v[mem_index] = self.size_x as u32;
            v[mem_index + 1] = self.size_z as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.color_back.len() > 0 {
            v[mem_index] = self.size_x as u32;
            v[mem_index + 1] = self.size_z as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;
        //neighbor buffer sizes, 2 values each
        if self.neighbor_top.len() > 0 {
            v[mem_index] = self.size_x as u32;
            v[mem_index + 1] = self.size_y as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.neighbor_bottom.len() > 0 {
            v[mem_index] = self.size_x as u32;
            v[mem_index + 1] = self.size_y as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.neighbor_left.len() > 0 {
            v[mem_index] = self.size_y as u32;
            v[mem_index + 1] = self.size_z as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.neighbor_right.len() > 0 {
            v[mem_index] = self.size_y as u32;
            v[mem_index + 1] = self.size_z as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.neighbor_front.len() > 0 {
            v[mem_index] = self.size_x as u32;
            v[mem_index + 1] = self.size_z as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        if self.neighbor_back.len() > 0 {
            v[mem_index] = self.size_x as u32;
            v[mem_index + 1] = self.size_z as u32; 
        } else {
            v[mem_index] = 1;
            v[mem_index + 1] = 1;
        }
        mem_index += 2;

        //color and roughness
        //check which endian should be used in conjun´ction of the graphicscard (might already be handled by vulkan)
        if self.color_top.len() > 0 {
            for index in 0..self.color_top.len() {
                let value = &self.color_top[index];
                let roughness = self.roughness_top[index];
                let test : u32 = 5;
                v[mem_index] = u32::from_ne_bytes([value.x, value.y, value.z, roughness]);
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = u32::from_ne_bytes([255, 255, 255, 255]);
            mem_index += 1;
        }

        if self.color_bottom.len() > 0 {
            for index in 0..self.color_bottom.len() {
                let value = &self.color_bottom[index];
                let roughness = self.roughness_bottom[index];
                let test : u32 = 5;
                v[mem_index] = u32::from_ne_bytes([value.x, value.y, value.z, roughness]);
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = u32::from_ne_bytes([255, 255, 255, 255]);
            mem_index += 1;
        }
        
        if self.color_left.len() > 0 {
            for index in 0..self.color_left.len() {
                let value = &self.color_left[index];
                let roughness = self.roughness_left[index];
                let test : u32 = 5;
                v[mem_index] = u32::from_ne_bytes([value.x, value.y, value.z, roughness]);
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = u32::from_ne_bytes([255, 255, 255, 255]);
            mem_index += 1;
        }
        
        if self.color_right.len() > 0 {
            for index in 0..self.color_right.len() {
                let value = &self.color_right[index];
                let roughness = self.roughness_right[index];
                let test : u32 = 5;
                v[mem_index] = u32::from_ne_bytes([value.x, value.y, value.z, roughness]);
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = u32::from_ne_bytes([255, 255, 255, 255]);
            mem_index += 1;
        }

        if self.color_front.len() > 0 {
            for index in 0..self.color_front.len() {
                let value = &self.color_front[index];
                let roughness = self.roughness_front[index];
                let test : u32 = 5;
                v[mem_index] = u32::from_ne_bytes([value.x, value.y, value.z, roughness]);
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = u32::from_ne_bytes([255, 255, 255, 255]);
            mem_index += 1;
        }
        
        if self.color_back.len() > 0 {
            for index in 0..self.color_back.len() {
                let value = &self.color_back[index];
                let roughness = self.roughness_back[index];
                let test : u32 = 5;
                v[mem_index] = u32::from_ne_bytes([value.x, value.y, value.z, roughness]);
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = u32::from_ne_bytes([255, 255, 255, 255]);
            mem_index += 1;
        }

        // neighbors
        if self.neighbor_top.len() > 0 {
            for value in &self.neighbor_top {
                if let Some(reference) = value {
                    v[mem_index] = reference.borrow().memory_start as u32;
                }
                else {
                    v[mem_index] = 0;
                }
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = 0;
            mem_index += 1;
        }

        if self.neighbor_bottom.len() > 0 {
            for value in &self.neighbor_bottom {
                if let Some(reference) = value {
                    v[mem_index] = reference.borrow().memory_start as u32;
                }
                else {
                    v[mem_index] = 0;
                }
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = 0;
            mem_index += 1;
        }

        if self.neighbor_left.len() > 0 {
            for value in &self.neighbor_left {
                if let Some(reference) = value {
                    v[mem_index] = reference.borrow().memory_start as u32;
                }
                else {
                    v[mem_index] = 0;
                }
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = 0;
            mem_index += 1;
        }

        if self.neighbor_right.len() > 0 {
            for value in &self.neighbor_right {
                if let Some(reference) = value {
                    v[mem_index] = reference.borrow().memory_start as u32;
                }
                else {
                    v[mem_index] = 0;
                }
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = 0;
            mem_index += 1;
        }

        if self.neighbor_front.len() > 0 {
            for value in &self.neighbor_front {
                if let Some(reference) = value {
                    v[mem_index] = reference.borrow().memory_start as u32;
                }
                else {
                    v[mem_index] = 0;
                }
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = 0;
            mem_index += 1;
        }

        if self.neighbor_back.len() > 0 {
            for value in &self.neighbor_back {
                if let Some(reference) = value {
                    v[mem_index] = reference.borrow().memory_start as u32;
                }
                else {
                    v[mem_index] = 0;
                }
                mem_index += 1;
            }
        }
        else {
            v[mem_index] = 0;
            mem_index += 1;
        }
        println!("last memory index of volume was {}, equivalent to {}kB", mem_index, mem_index * 32 / 8 / 1024);
        v
    }
}