#version 450

layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in vec3 fragSize;

layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D texSampler;

void main() {
    outColor = vec4(fragColor, 1); //texture(texSampler, fragTexCoord);
}