A cube based voxelengine in Rust using the vulkan API
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2025-11-26 21:22:44 +01:00
.vscode pre vertex buffer 2024-04-16 20:14:42 +02:00
resources mesh loading, broken mesh 2024-04-26 18:22:14 +02:00
shaders fix: vanishing volumetric when just shy of edge 2025-11-26 21:22:44 +01:00
src fix: vanishing volumetric when just shy of edge 2025-11-26 21:22:44 +01:00
.gitignore some transparent stacking via opacity 2025-07-23 17:46:15 +02:00
build.rs transparent volumetrics preparations 2025-07-07 15:49:41 +02:00
Cargo.lock project renaming to mirror repository, stop inbound outbound repetition. Still vanishing on edge position 2025-11-21 21:11:12 +01:00
Cargo.toml project renaming to mirror repository, stop inbound outbound repetition. Still vanishing on edge position 2025-11-21 21:11:12 +01:00
README readme and first steps for storage buffer raytracing 2024-10-18 17:15:33 +02:00

install environment described as in https://kylemayes.github.io/vulkanalia/development_environment.html