A cube based voxelengine in Rust using the vulkan API
  • Rust 66.6%
  • GLSL 32.9%
  • Batchfile 0.3%
  • Shell 0.2%
Find a file
2026-03-01 14:02:34 +01:00
.vscode fixes see through bug 2026-01-18 15:12:46 +01:00
resources mesh loading, broken mesh 2024-04-26 18:22:14 +02:00
shaders rotate bbox around camera when inside 2026-03-01 14:02:34 +01:00
src rotate bbox around camera when inside 2026-03-01 14:02:34 +01:00
.gitignore some transparent stacking via opacity 2025-07-23 17:46:15 +02:00
build.rs transparent volumetrics preparations 2025-07-07 15:49:41 +02:00
Cargo.lock project renaming to mirror repository, stop inbound outbound repetition. Still vanishing on edge position 2025-11-21 21:11:12 +01:00
Cargo.toml project renaming to mirror repository, stop inbound outbound repetition. Still vanishing on edge position 2025-11-21 21:11:12 +01:00
README readme and first steps for storage buffer raytracing 2024-10-18 17:15:33 +02:00

install environment described as in https://kylemayes.github.io/vulkanalia/development_environment.html