A cube based voxelengine in Rust using the vulkan API
  • Rust 66.9%
  • GLSL 32.6%
  • Batchfile 0.3%
  • Shell 0.2%
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2026-03-31 14:43:41 +02:00
.vscode fixes see through bug 2026-01-18 15:12:46 +01:00
resources text to image, prepare texture handling 2026-03-31 14:43:07 +02:00
shaders move volumetrics to center of bbox 2026-03-25 18:07:29 +01:00
src text to image, prepare texture handling 2026-03-31 14:43:41 +02:00
.gitignore some transparent stacking via opacity 2025-07-23 17:46:15 +02:00
build.rs transparent volumetrics preparations 2025-07-07 15:49:41 +02:00
Cargo.lock text to image, prepare texture handling 2026-03-31 14:43:07 +02:00
Cargo.toml text to image, prepare texture handling 2026-03-31 14:43:07 +02:00
README readme and first steps for storage buffer raytracing 2024-10-18 17:15:33 +02:00
text.bmp text to image, prepare texture handling 2026-03-31 14:43:07 +02:00

install environment described as in https://kylemayes.github.io/vulkanalia/development_environment.html