2024-04-16 20:14:42 +02:00
|
|
|
#version 450
|
|
|
|
|
2024-04-23 18:59:45 +02:00
|
|
|
layout(binding = 0) uniform UniformBufferObject {
|
|
|
|
mat4 model;
|
|
|
|
mat4 view;
|
|
|
|
mat4 proj;
|
|
|
|
} ubo;
|
|
|
|
|
|
|
|
|
2024-04-18 19:00:01 +02:00
|
|
|
layout(location = 0) in vec2 inPosition;
|
|
|
|
layout(location = 1) in vec3 inColor;
|
2024-04-16 20:14:42 +02:00
|
|
|
|
|
|
|
layout(location = 0) out vec3 fragColor;
|
|
|
|
|
|
|
|
void main() {
|
2024-04-23 18:59:45 +02:00
|
|
|
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
|
2024-04-18 19:00:01 +02:00
|
|
|
fragColor = inColor;
|
2024-04-16 20:14:42 +02:00
|
|
|
}
|