pre vertex buffer
This commit is contained in:
commit
017cfcf82f
14 changed files with 2856 additions and 0 deletions
3
shaders/compile.bat
Normal file
3
shaders/compile.bat
Normal file
|
@ -0,0 +1,3 @@
|
|||
C:/VulkanSDK/1.3.280.0/Bin/glslc.exe shaders/shader.vert -o shaders/vert.spv
|
||||
C:/VulkanSDK/1.3.280.0/Bin/glslc.exe shaders/shader.frag -o shaders/frag.spv
|
||||
pause
|
BIN
shaders/frag.spv
Normal file
BIN
shaders/frag.spv
Normal file
Binary file not shown.
9
shaders/shader.frag
Normal file
9
shaders/shader.frag
Normal file
|
@ -0,0 +1,9 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 fragColor;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(fragColor, 1.0);
|
||||
}
|
20
shaders/shader.vert
Normal file
20
shaders/shader.vert
Normal file
|
@ -0,0 +1,20 @@
|
|||
#version 450
|
||||
|
||||
vec2 positions[3] = vec2[](
|
||||
vec2(0.0, -0.5),
|
||||
vec2(0.5, 0.5),
|
||||
vec2(-0.5, 0.5)
|
||||
);
|
||||
|
||||
vec3 colors[3] = vec3[](
|
||||
vec3(1.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(0.0, 0.0, 1.0)
|
||||
);
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
fragColor = colors[gl_VertexIndex];
|
||||
}
|
BIN
shaders/vert.spv
Normal file
BIN
shaders/vert.spv
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue