transparent roughness and diffuse settings from app
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parent
fbc21ba523
commit
1ecd1c7403
7 changed files with 39 additions and 17 deletions
src/scene
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@ -50,9 +50,9 @@ impl EmptyVolume {
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self.position[2] + self.size_z > pos[2] && pos[2] >= self.position[2]
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}
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fn check_transparent(cube_result: Option<Cube>, transparent_color: &Vector3<f32>) -> bool {
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fn check_transparent(cube_result: Option<Cube>, transparent_color: &Vector3<f32>, transparent_roughness: &u8) -> bool {
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if let Some(c) = cube_result {
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return c.transparent && &c.color == transparent_color
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return c.transparent && &c.color == transparent_color && &c.roughness == transparent_roughness
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}
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false
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}
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@ -73,9 +73,11 @@ impl EmptyVolume {
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let query_result = tree.test_element(x_index, y_index, z_index);
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let mut transparent = false;
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let mut transparent_color = Vector3 {x: 0.0, y: 0.0, z: 0.0};
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let mut tranparent_roughness = 0;
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if let Some(c) = query_result.3 {
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transparent = c.transparent;
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transparent_color = c.color;
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tranparent_roughness = c.roughness;
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}
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if !query_result.0 || transparent {
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@ -112,7 +114,7 @@ impl EmptyVolume {
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while z < z_size.max(1) && y < y_size.max(1) {
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let query_result = tree.test_element(x_index + x_size + 1, y_index + y, z_index + z);
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check_its += 1;
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grow &= ((!query_result.0 && !transparent) || (transparent && EmptyVolume::check_transparent(query_result.3, &transparent_color))) &&
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grow &= ((!query_result.0 && !transparent) || (transparent && EmptyVolume::check_transparent(query_result.3, &transparent_color, &tranparent_roughness))) &&
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neighbors.get_element(x_index + x_size + 1, y_index + y, z_index + z).is_none();
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if query_result.1 > 1 {
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@ -159,7 +161,7 @@ impl EmptyVolume {
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while z < z_size.max(1) && x < x_size.max(1) {
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let query_result = tree.test_element(x_index + x, y_index + y_size + 1, z_index + z);
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check_its += 1;
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grow &= ((!query_result.0 && !transparent) || (transparent && EmptyVolume::check_transparent(query_result.3, &transparent_color))) &&
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grow &= ((!query_result.0 && !transparent) || (transparent && EmptyVolume::check_transparent(query_result.3, &transparent_color, &tranparent_roughness))) &&
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neighbors.get_element(x_index + x, y_index + y_size + 1, z_index + z).is_none();
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if query_result.1 > 1 {
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@ -207,7 +209,7 @@ impl EmptyVolume {
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while y < y_size.max(1) && x < x_size.max(1) {
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let query_result = tree.test_element(x_index + x, y_index + y, z_index + z_size + 1);
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check_its += 1;
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grow &= ((!query_result.0 && !transparent) || (transparent && EmptyVolume::check_transparent(query_result.3, &transparent_color))) &&
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grow &= ((!query_result.0 && !transparent) || (transparent && EmptyVolume::check_transparent(query_result.3, &transparent_color, &tranparent_roughness))) &&
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neighbors.get_element(x_index + x, y_index + y, z_index + z_size + 1).is_none();
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if query_result.1 > 1 {
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@ -323,7 +325,7 @@ impl EmptyVolume {
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bottom_elements_num += 1;
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let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
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bottom_colors.push(u8_color);
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bottom_roughness.push(128);
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bottom_roughness.push(c.roughness);
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}
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else {
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bottom_colors.push(Vector3 { x: 0, y: 0, z: 0 });
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@ -349,7 +351,7 @@ impl EmptyVolume {
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top_elements_num += 1;
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let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
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top_colors.push(u8_color);
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top_roughness.push(128);
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top_roughness.push(c.roughness);
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}
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else {
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top_colors.push(Vector3 { x: 0, y: 0, z: 0 });
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@ -376,7 +378,7 @@ impl EmptyVolume {
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back_elements_num += 1;
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let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
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back_colors.push(u8_color);
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back_roughness.push(128);
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back_roughness.push(c.roughness);
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}
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else {
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back_colors.push(Vector3 { x: 0, y: 0, z: 0 });
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@ -403,7 +405,7 @@ impl EmptyVolume {
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front_elements_num += 1;
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let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
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front_colors.push(u8_color);
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front_roughness.push(128);
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front_roughness.push(c.roughness);
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}
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else {
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front_colors.push(Vector3 { x: 0, y: 0, z: 0 });
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@ -430,7 +432,7 @@ impl EmptyVolume {
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left_elements_num += 1;
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let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
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left_colors.push(u8_color);
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left_roughness.push(128);
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left_roughness.push(c.roughness);
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}
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else {
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left_colors.push(Vector3 { x: 0, y: 0, z: 0 });
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@ -457,7 +459,7 @@ impl EmptyVolume {
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right_elements_num += 1;
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let u8_color = Vector3 {x: (c.color * 255.0).x.min(255.0).max(0.0) as u8, y: (c.color * 255.0).y.min(255.0).max(0.0) as u8, z: (c.color * 255.0).z.min(255.0).max(0.0) as u8};
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right_colors.push(u8_color);
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right_roughness.push(128);
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right_roughness.push(c.roughness);
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}
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else {
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right_colors.push(Vector3 { x: 0, y: 0, z: 0 });
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