moves vertex and index buffer handling to scene

This commit is contained in:
zomseffen 2024-05-18 12:22:00 +02:00
parent 0b3be29525
commit 32577d548b
6 changed files with 111 additions and 79 deletions

74
src/scene.rs Normal file
View file

@ -0,0 +1,74 @@
use vulkanalia::prelude::v1_0::*;
use anyhow::{anyhow, Result};
use cgmath::{vec2, vec3, Matrix, SquareMatrix};
use crate::app_data::AppData;
use crate::buffer;
use crate::vertex;
#[derive(Clone, Debug, Default)]
pub struct Scene {
pub vertices: Vec<vertex::Vertex>,
pub indices: Vec<u32>,
pub vertex_buffer: vk::Buffer,
pub vertex_buffer_memory: vk::DeviceMemory,
pub index_buffer: vk::Buffer,
pub index_buffer_memory: vk::DeviceMemory,
}
impl Scene {
pub unsafe fn prepare_data(&mut self, instance: &vulkanalia::Instance, device: &vulkanalia::Device, data: &AppData) -> Result<()> {
self.vertices.push(
vertex::Vertex::new(vec3(8.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec2(0.0, 0.0))
);
self.indices.push(0);
self.vertices.push(
vertex::Vertex::new(vec3(-8.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0), vec2(0.0, 0.0))
);
self.indices.push(1);
self.vertices.push(
vertex::Vertex::new(vec3(0.0, 8.0, 0.0), vec3(1.0, 1.0, 0.0), vec2(0.0, 0.0))
);
self.indices.push(2);
self.vertices.push(
vertex::Vertex::new(vec3(0.0, -8.0, 0.0), vec3(0.0, 1.0, 1.0), vec2(0.0, 0.0))
);
self.indices.push(3);
let grid_size = 1;
for x_index in -grid_size..grid_size {
for y_index in -grid_size..grid_size {
if !(((x_index as i32).abs() == 8 && y_index == 0) || (x_index == 0 && (y_index as i32).abs() == 8)){
let index = self.indices.len();
let vert = vertex::Vertex::new(
vec3(x_index as f32, y_index as f32, 0.0),
vec3(0.0, 1.0, 0.0),
vec2(0.0, 0.0)
);
self.vertices.push(vert);
self.indices.push(index as u32);
}
}
}
(self.vertex_buffer, self.vertex_buffer_memory) = buffer::create_vertex_buffer(instance, device, &data, &self.vertices)?;
(self.index_buffer, self.index_buffer_memory) = buffer::create_index_buffer(&instance, &device, &data, &self.indices)?;
Ok(())
}
pub unsafe fn destroy(&mut self, device: &vulkanalia::Device) {
device.destroy_buffer(self.index_buffer, None);
device.free_memory(self.index_buffer_memory, None);
device.destroy_buffer(self.vertex_buffer, None);
device.free_memory(self.vertex_buffer_memory, None);
}
}