adds first connection between octtree volumes
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b559bd5e08
commit
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5 changed files with 374 additions and 109 deletions
src/scene
124
src/scene/mod.rs
124
src/scene/mod.rs
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@ -2,9 +2,10 @@ mod oct_tree;
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mod empty_volume;
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mod light;
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mod memorizable;
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pub mod generators;
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use anyhow::Ok;
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use light::{DirectionalLight, LightSource};
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use light::{DirectionalLight, LightSource, PointLight};
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use vulkanalia::prelude::v1_0::*;
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use anyhow::Result;
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@ -22,7 +23,6 @@ use crate::primitives::cube::Cube;
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use crate::primitives::drawable::Drawable;
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use crate::scene::oct_tree::{OctTree, OctTreeIter, CHUNK_SIZE};
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use crate::scene::empty_volume::EmptyVolume;
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use crate::scene::light::PointLight;
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extern crate rand;
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use rand::Rng;
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@ -57,102 +57,60 @@ pub struct Scene {
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pub rt_memory: Vec<u32>,
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pub oct_trees: Vec<Vec<Vec<Rc<RefCell<OctTree<Cube>>>>>>,
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point_lights: Vec<Rc<RefCell<PointLight>>>,
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directional_lights: Vec<Rc<RefCell<DirectionalLight>>>,
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}
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impl Scene {
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pub unsafe fn prepare_data(&mut self, instance: &vulkanalia::Instance, device: &vulkanalia::Device, data: &mut AppData) -> Result<()> {
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let mut rng = rand::thread_rng();
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let grid_size = CHUNK_SIZE as i32;
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// todo store the chunks somewhere (or only use them as intermediary for neighbourhood calculation idc)
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// todo store the chunks somewhere (or only use them as intermediary for neighbouthood calculation idc)
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let mut oct_tree: OctTree<Cube> = OctTree::create(CHUNK_SIZE)?;
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let mut empty_volumes: Vec<Rc<RefCell<EmptyVolume>>> = vec![];
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for x_index in 0..grid_size {
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for y_index in 0..grid_size {
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let shade = (rng.gen_range(0..50) as f32) / 100.0;
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let cube = Cube {
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pos: vec3(x_index as f32, y_index as f32, 5.0),
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color: vec3(shade, 1.0, shade),
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tex_coord: vec2(0.0, 0.0),
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transparent: false,
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roughness: 0,
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};
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let mut neighbor_trees: Vec<Vec<Vec<Rc<OctTree<Rc<RefCell<EmptyVolume>>>>>>> = vec![];
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oct_tree.set_cube(cube.clone());
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}
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}
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let mut x_index = 0;
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let mut y_index = 0;
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let mut z_index = 0;
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for oct_tree_plane_xy in &self.oct_trees {
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neighbor_trees.push(vec![]);
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for oct_tree_line_y in oct_tree_plane_xy {
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neighbor_trees[z_index].push(vec![]);
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for oct_tree in oct_tree_line_y {
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let mut new_volumes: Vec<Rc<RefCell<EmptyVolume>>>;
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let new_neighbors;
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(new_volumes, new_neighbors) = EmptyVolume::from_oct_tree(oct_tree, Vector3 { x: x_index, y: y_index, z: z_index });
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empty_volumes.append(&mut new_volumes);
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let shade = (rng.gen_range(0..25) as f32) / 100.0;
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let cube = Cube {
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pos: vec3(10.0, 10.0, 10.0),
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color: vec3(1.0, 0.0, 0.0),
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tex_coord: vec2(0.0, 0.0),
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transparent: true,
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roughness: 32,
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};
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oct_tree.set_cube(cube.clone());
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neighbor_trees[z_index][y_index].push(Rc::new(new_neighbors));
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let cube = Cube {
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pos: vec3(10.0, 10.0, 9.0),
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color: vec3(1.0, 0.0, 0.0),
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tex_coord: vec2(0.0, 0.0),
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transparent: true,
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roughness: 32,
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};
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oct_tree.set_cube(cube.clone());
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self.point_lights.push(Rc::new(RefCell::new(PointLight { pos: vec3(11.0, 11.0, 11.0), color: vec3(1.0, 1.0, 1.0), memory_start: 0 })));
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self.point_lights.push(Rc::new(RefCell::new(PointLight { pos: vec3(9.0, 9.0, 11.0), color: vec3(0.5, 0.5, 0.5), memory_start: 0 })));
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self.directional_lights.push(Rc::new(RefCell::new(DirectionalLight { direction: vec3(1.0, 1.0, -1.0), color: vec3(0.1, 0.1, 0.1), memory_start: 0 })));
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let empty_volumes: Vec<Rc<RefCell<EmptyVolume>>>;
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(empty_volumes, _) = EmptyVolume::from_oct_tree(&oct_tree);
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println!("number of empty volumes is {}", empty_volumes.len());
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let oct_tree_iter = OctTreeIter::create(&oct_tree)?;
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for item in oct_tree_iter {
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let sized_index = self.sized_vertices.len();
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let index = self.vertices.len();
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match item {
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Some(cube) => {
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/*if (cube.pos.x + cube.pos.y) as usize % 2 == 0{
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/**/
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let cuboid = Cuboid {
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pos: cube.pos,
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color: cube.color,
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tex_coord: cube.tex_coord,
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size: Vector3 {x: 1.0, y: 1.0, z: 1.0},
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};
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cuboid.draw(&data.topology, sized_index, self);
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}
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else {
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cube.draw(&data.topology, index, self);
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}*/
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//cube.draw(&data.topology, index, self);
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x_index += 1;
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}
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None => {}
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y_index += 1;
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}
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z_index += 1;
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}
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let mut x_index = 0;
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let mut y_index = 0;
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let mut z_index = 0;
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for oct_tree_plane_xy in &self.oct_trees {
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for oct_tree_line_x in oct_tree_plane_xy {
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for oct_tree in oct_tree_line_x {
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if oct_tree_line_x.len() > x_index + 1 {
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EmptyVolume::combine_results(oct_tree, &neighbor_trees[z_index][y_index][x_index], &oct_tree_line_x[x_index + 1], &neighbor_trees[z_index][y_index][x_index + 1], vertex::Facing::Right);
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EmptyVolume::combine_results(&oct_tree_line_x[x_index + 1], &neighbor_trees[z_index][y_index][x_index + 1], oct_tree, &neighbor_trees[z_index][y_index][x_index], vertex::Facing::Left);
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}
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let cube = Cuboid {
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pos: vec3(11.0, 11.0, 11.0),
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color: vec3(1.0, 1.0, 1.0),
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tex_coord: vec2(0.0, 0.0),
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size: Vector3 {x: 0.5, y: 0.5, z: 0.5}
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};
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let index = self.sized_vertices.len();
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cube.draw(&data.topology, index, self);
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let cube = Cuboid {
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pos: vec3(9.0, 9.0, 11.0),
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color: vec3(1.0, 1.0, 1.0),
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tex_coord: vec2(0.0, 0.0),
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size: Vector3 {x: 0.5, y: 0.5, z: 0.5}
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};
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let index = self.sized_vertices.len();
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cube.draw(&data.topology, index, self);
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x_index += 1;
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}
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y_index += 1;
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}
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z_index += 1;
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}
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println!("number of empty volumes is {}", empty_volumes.len());
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let mut memory_index = 6;
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// 0 - location for the maximum number of lights referenced per chunk (also will be the invalid memory allocation for pointing to a nonexistant neighbor)
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