diffuse raytracing
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6 changed files with 57 additions and 24 deletions
src/scene
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@ -138,7 +138,9 @@ impl Scene {
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let index = self.sized_vertices.len();
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cube.draw(&data.topology, index, self);
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let mut memory_index = 1; // zero should be the location for the overall length (also will be the invalid memory allocation for pointing to a nonexistant neighbor)
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let mut memory_index = 2;
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// 0 - location for the maximum number of lights referenced per chunk (also will be the invalid memory allocation for pointing to a nonexistant neighbor)
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// 1 - location for the max iterations per light
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for light in &mut self.point_lights {
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light.memory_start = memory_index;
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memory_index += light.get_buffer_mem_size() as usize;
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@ -157,6 +159,8 @@ impl Scene {
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}
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println!("Memory size is {} kB, max indes is {}", memory_index * 32 / 8 /1024 + 1, memory_index);
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let mut volume_vec = vec![data.num_lights_per_volume; memory_index];
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volume_vec[1] = data.max_iterations_per_light;
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for volume in &empty_volumes {
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volume_vec = volume.borrow().insert_into_memory(volume_vec, data.num_lights_per_volume, &self.point_lights);
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}
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