Geommetry shader and start of rotation&movement
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10 changed files with 240 additions and 26 deletions
src
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@ -5,8 +5,8 @@ use std::mem::size_of;
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use cgmath;
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type Vec2 = cgmath::Vector2<f32>;
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type Vec3 = cgmath::Vector3<f32>;
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pub type Vec2 = cgmath::Vector2<f32>;
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pub type Vec3 = cgmath::Vector3<f32>;
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#[repr(C)]
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#[derive(Copy, Clone, Debug)]
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