triangles upper and lower layer, low vertex reuse
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32577d548b
commit
a3e0b9a0c5
4 changed files with 64 additions and 33 deletions
src
91
src/scene.rs
91
src/scene.rs
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@ -21,39 +21,70 @@ pub struct Scene {
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impl Scene {
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pub unsafe fn prepare_data(&mut self, instance: &vulkanalia::Instance, device: &vulkanalia::Device, data: &AppData) -> Result<()> {
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self.vertices.push(
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vertex::Vertex::new(vec3(8.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec2(0.0, 0.0))
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);
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self.indices.push(0);
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self.vertices.push(
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vertex::Vertex::new(vec3(-8.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0), vec2(0.0, 0.0))
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);
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self.indices.push(1);
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self.vertices.push(
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vertex::Vertex::new(vec3(0.0, 8.0, 0.0), vec3(1.0, 1.0, 0.0), vec2(0.0, 0.0))
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);
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self.indices.push(2);
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self.vertices.push(
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vertex::Vertex::new(vec3(0.0, -8.0, 0.0), vec3(0.0, 1.0, 1.0), vec2(0.0, 0.0))
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);
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self.indices.push(3);
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let grid_size = 1;
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let grid_size = 1000;
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for x_index in -grid_size..grid_size {
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for y_index in -grid_size..grid_size {
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if !(((x_index as i32).abs() == 8 && y_index == 0) || (x_index == 0 && (y_index as i32).abs() == 8)){
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let index = self.indices.len();
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let vert = vertex::Vertex::new(
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vec3(x_index as f32, y_index as f32, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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);
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self.vertices.push(vert);
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self.indices.push(index as u32);
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}
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let index = self.vertices.len();
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self.vertices.push(vertex::Vertex::new(
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vec3(x_index as f32 - 0.5, y_index as f32 + 0.5, 0.5),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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));
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self.indices.push(index as u32);
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self.vertices.push(vertex::Vertex::new(
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vec3(x_index as f32 - 0.5, y_index as f32 - 0.5, 0.5),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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));
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self.indices.push(index as u32 + 1);
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self.vertices.push(vertex::Vertex::new(
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vec3(x_index as f32 + 0.5, y_index as f32 + 0.5, 0.5),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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));
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self.indices.push(index as u32 + 2);
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self.vertices.push(vertex::Vertex::new(
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vec3(x_index as f32 + 0.5, y_index as f32 - 0.5, 0.5),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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));
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self.indices.push(index as u32 + 2);
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self.indices.push(index as u32 + 1);
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self.indices.push(index as u32 + 3);
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}
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}
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for x_index in -grid_size..grid_size {
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for y_index in -grid_size..grid_size {
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let index = self.vertices.len();
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self.vertices.push(vertex::Vertex::new(
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vec3(x_index as f32 - 0.5, y_index as f32 + 0.5, -0.5),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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));
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self.vertices.push(vertex::Vertex::new(
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vec3(x_index as f32 - 0.5, y_index as f32 - 0.5, -0.5),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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));
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self.vertices.push(vertex::Vertex::new(
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vec3(x_index as f32 + 0.5, y_index as f32 + 0.5, -0.5),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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));
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self.vertices.push(vertex::Vertex::new(
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vec3(x_index as f32 + 0.5, y_index as f32 - 0.5, -0.5),
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vec3(0.0, 1.0, 0.0),
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vec2(0.0, 0.0)
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));
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self.indices.push(index as u32 + 2);
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self.indices.push(index as u32 + 1);
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self.indices.push(index as u32);
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self.indices.push(index as u32 + 3);
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self.indices.push(index as u32 + 1);
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self.indices.push(index as u32 + 2);
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}
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}
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