directional light

This commit is contained in:
zomseffen 2025-02-12 14:48:52 +01:00
parent da773cad56
commit b559bd5e08
8 changed files with 273 additions and 55 deletions

View file

@ -10,7 +10,12 @@ use crate::primitives::cube::Cube;
use crate::primitives::quad::Quad;
use crate::scene::oct_tree::OctTree;
use super::memorizable::Memorizable;
use super::light::LightSource;
use super::light::PointLight;
use super::AppData;
use super::LightsIter;
use super::Scene;
pub struct EmptyVolume {
pub memory_start: usize,
@ -863,12 +868,37 @@ impl EmptyVolume {
}
quads
}
pub fn select_lights(&self, lights: LightsIter, light_number: u32) -> Vec<u32> {
let center = self.position + Vector3{x: self.size_x / 2, y: self.size_y / 2, z: self.size_z / 2};
let mut weighted_indices = vec![];
for light in lights {
let weight = light.borrow().weighted_distance(center);
weighted_indices.push((weight, light.borrow().get_memory_start()));
}
weighted_indices.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
let mut out_index = vec![];
for index in 0..weighted_indices.len() {
out_index.push(weighted_indices[weighted_indices.len() - (index + 1)].1 as u32);
if out_index.len() == light_number as usize {
break;
}
}
while out_index.len() < light_number as usize {
out_index.push(0);
}
out_index
}
}
impl Memorizable for EmptyVolume {
// MARK: Get Buffer Mem Size
pub fn get_buffer_mem_size(&self, light_number: u32) -> u32 {
fn get_buffer_mem_size(&self, data: &AppData) -> u32 {
let mut mem_size: u32 = 0;
mem_size += 3; //pos
mem_size += 3; //max sizes
mem_size += light_number; // light references
mem_size += data.num_lights_per_volume; // light references
mem_size += 12; //color/roughness buffer sizes, 2 values each
mem_size += 12; //neighbor buffer sizes, 2 values each
@ -890,7 +920,7 @@ impl EmptyVolume {
mem_size
}
// MARK: insert into Memory
pub fn insert_into_memory(&self, mut v: Vec<u32>, light_number: u32, lights: &Vec<PointLight>) -> Vec<u32> {
fn insert_into_memory(&self, mut v: Vec<u32>, data: &AppData, scene: &Scene) -> Vec<u32> {
let mut mem_index = self.memory_start;
//pos
v[mem_index] = self.position.x as u32;
@ -907,7 +937,7 @@ impl EmptyVolume {
v[mem_index] = self.size_z as u32;
mem_index += 1;
//Todo: insert lights
let selected_lights = self.select_lights(lights, light_number);
let selected_lights = self.select_lights(scene.get_light_iter(), data.num_lights_per_volume);
for light in selected_lights {
v[mem_index] = light;
mem_index += 1;
@ -1207,26 +1237,12 @@ impl EmptyVolume {
v
}
pub fn select_lights(&self, lights: &Vec<PointLight>, light_number: u32) -> Vec<u32> {
let center = self.position + Vector3{x: self.size_x / 2, y: self.size_y / 2, z: self.size_z / 2};
let mut weighted_indices = vec![];
for light in lights {
let weight = light.weighted_distance(center);
weighted_indices.push((weight, light.memory_start));
}
weighted_indices.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
fn get_memory_start(&self) -> usize {
self.memory_start
}
let mut out_index = vec![];
for index in 0..weighted_indices.len() {
out_index.push(weighted_indices[weighted_indices.len() - (index + 1)].1 as u32);
if out_index.len() == light_number as usize {
break;
}
}
while out_index.len() < light_number as usize {
out_index.push(0);
}
out_index
fn set_memory_start(&mut self, memory_start: usize) {
self.memory_start = memory_start;
}
}