texture loading and depth buffer

This commit is contained in:
zomseffen 2024-04-26 17:48:49 +02:00
parent 0137d21406
commit f6276bfdf6
14 changed files with 695 additions and 159 deletions

View file

@ -11,15 +11,25 @@ pub type Mat4 = cgmath::Matrix4<f32>;
use crate::app_data;
use crate::vertex;
use crate::command_buffer;
static VERTICES: [vertex::Vertex; 4] = [
vertex::Vertex::new(vec2(-0.5, -0.5), vec3(1.0, 0.0, 0.0)),
vertex::Vertex::new(vec2(0.5, -0.5), vec3(0.0, 1.0, 0.0)),
vertex::Vertex::new(vec2(0.5, 0.5), vec3(0.0, 0.0, 1.0)),
vertex::Vertex::new(vec2(-0.5, 0.5), vec3(1.0, 1.0, 1.0)),
static VERTICES: [vertex::Vertex; 8] = [
vertex::Vertex::new(vec3(-0.5, -0.5, 0.0), vec3(1.0, 0.0, 0.0), vec2(1.0, 0.0)),
vertex::Vertex::new(vec3(0.5, -0.5, 0.0), vec3(0.0, 1.0, 0.0), vec2(0.0, 0.0)),
vertex::Vertex::new(vec3(0.5, 0.5, 0.0), vec3(0.0, 0.0, 1.0), vec2(0.0, 1.0)),
vertex::Vertex::new(vec3(-0.5, 0.5, 0.0), vec3(1.0, 1.0, 1.0), vec2(1.0, 1.0)),
vertex::Vertex::new(vec3(-0.5, -0.5, -0.5), vec3(1.0, 0.0, 0.0), vec2(1.0, 0.0)),
vertex::Vertex::new(vec3(0.5, -0.5, -0.5), vec3(0.0, 1.0, 0.0), vec2(0.0, 0.0)),
vertex::Vertex::new(vec3(0.5, 0.5, -0.5), vec3(0.0, 0.0, 1.0), vec2(0.0, 1.0)),
vertex::Vertex::new(vec3(-0.5, 0.5, -0.5), vec3(1.0, 1.0, 1.0), vec2(1.0, 1.0)),
];
pub const INDICES: &[u16] = &[0, 1, 2, 2, 3, 0];
pub const INDICES: &[u16] = &[
0, 1, 2,
2, 3, 0,
4, 5, 6,
6, 7, 4,
];
pub unsafe fn create_buffer(
instance: &Instance,
@ -125,30 +135,12 @@ pub unsafe fn copy_buffer(
destination: vk::Buffer,
size: vk::DeviceSize,
) -> Result<()> {
let info = vk::CommandBufferAllocateInfo::builder()
.level(vk::CommandBufferLevel::PRIMARY)
.command_pool(data.command_pool)
.command_buffer_count(1);
let command_buffer = command_buffer::begin_single_time_commands(device, data)?;
let command_buffer = device.allocate_command_buffers(&info)?[0];
let info = vk::CommandBufferBeginInfo::builder()
.flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT);
device.begin_command_buffer(command_buffer, &info)?;
let regions = vk::BufferCopy::builder().size(size);
device.cmd_copy_buffer(command_buffer, source, destination, &[regions]);
device.end_command_buffer(command_buffer)?;
let command_buffers = &[command_buffer];
let info = vk::SubmitInfo::builder()
.command_buffers(command_buffers);
device.queue_submit(data.graphics_queue, &[info], vk::Fence::null())?;
device.queue_wait_idle(data.graphics_queue)?;
device.free_command_buffers(data.command_pool, &[command_buffer]);
command_buffer::end_single_time_commands(device, data, command_buffer)?;
Ok(())
}
@ -218,7 +210,13 @@ pub unsafe fn create_descriptor_set_layout(
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::VERTEX);
let bindings = &[ubo_binding];
let sampler_binding = vk::DescriptorSetLayoutBinding::builder()
.binding(1)
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::FRAGMENT);
let bindings = &[ubo_binding, sampler_binding];
let info = vk::DescriptorSetLayoutCreateInfo::builder()
.bindings(bindings);
@ -256,7 +254,12 @@ pub unsafe fn create_descriptor_pool(device: &Device, data: &mut app_data::AppDa
let ubo_size = vk::DescriptorPoolSize::builder()
.type_(vk::DescriptorType::UNIFORM_BUFFER)
.descriptor_count(data.swapchain_images.len() as u32);
let pool_sizes = &[ubo_size];
let sampler_size = vk::DescriptorPoolSize::builder()
.type_(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(data.swapchain_images.len() as u32);
let pool_sizes = &[ubo_size, sampler_size];
let info = vk::DescriptorPoolCreateInfo::builder()
.pool_sizes(pool_sizes)
.max_sets(data.swapchain_images.len() as u32);
@ -278,13 +281,31 @@ pub unsafe fn create_descriptor_sets(device: &Device, data: &mut app_data::AppDa
.offset(0)
.range(size_of::<UniformBufferObject>() as u64);
let buffer_info = &[info];
let ubo_write = vk::WriteDescriptorSet::builder()
.dst_set(data.descriptor_sets[i])
.dst_binding(0)
.dst_array_element(0)
.descriptor_type(vk::DescriptorType::UNIFORM_BUFFER)
.buffer_info(buffer_info);
device.update_descriptor_sets(&[ubo_write], &[] as &[vk::CopyDescriptorSet]);
let info = vk::DescriptorImageInfo::builder()
.image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
.image_view(data.texture_image_view)
.sampler(data.texture_sampler);
let image_info = &[info];
let sampler_write = vk::WriteDescriptorSet::builder()
.dst_set(data.descriptor_sets[i])
.dst_binding(1)
.dst_array_element(0)
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.image_info(image_info);
device.update_descriptor_sets(
&[ubo_write, sampler_write],
&[] as &[vk::CopyDescriptorSet],
);
}
Ok(())