texture loading and depth buffer
This commit is contained in:
parent
0137d21406
commit
f6276bfdf6
14 changed files with 695 additions and 159 deletions
131
src/command_buffer.rs
Normal file
131
src/command_buffer.rs
Normal file
|
@ -0,0 +1,131 @@
|
|||
use anyhow::Result;
|
||||
|
||||
use vulkanalia::prelude::v1_0::*;
|
||||
|
||||
|
||||
use crate::app_data;
|
||||
use crate::buffer;
|
||||
use crate::queue_family_indices;
|
||||
|
||||
pub unsafe fn create_command_pool(
|
||||
instance: &Instance,
|
||||
device: &Device,
|
||||
data: &mut app_data::AppData,
|
||||
) -> Result<()> {
|
||||
let indices = queue_family_indices::QueueFamilyIndices::get(instance, data, data.physical_device)?;
|
||||
|
||||
let info = vk::CommandPoolCreateInfo::builder()
|
||||
.flags(vk::CommandPoolCreateFlags::empty()) // Optional.
|
||||
.queue_family_index(indices.graphics);
|
||||
|
||||
data.command_pool = device.create_command_pool(&info, None)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub unsafe fn create_command_buffers(device: &Device, data: &mut app_data::AppData) -> Result<()> {
|
||||
let allocate_info = vk::CommandBufferAllocateInfo::builder()
|
||||
.command_pool(data.command_pool)
|
||||
.level(vk::CommandBufferLevel::PRIMARY)
|
||||
.command_buffer_count(data.framebuffers.len() as u32);
|
||||
|
||||
data.command_buffers = device.allocate_command_buffers(&allocate_info)?;
|
||||
|
||||
for (i, command_buffer) in data.command_buffers.iter().enumerate() {
|
||||
let inheritance = vk::CommandBufferInheritanceInfo::builder();
|
||||
|
||||
let info = vk::CommandBufferBeginInfo::builder()
|
||||
.flags(vk::CommandBufferUsageFlags::empty()) // Optional.
|
||||
.inheritance_info(&inheritance); // Optional.
|
||||
|
||||
device.begin_command_buffer(*command_buffer, &info)?;
|
||||
|
||||
let render_area = vk::Rect2D::builder()
|
||||
.offset(vk::Offset2D::default())
|
||||
.extent(data.swapchain_extent);
|
||||
|
||||
let color_clear_value = vk::ClearValue {
|
||||
color: vk::ClearColorValue {
|
||||
float32: [0.0, 0.0, 0.0, 1.0],
|
||||
},
|
||||
};
|
||||
|
||||
let depth_clear_value = vk::ClearValue {
|
||||
depth_stencil: vk::ClearDepthStencilValue {
|
||||
depth: 1.0,
|
||||
stencil: 0,
|
||||
},
|
||||
};
|
||||
|
||||
let clear_values = &[color_clear_value, depth_clear_value];
|
||||
let info = vk::RenderPassBeginInfo::builder()
|
||||
.render_pass(data.render_pass)
|
||||
.framebuffer(data.framebuffers[i])
|
||||
.render_area(render_area)
|
||||
.clear_values(clear_values);
|
||||
|
||||
device.cmd_begin_render_pass(
|
||||
*command_buffer, &info, vk::SubpassContents::INLINE);
|
||||
|
||||
device.cmd_bind_pipeline(
|
||||
*command_buffer, vk::PipelineBindPoint::GRAPHICS, data.pipeline);
|
||||
|
||||
device.cmd_bind_vertex_buffers(*command_buffer, 0, &[data.vertex_buffer], &[0]);
|
||||
device.cmd_bind_index_buffer(*command_buffer, data.index_buffer, 0, vk::IndexType::UINT16);
|
||||
|
||||
device.cmd_bind_descriptor_sets(
|
||||
*command_buffer,
|
||||
vk::PipelineBindPoint::GRAPHICS,
|
||||
data.pipeline_layout,
|
||||
0,
|
||||
&[data.descriptor_sets[i]],
|
||||
&[],
|
||||
);
|
||||
|
||||
device.cmd_draw_indexed(*command_buffer, buffer::INDICES.len() as u32, 1, 0, 0, 0);
|
||||
|
||||
device.cmd_end_render_pass(*command_buffer);
|
||||
|
||||
device.end_command_buffer(*command_buffer)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub unsafe fn begin_single_time_commands(
|
||||
device: &Device,
|
||||
data: &app_data::AppData,
|
||||
) -> Result<vk::CommandBuffer> {
|
||||
let info = vk::CommandBufferAllocateInfo::builder()
|
||||
.level(vk::CommandBufferLevel::PRIMARY)
|
||||
.command_pool(data.command_pool)
|
||||
.command_buffer_count(1);
|
||||
|
||||
let command_buffer = device.allocate_command_buffers(&info)?[0];
|
||||
|
||||
let info = vk::CommandBufferBeginInfo::builder()
|
||||
.flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT);
|
||||
|
||||
device.begin_command_buffer(command_buffer, &info)?;
|
||||
|
||||
Ok(command_buffer)
|
||||
}
|
||||
|
||||
pub unsafe fn end_single_time_commands(
|
||||
device: &Device,
|
||||
data: &app_data::AppData,
|
||||
command_buffer: vk::CommandBuffer,
|
||||
) -> Result<()> {
|
||||
device.end_command_buffer(command_buffer)?;
|
||||
|
||||
let command_buffers = &[command_buffer];
|
||||
let info = vk::SubmitInfo::builder()
|
||||
.command_buffers(command_buffers);
|
||||
|
||||
device.queue_submit(data.graphics_queue, &[info], vk::Fence::null())?;
|
||||
device.queue_wait_idle(data.graphics_queue)?;
|
||||
|
||||
device.free_command_buffers(data.command_pool, &[command_buffer]);
|
||||
|
||||
Ok(())
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue