texture loading and depth buffer
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parent
0137d21406
commit
f6276bfdf6
14 changed files with 695 additions and 159 deletions
src
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@ -10,13 +10,14 @@ type Vec3 = cgmath::Vector3<f32>;
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#[repr(C)]
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#[derive(Copy, Clone, Debug)]
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pub struct Vertex {
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pub pos: Vec2,
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pub pos: Vec3,
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pub color: Vec3,
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pub tex_coord: Vec2,
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}
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impl Vertex {
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pub const fn new(pos: Vec2, color: Vec3) -> Self {
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Self { pos, color }
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pub const fn new(pos: Vec3, color: Vec3, tex_coord: Vec2) -> Self {
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Self { pos, color, tex_coord }
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}
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pub fn binding_description() -> vk::VertexInputBindingDescription {
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@ -27,11 +28,11 @@ impl Vertex {
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.build()
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}
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pub fn attribute_descriptions() -> [vk::VertexInputAttributeDescription; 2] {
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pub fn attribute_descriptions() -> [vk::VertexInputAttributeDescription; 3] {
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let pos = vk::VertexInputAttributeDescription::builder()
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.binding(0)
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.location(0)
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.format(vk::Format::R32G32_SFLOAT)
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.format(vk::Format::R32G32B32_SFLOAT)
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.offset(0)
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.build();
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@ -41,6 +42,13 @@ impl Vertex {
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.format(vk::Format::R32G32B32_SFLOAT)
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.offset(size_of::<Vec2>() as u32)
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.build();
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[pos, color]
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let tex_coord = vk::VertexInputAttributeDescription::builder()
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.binding(0)
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.location(2)
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.format(vk::Format::R32G32_SFLOAT)
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.offset((size_of::<Vec2>() + size_of::<Vec3>()) as u32)
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.build();
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[pos, color, tex_coord]
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}
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}
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