adds scene info for recursive rays
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709c2f0569
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ffbba3be19
4 changed files with 12 additions and 2 deletions
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@ -20,6 +20,8 @@ layout(binding = 0) uniform UniformBufferObject {
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// 1 - location for the max iterations per light
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// 2 - diffuse raster samples (2*n + 1) * (2*n + 1) so as to always have at least the central fragment covered
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// 3 - diffuse raster size (float, needs to be decoded)
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// 4 - max recursive rays
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// 5 - diffuse rays per hit
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layout(binding = 2) buffer SceneInfoBuffer{
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uint infos[];
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} scene_info;
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@ -65,4 +65,6 @@ pub struct AppData {
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pub max_iterations_per_light: u32,
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pub diffuse_raster_steps: u32,
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pub diffuse_raster_size: f32,
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pub max_recursive_rays: u32,
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pub diffuse_rays_per_hit: u32,
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}
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@ -58,7 +58,7 @@ const DEVICE_EXTENSIONS: &[vk::ExtensionName] = &[
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vk::KHR_SWAPCHAIN_EXTENSION.name
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];
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const MAX_FRAMES_IN_FLIGHT: usize = 3;
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const MAX_FRAMES_IN_FLIGHT: usize = 30;
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fn main() -> Result<()> {
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pretty_env_logger::init();
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@ -182,6 +182,8 @@ impl App {
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data.max_iterations_per_light = 20;
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data.diffuse_raster_steps = 2;
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data.diffuse_raster_size = 0.01;
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data.max_recursive_rays = 10;
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data.diffuse_rays_per_hit = 1;
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let mut scene_handler = scene::Scene::default();
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//load_model::load_model(&mut data)?;
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@ -149,11 +149,13 @@ impl Scene {
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let index = self.sized_vertices.len();
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cube.draw(&data.topology, index, self);
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let mut memory_index = 4;
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let mut memory_index = 6;
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// 0 - location for the maximum number of lights referenced per chunk (also will be the invalid memory allocation for pointing to a nonexistant neighbor)
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// 1 - location for the max iterations per light
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// 2 - diffuse raster samples (2*n + 1) * (2*n + 1) so as to always have at least the central fragment covered
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// 3 - diffuse raster size
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// 4 - max recursive rays
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// 5 - diffuse rays per hit
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for light in &mut self.point_lights {
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light.memory_start = memory_index;
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memory_index += light.get_buffer_mem_size() as usize;
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@ -175,6 +177,8 @@ impl Scene {
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volume_vec[1] = data.max_iterations_per_light;
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volume_vec[2] = data.diffuse_raster_steps;
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volume_vec[3] = u32::from_ne_bytes(data.diffuse_raster_size.to_ne_bytes());
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volume_vec[4] = data.max_recursive_rays;
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volume_vec[5] = data.diffuse_rays_per_hit;
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for volume in &empty_volumes {
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volume_vec = volume.borrow().insert_into_memory(volume_vec, data.num_lights_per_volume, &self.point_lights);
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