VoxelEngine2/shaders/compile.sh
2025-04-17 17:15:57 +02:00

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#!/bin/sh
glslc shaders/cube.vert -o shaders/compiled/vert_cube.spv
glslc shaders/cube.frag -o shaders/compiled/frag_cube.spv
glslc shaders/cube.geom -o shaders/compiled/geo_cube.spv
glslc shaders/cuboid.vert -o shaders/compiled/vert_cuboid.spv
glslc shaders/cuboid.frag -o shaders/compiled/frag_cuboid.spv
glslc shaders/cuboid.geom -o shaders/compiled/geo_cuboid.spv
glslc shaders/rt_quad.vert -o shaders/compiled/vert_rt_quad.spv
glslc shaders/rt_quad.frag -o shaders/compiled/frag_rt_quad.spv
glslc shaders/rt_compute_rasterize.comp -o shaders/compiled/rt_compute_rasterize.spv
glslc shaders/rt_compute_grow_one.comp -o shaders/compiled/rt_compute_grow_one.spv
glslc shaders/rt_compute_grow_two.comp -o shaders/compiled/rt_compute_grow_two.spv
glslc shaders/rt_compute_grow_three.comp -o shaders/compiled/rt_compute_grow_three.spv
glslc shaders/rt_compute_combine.comp -o shaders/compiled/rt_compute_combine.spv