VoxelEngine2/src/app_data.rs
2025-01-11 14:12:24 +01:00

64 lines
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2 KiB
Rust

use vulkanalia::prelude::v1_0::*;
// The Vulkan handles and associated properties used by our Vulkan app.
#[derive(Clone, Debug, Default)]
pub struct AppData {
pub surface: vk::SurfaceKHR,
pub messenger: vk::DebugUtilsMessengerEXT,
pub physical_device: vk::PhysicalDevice,
pub graphics_queue: vk::Queue,
pub present_queue: vk::Queue,
pub swapchain_format: vk::Format,
pub swapchain_extent: vk::Extent2D,
pub swapchain: vk::SwapchainKHR,
pub swapchain_images: Vec<vk::Image>,
pub swapchain_image_views: Vec<vk::ImageView>,
pub descriptor_set_layout: vk::DescriptorSetLayout,
pub pipeline_layout: vk::PipelineLayout,
pub render_pass: vk::RenderPass,
pub pipeline_cube: vk::Pipeline,
pub pipeline_cuboid: vk::Pipeline,
pub pipeline_quad: vk::Pipeline,
pub framebuffers: Vec<vk::Framebuffer>,
pub command_pool: vk::CommandPool,
pub command_buffers: Vec<vk::CommandBuffer>,
pub image_available_semaphores: Vec<vk::Semaphore>,
pub render_finished_semaphores: Vec<vk::Semaphore>,
pub in_flight_fences: Vec<vk::Fence>,
pub images_in_flight: Vec<vk::Fence>,
pub uniform_buffers: Vec<vk::Buffer>,
pub uniform_buffers_memory: Vec<vk::DeviceMemory>,
pub storage_buffers: Vec<vk::Buffer>,
pub storage_buffers_memory: Vec<vk::DeviceMemory>,
pub descriptor_pool: vk::DescriptorPool,
pub descriptor_sets: Vec<vk::DescriptorSet>,
pub mip_levels: u32,
pub texture_image: vk::Image,
pub texture_image_memory: vk::DeviceMemory,
pub texture_image_view: vk::ImageView,
pub texture_sampler: vk::Sampler,
pub depth_image: vk::Image,
pub depth_image_memory: vk::DeviceMemory,
pub depth_image_view: vk::ImageView,
pub msaa_samples: vk::SampleCountFlags,
pub color_image: vk::Image,
pub color_image_memory: vk::DeviceMemory,
pub color_image_view: vk::ImageView,
pub use_geometry_shader: bool,
pub topology: vk::PrimitiveTopology,
pub scene_rt_memory_size: u64,
pub num_lights_per_volume: u32,
}