VoxelEngine2/src/scene/light.rs
2025-03-26 11:22:22 +01:00

278 lines
No EOL
8.4 KiB
Rust

use cgmath::AbsDiffEq;
use cgmath::{InnerSpace, MetricSpace, Vector3};
use crate::vertex;
use super::memorizable::Memorizable;
use super::AppData;
use super::Scene;
pub enum LightType {
POINT,
DIRECTION
}
pub trait Light {
fn get_light_type(&self) -> LightType;
fn weighted_distance(&self, pos: Vector3<f32>, size: Vector3<f32>) -> f32;
fn get_direction(&self, pos: Vector3<f32>) -> Vector3<f32>;
}
pub trait LightSource: Light + Memorizable {}
#[derive(Clone, Debug, PartialEq)]
pub struct PointLight{
pos: vertex::Vec3,
color: vertex::Vec3,
pub memory_start: usize,
dirty: bool,
}
impl PointLight {
pub fn init(pos: vertex::Vec3, color: vertex::Vec3) -> Self {
Self { pos: pos, color: color, memory_start: 0, dirty: true }
}
pub fn set_pos(&mut self, pos: vertex::Vec3) {
self.pos = pos;
self.dirty = true;
}
}
impl Memorizable for PointLight {
fn get_buffer_mem_size(&self, data: &AppData) -> u32 {
1 + 3 + 3
}
fn insert_into_memory(&mut self, mut v: Vec<u32>, data: &AppData, scene: &Scene) -> Vec<u32> {
v[self.memory_start] = LightType::POINT as u32;
v[self.memory_start + 1] = u32::from_ne_bytes(self.pos.x.to_ne_bytes());
v[self.memory_start + 2] = u32::from_ne_bytes(self.pos.y.to_ne_bytes());
v[self.memory_start + 3] = u32::from_ne_bytes(self.pos.z.to_ne_bytes());
v[self.memory_start + 4] = (self.color.x * 255.0) as u32;
v[self.memory_start + 5] = (self.color.y * 255.0) as u32;
v[self.memory_start + 6] = (self.color.z * 255.0) as u32;
self.dirty = false;
v
}
fn get_memory_start(&self) -> usize {
self.memory_start
}
fn set_memory_start(&mut self, memory_start: usize) {
self.memory_start = memory_start;
}
fn get_prev_buffer_mem_size(&self) -> u32 {
1 + 3 + 3
}
fn is_dirty(&self) -> bool {
self.dirty
}
}
impl Light for PointLight {
fn get_light_type(&self) -> LightType {
LightType::POINT
}
fn weighted_distance(&self, pos: Vector3<f32>, size: Vector3<f32>) -> f32 {
let low_end = vertex::Vec3{x: pos.x as f32, y: pos.y as f32, z: pos.z as f32};
let high_end = pos + size;
let distance;
if low_end.x <= self.pos.x && self.pos.x <= high_end.x && low_end.y <= self.pos.y && self.pos.y <= high_end.y && low_end.z <= self.pos.z && self.pos.z <= high_end.z {
let diff_low = self.pos - low_end;
let diff_high = self.pos - high_end;
distance = diff_low.x.abs().min(diff_low.y.abs().min(diff_low.z.abs().min(diff_high.x.abs().min(diff_high.y.abs().min(diff_high.z.abs())))));
} else {
let mut offset_vec = vertex::Vec3 {x: 0.0, y: 0.0, z: 0.0};
while !(low_end.x <= self.pos.x + offset_vec.x && self.pos.x + offset_vec.x <= high_end.x && low_end.y <= self.pos.y + offset_vec.y && self.pos.y + offset_vec.y <= high_end.y && low_end.z <= self.pos.z + offset_vec.z && self.pos.z + offset_vec.z <= high_end.z) {
let diff_low = (self.pos + offset_vec) - low_end;
let diff_high = (self.pos + offset_vec) - high_end;
let mut new_diff = vertex::Vec3 {x: 0.0, y: 0.0, z: 0.0};
if diff_low.x.abs() < diff_high.x.abs() {
new_diff.x += diff_low.x;
} else {
new_diff.x += diff_high.x;
}
if diff_low.y.abs() < diff_high.y.abs() {
new_diff.y += diff_low.y;
} else {
new_diff.y += diff_high.y;
}
if diff_low.z.abs() < diff_high.z.abs() {
new_diff.z += diff_low.z;
} else {
new_diff.z += diff_high.z;
}
if ((new_diff.x < new_diff.y || new_diff.y == 0.0) && (new_diff.x < new_diff.z || new_diff.z == 0.0) && new_diff.x != 0.0) {
offset_vec.x -= new_diff.x;
} else {
if (new_diff.y < new_diff.z || new_diff.z == 0.0) && new_diff.y != 0.0 {
offset_vec.y -= new_diff.y;
} else {
offset_vec.z -= new_diff.z;
}
}
}
distance = offset_vec.magnitude();
}
let light_intensity = self.color.magnitude();
light_intensity / distance.powf(2.0)
}
fn get_direction(&self, pos: Vector3<f32>) -> Vector3<f32> {
(pos - self.pos).normalize()
}
}
impl LightSource for PointLight {}
#[derive(Clone, Debug, PartialEq)]
pub struct DirectionalLight{
direction: vertex::Vec3,
color: vertex::Vec3,
pub memory_start: usize,
dirty: bool,
}
impl DirectionalLight {
pub fn init(direction: vertex::Vec3, color: vertex::Vec3) -> Self {
Self { direction: direction, color: color, memory_start: 0, dirty: true }
}
}
impl Memorizable for DirectionalLight {
fn get_buffer_mem_size(&self, data: &AppData) -> u32 {
1 + 3 + 3
}
fn insert_into_memory(&mut self, mut v: Vec<u32>, data: &AppData, scene: &Scene) -> Vec<u32> {
v[self.memory_start] = LightType::DIRECTION as u32;
v[self.memory_start + 1] = u32::from_ne_bytes(self.direction.x.to_ne_bytes());
v[self.memory_start + 2] = u32::from_ne_bytes(self.direction.y.to_ne_bytes());
v[self.memory_start + 3] = u32::from_ne_bytes(self.direction.z.to_ne_bytes());
v[self.memory_start + 4] = (self.color.x * 255.0) as u32;
v[self.memory_start + 5] = (self.color.y * 255.0) as u32;
v[self.memory_start + 6] = (self.color.z * 255.0) as u32;
self.dirty = false;
v
}
fn get_memory_start(&self) -> usize {
self.memory_start
}
fn set_memory_start(&mut self, memory_start: usize) {
self.memory_start = memory_start;
}
fn get_prev_buffer_mem_size(&self) -> u32 {
1 + 3 + 3
}
fn is_dirty(&self) -> bool {
self.dirty
}
}
impl Light for DirectionalLight {
fn get_light_type(&self) -> LightType {
LightType::DIRECTION
}
fn weighted_distance(&self, pos: Vector3<f32>, size: Vector3<f32>) -> f32 {
let light_intensity = self.color.magnitude();
light_intensity
}
fn get_direction(&self, pos: Vector3<f32>) -> Vector3<f32> {
self.direction.clone().normalize()
}
}
impl LightSource for DirectionalLight {}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_memorizable() {
let mut p = PointLight::init(vertex::Vec3 { x: 1.0, y: 2.0, z: 3.0}, vertex::Vec3 { x: 0.0, y: 1.0, z: 0.0});
let data= AppData::default();
let scene = Scene::default();
let mem_size = p.get_buffer_mem_size(&data);
assert!(mem_size == 7);
let mut memory = vec![0; 7];
assert!(!p.dirty);
p.insert_into_memory(memory, &data, &scene);
assert!(p.dirty);
}
#[test]
#[should_panic]
fn test_mem_size() {
let mut p = PointLight::init(vertex::Vec3 { x: 1.0, y: 2.0, z: 3.0}, vertex::Vec3 { x: 0.0, y: 1.0, z: 0.0});
let data= AppData::default();
let scene = Scene::default();
let mem_size = p.get_buffer_mem_size(&data);
assert!(mem_size == 7);
let mut memory = vec![0; 6];
assert!(!p.dirty);
p.insert_into_memory(memory, &data, &scene);
assert!(p.dirty);
}
#[test]
fn test_memorizable_directional_light() {
let mut p = DirectionalLight::init(vertex::Vec3 { x: 1.0, y: 2.0, z: 3.0}, vertex::Vec3 { x: 0.0, y: 1.0, z: 0.0});
let data= AppData::default();
let scene = Scene::default();
let mem_size = p.get_buffer_mem_size(&data);
assert!(mem_size == 7);
let mut memory = vec![0; 7];
assert!(!p.dirty);
p.insert_into_memory(memory, &data, &scene);
assert!(p.dirty);
}
#[test]
#[should_panic]
fn test_mem_size_directional_light() {
let mut p = DirectionalLight::init(vertex::Vec3 { x: 1.0, y: 2.0, z: 3.0}, vertex::Vec3 { x: 0.0, y: 1.0, z: 0.0});
let data= AppData::default();
let scene = Scene::default();
let mem_size = p.get_buffer_mem_size(&data);
assert!(mem_size == 7);
let mut memory = vec![0; 6];
assert!(!p.dirty);
p.insert_into_memory(memory, &data, &scene);
assert!(p.dirty);
}
}