VoxelEngine2/build.rs
2025-04-17 15:47:35 +02:00

60 lines
No EOL
3 KiB
Rust

use std::process::Command;
use std::io::{self, Write};
use std::path::Path;
fn main() {
println!("cargo::rerun-if-changed=shaders/cube.frag");
println!("cargo::rerun-if-changed=shaders/cube.geom");
println!("cargo::rerun-if-changed=shaders/cube.vert");
println!("cargo::rerun-if-changed=shaders/cuboid.frag");
println!("cargo::rerun-if-changed=shaders/cuboid.geom");
println!("cargo::rerun-if-changed=shaders/cuboid.vert");
println!("cargo::rerun-if-changed=shaders/rt_quad.vert");
println!("cargo::rerun-if-changed=shaders/rt_quad.frag");
println!("cargo::rerun-if-changed=shaders/rt_compute_rasterize.comp");
println!("cargo::rerun-if-changed=shaders/rt_compute_grow_one.comp");
println!("cargo::rerun-if-changed=shaders/rt_compute_grow_two.comp");
std::fs::remove_file("shaders/compiled/geo_cube.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/frag_cube.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/vert_cube.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/geo_cuboid.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/frag_cuboid.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/vert_cuboid.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/vert_rt_quad.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/frag_rt_quad.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/rt_compute_rasterize.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/rt_compute_grow_one.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/rt_compute_grow_two.spv").unwrap_or(());
std::fs::remove_file("shaders/compiled/rt_compute_grow_three.spv").unwrap_or(());
if std::env::consts::OS == "windows" {
let mut command = Command::new("./shaders/compile.bat");
let output = command.output().expect("Failed to execute command");
println!("status: {}", output.status);
io::stdout().write_all(&output.stdout).unwrap();
io::stderr().write_all(&output.stderr).unwrap();
assert!(output.status.success());
} else if std::env::consts::OS == "linux" {
let mut command = Command::new("./shaders/compile.sh");
let output = command.output().expect("Failed to execute command");
println!("status: {}", output.status);
io::stdout().write_all(&output.stdout).unwrap();
io::stderr().write_all(&output.stderr).unwrap();
assert!(output.status.success());
}
assert!(Path::new("shaders/compiled/geo_cube.spv").exists());
assert!(Path::new("shaders/compiled/frag_cube.spv").exists());
assert!(Path::new("shaders/compiled/vert_cube.spv").exists());
assert!(Path::new("shaders/compiled/geo_cuboid.spv").exists());
assert!(Path::new("shaders/compiled/frag_cuboid.spv").exists());
assert!(Path::new("shaders/compiled/vert_cuboid.spv").exists());
assert!(Path::new("shaders/compiled/vert_rt_quad.spv").exists());
assert!(Path::new("shaders/compiled/frag_rt_quad.spv").exists());
}