VoxelEngine2/src/app_data.rs
2024-04-18 19:00:01 +02:00

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1.1 KiB
Rust

use vulkanalia::prelude::v1_0::*;
// The Vulkan handles and associated properties used by our Vulkan app.
#[derive(Clone, Debug, Default)]
pub struct AppData {
pub surface: vk::SurfaceKHR,
pub messenger: vk::DebugUtilsMessengerEXT,
pub physical_device: vk::PhysicalDevice,
pub graphics_queue: vk::Queue,
pub present_queue: vk::Queue,
pub swapchain_format: vk::Format,
pub swapchain_extent: vk::Extent2D,
pub swapchain: vk::SwapchainKHR,
pub swapchain_images: Vec<vk::Image>,
pub swapchain_image_views: Vec<vk::ImageView>,
pub pipeline_layout: vk::PipelineLayout,
pub render_pass: vk::RenderPass,
pub pipeline: vk::Pipeline,
pub framebuffers: Vec<vk::Framebuffer>,
pub command_pool: vk::CommandPool,
pub command_buffers: Vec<vk::CommandBuffer>,
pub image_available_semaphores: Vec<vk::Semaphore>,
pub render_finished_semaphores: Vec<vk::Semaphore>,
pub in_flight_fences: Vec<vk::Fence>,
pub images_in_flight: Vec<vk::Fence>,
pub vertex_buffer: vk::Buffer,
pub vertex_buffer_memory: vk::DeviceMemory,
}