combine quads
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457d3e2d6b
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8 changed files with 181 additions and 116 deletions
shaders
src
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@ -1,6 +1,6 @@
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#version 450
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layout(location = 0) flat in uvec2 fragRasterPos;
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layout(location = 0) in vec2 fragRasterPos;
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layout(location = 1) flat in uint fragVolumeStart;
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layout(location = 2) in vec3 origPosition;
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layout(location = 3) flat in uint facing;
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@ -109,6 +109,10 @@ uint sample_neighbor_from_scene_info(uint volume_start, uvec2 raster_pos, uint f
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return value;
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}
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uint sample_neighbor_from_scene_info(uint volume_start, vec2 raster_pos, uint f) {
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return sample_neighbor_from_scene_info(volume_start, uvec2(uint(floor(raster_pos.x)), uint(floor(raster_pos.y))), f);
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}
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uvec4 sample_color_from_scene_info(uint volume_start, uvec2 raster_pos, uint f) {
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uint array_descr_start = volume_start + 6 + max_num_lights;
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uint color_array_start = array_descr_start + 24;
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@ -148,6 +152,10 @@ uvec4 sample_color_from_scene_info(uint volume_start, uvec2 raster_pos, uint f)
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return unpack_color(value);
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}
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uvec4 sample_color_from_scene_info(uint volume_start, vec2 raster_pos, uint f) {
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return sample_color_from_scene_info(volume_start, uvec2(uint(floor(raster_pos.x)), uint(floor(raster_pos.y))), f);
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}
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vec3 get_light_position(uint light_index) {
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return vec3(uintBitsToFloat(scene_info.infos[light_index + 1]), uintBitsToFloat(scene_info.infos[light_index + 2]), uintBitsToFloat(scene_info.infos[light_index + 3]));
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}
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@ -333,7 +341,7 @@ Tracing trace_ray(uint volume_start, vec3 starting_pos, vec3 start_direction, fl
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vec3 visibility_after_reflection = refltective_color_mul * reflectivity;
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//break;
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//max(visibility_after_reflection.x, max(visibility_after_reflection.y, visibility_after_reflection.z)) >= 0.1 &&
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if (allow_reflect) {
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if (max(visibility_after_reflection.x, max(visibility_after_reflection.y, visibility_after_reflection.z)) >= 0.1 && allow_reflect) {
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// do reflect
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direction = reflect_vector(direction, hit_facing);
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pos = intersection_pos;
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@ -440,6 +448,10 @@ vec3 diffuse_tracing(uint volume_start, uvec2 raster_pos, vec3 pos, uint f) {
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return color_sum;
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}
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vec3 diffuse_tracing(uint volume_start, vec2 raster_pos, vec3 pos, uint f) {
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return diffuse_tracing(volume_start, uvec2(uint(floor(raster_pos.x)), uint(floor(raster_pos.y))), pos, f);
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}
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vec3 clamp_to_volume(uint volume_start, vec3 position) {
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uint volume_pos_x = scene_info.infos[volume_start + 0];
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uint volume_pos_y = scene_info.infos[volume_start + 1];
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@ -501,4 +513,5 @@ void main() {
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}
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outColor = vec4(color_sum, 1.0);
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//outColor = vec4(orig_color_sample, 1.0);
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}
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@ -15,7 +15,7 @@ layout(location = 1) in uvec2 inRasterPos;
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layout(location = 2) in uint inVolumeStart;
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layout(location = 3) in uint inFacing;
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layout(location = 0) flat out uvec2 rasterPos;
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layout(location = 0) out vec2 rasterPos;
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layout(location = 1) flat out uint volumeStart;
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layout(location = 2) out vec3 origPosition;
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layout(location = 3) flat out uint facing;
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@ -224,7 +224,7 @@ impl App {
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image::create_texture_sampler(&device, &mut data)?;
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//let cur_pos = generators::generate_test_scene(&mut scene_handler, &mut data)?;
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let cur_pos = generators::generate_test_scene2(&mut scene_handler, &mut data, 3, 3,1, 2)?;
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let cur_pos = generators::generate_test_scene2(&mut scene_handler, &mut data, 21, 21,1, 5)?;
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scene_handler.prepare_data(&instance, &device, &mut data)?;
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buffer::create_uniform_buffers(&instance, &device, &mut data)?;
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@ -1,5 +1,5 @@
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use vulkanalia::prelude::v1_0::*;
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use cgmath::vec3;
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use cgmath::{vec3, ElementWise, Vector2};
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use crate::vertex::{self, Facing};
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use crate::scene::Scene;
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use crate::primitives::drawable::Drawable;
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@ -11,6 +11,7 @@ pub struct Quad{
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pub pos3: vertex::Vec3,
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pub pos4: vertex::Vec3,
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pub raster_pos: cgmath::Vector2<u32>,
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pub size: cgmath::Vector2<u32>,
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pub volume_index: u32,
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pub facing: Facing,
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}
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@ -21,40 +22,50 @@ impl Drawable for Quad {
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// 0 top left far
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scene.rt_vertices.push(vertex::RTVertex::new(
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vec3(self.pos1.x as f32, self.pos1.y as f32, self.pos1.z as f32),
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self.raster_pos,
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self.raster_pos + self.size.mul_element_wise(cgmath::Vector2 {x: 0, y: 0}),
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self.volume_index,
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self.facing
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));
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// 1 top right far
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scene.rt_vertices.push(vertex::RTVertex::new(
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vec3(self.pos2.x as f32, self.pos2.y as f32, self.pos2.z as f32),
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self.raster_pos,
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self.raster_pos + self.size.mul_element_wise(cgmath::Vector2 {x: 0, y: 1}),
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self.volume_index,
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self.facing
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));
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// 2 top left near
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scene.rt_vertices.push(vertex::RTVertex::new(
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vec3(self.pos3.x as f32, self.pos3.y as f32, self.pos3.z as f32),
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self.raster_pos,
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self.raster_pos + self.size.mul_element_wise(cgmath::Vector2 {x: 1, y: 1}),
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self.volume_index,
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self.facing
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));
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// 3 top right near
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scene.rt_vertices.push(vertex::RTVertex::new(
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vec3(self.pos4.x as f32, self.pos4.y as f32, self.pos4.z as f32),
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self.raster_pos,
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self.raster_pos + self.size.mul_element_wise(cgmath::Vector2 {x: 1, y: 0}),
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self.volume_index,
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self.facing
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));
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// top
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scene.indices_rt.push(start_index as u32 + 2);
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scene.indices_rt.push(start_index as u32 + 1);
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scene.indices_rt.push(start_index as u32 + 0);
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// change node order while preserving texture coordinates
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if [Facing::Top].contains(&self.facing) {
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scene.indices_rt.push(start_index as u32 + 0);
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scene.indices_rt.push(start_index as u32 + 1);
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scene.indices_rt.push(start_index as u32 + 2);
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scene.indices_rt.push(start_index as u32 + 0);
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scene.indices_rt.push(start_index as u32 + 3);
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scene.indices_rt.push(start_index as u32 + 2);
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scene.indices_rt.push(start_index as u32 + 2);
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scene.indices_rt.push(start_index as u32 + 3);
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scene.indices_rt.push(start_index as u32 + 0);
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} else {
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scene.indices_rt.push(start_index as u32 + 2);
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scene.indices_rt.push(start_index as u32 + 1);
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scene.indices_rt.push(start_index as u32 + 0);
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scene.indices_rt.push(start_index as u32 + 0);
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scene.indices_rt.push(start_index as u32 + 3);
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scene.indices_rt.push(start_index as u32 + 2);
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}
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}
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}
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}
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@ -718,37 +718,79 @@ impl EmptyVolume {
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println!("volume creation took {} s", start_time.elapsed().as_millis() as f32 / 1000.0);
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(volumes, neighbors)
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}
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fn check_quad_index(u: usize, v: usize, vsize: usize, size1: usize, size2: usize, colors: &Vec<Vector3<u8>>, neighbors: &Vec<Option<Rc<RefCell<EmptyVolume>>>>) -> bool {
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let index = (u + size1) * vsize + (v + size2);
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if colors.len() <= index {
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return false;
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}
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if neighbors.len() > index || neighbors.len() == 1 {
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if let Some(_) = neighbors[index.min(neighbors.len() - 1)] {
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if colors[index] == (Vector3 {x: 0, y: 0, z: 0}) {
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return false;
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}
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}
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}
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return true
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}
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fn grow_quad(u: usize, v: usize, size_u: usize, size_v: usize, colors: &Vec<Vector3<u8>>, neighbors: &Vec<Option<Rc<RefCell<EmptyVolume>>>>) -> (usize, usize) {
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let mut size_1 = 0;
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let mut size_2 = 0;
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let mut grow = true;
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let mut v_size_check = 0;
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while grow {
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for u_size_check in 0..size_u - u {
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if EmptyVolume::check_quad_index(u, v, size_v, u_size_check, v_size_check, colors, neighbors) {
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size_1 = size_1.max(u_size_check);
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} else {
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grow = false;
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break;
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}
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}
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if grow {
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size_2 = v_size_check;
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}
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v_size_check += 1;
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}
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(size_1, size_2)
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}
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// MARK: To Quads
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pub fn to_quads(&self) -> Vec<Quad> {
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let mut quads = vec![];
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let float_pos = Vector3 {x: (self.tree_offset.x * self.tree_size + self.position.x) as f32, y: (self.tree_offset.y * self.tree_size + self.position.y) as f32, z: (self.tree_offset.z * self.tree_size + self.position.z) as f32};
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//bottom sides of the volumes, top side of the block
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let mut done = vec![];
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for x in 0..self.size_x {
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for y in 0..self.size_y {
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let index = x * self.size_y + y;
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if self.color_bottom.len() <= index {
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if done.contains(&(x, y)) {
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continue;
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}
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if self.neighbor_bottom.len() > index || self.neighbor_bottom.len() == 1 {
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if let Some(_) = self.neighbor_bottom[index.min(self.neighbor_bottom.len() - 1)] {
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if self.color_bottom[index] == (Vector3 {x: 0, y: 0, z: 0}) {
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continue;
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}
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}
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}
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if self.color_bottom[index] == (Vector3 {x: 0, y: 0, z: 0}) {
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println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + x, self.position.y + y, self.position.z);
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if self.neighbor_bottom.len() == 1 {
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println!("neighbor length is one!");
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if !EmptyVolume::check_quad_index(x, y, self.size_y, 0, 0, &self.color_bottom, &self.neighbor_bottom) {
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continue;
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}
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let (size_1, size_2) = EmptyVolume::grow_quad(x, y, self.size_x, self.size_y, &self.color_bottom, &self.neighbor_bottom);
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done.push((x, y));
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for done_x in 0..size_1 + 1 {
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for done_y in 0..size_2 + 1 {
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done.push((x + done_x, y + done_y));
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}
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}
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let quad = Quad {
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pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + y as f32, z: -0.5 },
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pos4: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + y as f32, z: -0.5 },
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pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: 0.5 + y as f32, z: -0.5 },
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pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + y as f32, z: -0.5 },
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pos4: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + y as f32, z: -0.5 },
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pos3: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: 0.5 + (y + size_2) as f32, z: -0.5 },
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pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + (y + size_2) as f32, z: -0.5 },
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raster_pos: cgmath::Vector2 { x: x as u32, y: y as u32 },
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size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
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volume_index: self.memory_start as u32,
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facing: vertex::Facing::Bottom
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};
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@ -756,33 +798,32 @@ impl EmptyVolume {
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}
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}
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//top sides of the volumes, bottom side of the block
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let mut done = vec![];
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for x in 0..self.size_x {
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for y in 0..self.size_y {
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let index = x * self.size_y + y;
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if self.color_top.len() <= 0 {
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if done.contains(&(x, y)) {
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continue;
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}
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if self.neighbor_top.len() > index || self.neighbor_top.len() == 1 {
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if let Some(_) = self.neighbor_top[index.min(self.neighbor_top.len() - 1)] {
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if self.color_top[index] == (Vector3 {x: 0, y: 0, z: 0}) {
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continue;
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}
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}
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if !EmptyVolume::check_quad_index(x, y, self.size_y, 0, 0, &self.color_top, &self.neighbor_top) {
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continue;
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}
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let (size_1, size_2) = EmptyVolume::grow_quad(x, y, self.size_x, self.size_y, &self.color_top, &self.neighbor_top);
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if self.color_top[index] == (Vector3 {x: 0, y: 0, z: 0}) {
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println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + x, self.position.y + y, self.position.z + self.size_z);
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if self.neighbor_top.len() == 1 {
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println!("neighbor length is one!");
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done.push((x, y));
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for done_x in 0..size_1 + 1 {
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for done_y in 0..size_2 + 1 {
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done.push((x + done_x, y + done_y));
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}
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}
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let quad = Quad {
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pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 },
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pos1: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 },
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pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: 0.5 + y as f32, z: self.size_z as f32 - 0.5 },
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pos3: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + y as f32, z: self.size_z as f32 - 0.5 },
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pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 },
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pos4: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + y as f32, z: self.size_z as f32 - 0.5 },
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pos3: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: 0.5 + (y + size_2) as f32, z: self.size_z as f32 - 0.5 },
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pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: 0.5 + (y + size_2) as f32, z: self.size_z as f32 - 0.5 },
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raster_pos: cgmath::Vector2 { x: x as u32, y: y as u32 },
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size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
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volume_index: self.memory_start as u32,
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facing: vertex::Facing::Top
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};
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@ -791,32 +832,32 @@ impl EmptyVolume {
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}
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//front sides of the volumes, back side of the block
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let mut done = vec![];
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for x in 0..self.size_x {
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for z in 0..self.size_z {
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let index = x * self.size_z + z;
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if self.color_front.len() <= 0 {
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if done.contains(&(x, z)) {
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continue;
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}
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if self.neighbor_front.len() > index || self.neighbor_front.len() == 1 {
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if let Some(_) = self.neighbor_front[index.min(self.neighbor_front.len() - 1)] {
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if self.color_front[index] == (Vector3 {x: 0, y: 0, z: 0}) {
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continue;
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}
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}
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if !EmptyVolume::check_quad_index(x, z, self.size_z, 0, 0, &self.color_front, &self.neighbor_front) {
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continue;
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}
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let (size_1, size_2) = EmptyVolume::grow_quad(x, z, self.size_x, self.size_z, &self.color_front, &self.neighbor_front);
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if self.color_front[index] == (Vector3 {x: 0, y: 0, z: 0}) {
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println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + x, self.position.y, self.position.z + z);
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if self.neighbor_front.len() == 1 {
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println!("neighbor length is one!");
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done.push((x, z));
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for done_x in 0..size_1 + 1 {
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for done_z in 0..size_2 + 1 {
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done.push((x + done_x, z + done_z));
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}
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}
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let quad = Quad {
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pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 },
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pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 + 0.5 },
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pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 + 0.5 },
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pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 },
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pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 },
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pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + 0 as f32, z: (z + size_2) as f32 + 0.5 },
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pos4: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + 0 as f32, z: (z + size_2) as f32 + 0.5 },
|
||||
pos3: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + 0 as f32, z: z as f32 - 0.5 },
|
||||
raster_pos: cgmath::Vector2 { x: x as u32, y: z as u32 },
|
||||
size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
|
||||
volume_index: self.memory_start as u32,
|
||||
facing: vertex::Facing::Front
|
||||
};
|
||||
|
@ -825,32 +866,32 @@ impl EmptyVolume {
|
|||
}
|
||||
|
||||
//back sides of the volumes, front side of the block
|
||||
let mut done = vec![];
|
||||
for x in 0..self.size_x {
|
||||
for z in 0..self.size_z {
|
||||
let index = x * self.size_z + z;
|
||||
if self.color_back.len() <= 0 {
|
||||
if done.contains(&(x, z)) {
|
||||
continue;
|
||||
}
|
||||
if self.neighbor_back.len() > index || self.neighbor_back.len() == 1 {
|
||||
if let Some(_) = self.neighbor_back[index.min(self.neighbor_back.len() - 1)] {
|
||||
if self.color_back[index] == (Vector3 {x: 0, y: 0, z: 0}) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if !EmptyVolume::check_quad_index(x, z, self.size_z, 0, 0, &self.color_back, &self.neighbor_back) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let (size_1, size_2) = EmptyVolume::grow_quad(x, z, self.size_x, self.size_z, &self.color_back, &self.neighbor_back);
|
||||
|
||||
if self.color_back[index] == (Vector3 {x: 0, y: 0, z: 0}) {
|
||||
println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + x, self.position.y + self.size_y, self.position.z + z);
|
||||
if self.neighbor_back.len() == 1 {
|
||||
println!("neighbor length is one!");
|
||||
done.push((x, z));
|
||||
for done_x in 0..size_1 + 1 {
|
||||
for done_z in 0..size_2 + 1 {
|
||||
done.push((x + done_x, z + done_z));
|
||||
}
|
||||
}
|
||||
let quad = Quad {
|
||||
pos4: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 },
|
||||
pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 + 0.5 },
|
||||
pos2: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 + 0.5 },
|
||||
pos3: float_pos + Vector3 { x: 0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 },
|
||||
pos1: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 },
|
||||
pos2: float_pos + Vector3 { x: -0.5 + x as f32, y: -0.5 + self.size_y as f32, z: (z + size_2) as f32 + 0.5 },
|
||||
pos3: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + self.size_y as f32, z: (z + size_2) as f32 + 0.5 },
|
||||
pos4: float_pos + Vector3 { x: 0.5 + (x + size_1) as f32, y: -0.5 + self.size_y as f32, z: z as f32 - 0.5 },
|
||||
raster_pos: cgmath::Vector2 { x: x as u32, y: z as u32 },
|
||||
size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
|
||||
volume_index: self.memory_start as u32,
|
||||
facing: vertex::Facing::Back
|
||||
};
|
||||
|
@ -859,32 +900,32 @@ impl EmptyVolume {
|
|||
}
|
||||
|
||||
//left sides of the volumes, right side of the block
|
||||
let mut done = vec![];
|
||||
for y in 0..self.size_y {
|
||||
for z in 0..self.size_z {
|
||||
let index = y * self.size_z + z;
|
||||
if self.color_left.len() <= 0 {
|
||||
if done.contains(&(y, z)) {
|
||||
continue;
|
||||
}
|
||||
if self.neighbor_left.len() > index || self.neighbor_left.len() == 1 {
|
||||
if let Some(_) = self.neighbor_left[index.min(self.neighbor_left.len() - 1)] {
|
||||
if self.color_left[index] == (Vector3 {x: 0, y: 0, z: 0}) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if !EmptyVolume::check_quad_index(y, z, self.size_z, 0, 0, &self.color_left, &self.neighbor_left) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let (size_1, size_2) = EmptyVolume::grow_quad(y, z, self.size_y, self.size_z, &self.color_left, &self.neighbor_left);
|
||||
|
||||
if self.color_left[index] == (Vector3 {x: 0, y: 0, z: 0}) {
|
||||
println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x, self.position.y + y, self.position.z + z);
|
||||
if self.neighbor_left.len() == 1 {
|
||||
println!("neighbor length is one!");
|
||||
done.push((y, z));
|
||||
for done_y in 0..size_1 + 1 {
|
||||
for done_z in 0..size_2 + 1 {
|
||||
done.push((y + done_y, z + done_z));
|
||||
}
|
||||
}
|
||||
let quad = Quad {
|
||||
pos4: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
|
||||
pos1: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: z as f32 + 0.5 },
|
||||
pos2: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 + 0.5, z: z as f32 + 0.5 },
|
||||
pos3: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 + 0.5, z: z as f32 - 0.5 },
|
||||
pos1: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
|
||||
pos2: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: y as f32 - 0.5, z: (z + size_2) as f32 + 0.5 },
|
||||
pos3: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: (y + size_1) as f32 + 0.5, z: (z + size_2) as f32 + 0.5 },
|
||||
pos4: float_pos + Vector3 { x: -0.5 + 0.0 as f32, y: (y + size_1) as f32 + 0.5, z: z as f32 - 0.5 },
|
||||
raster_pos: cgmath::Vector2 { x: y as u32, y: z as u32 },
|
||||
size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
|
||||
volume_index: self.memory_start as u32,
|
||||
facing: vertex::Facing::Left
|
||||
};
|
||||
|
@ -893,32 +934,32 @@ impl EmptyVolume {
|
|||
}
|
||||
|
||||
//right sides of the volumes, left side of the block
|
||||
let mut done = vec![];
|
||||
for y in 0..self.size_y {
|
||||
for z in 0..self.size_z {
|
||||
let index = y * self.size_z + z;
|
||||
if self.color_right.len() <= 0 {
|
||||
if done.contains(&(y, z)) {
|
||||
continue;
|
||||
}
|
||||
if self.neighbor_right.len() > index || self.neighbor_right.len() == 1 {
|
||||
if let Some(_) = self.neighbor_right[index.min(self.neighbor_right.len() - 1)] {
|
||||
if self.color_right[index] == (Vector3 {x: 0, y: 0, z: 0}) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if !EmptyVolume::check_quad_index(y, z, self.size_z, 0, 0, &self.color_right, &self.neighbor_right) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let (size_1, size_2) = EmptyVolume::grow_quad(y, z, self.size_y, self.size_z, &self.color_right, &self.neighbor_right);
|
||||
|
||||
if self.color_right[index] == (Vector3 {x: 0, y: 0, z: 0}) {
|
||||
println!("No neighbor reference, but no color! x: {}, y: {}, z: {}", self.position.x + self.size_x, self.position.y + y, self.position.z + z);
|
||||
if self.neighbor_right.len() == 1 {
|
||||
println!("neighbor length is one!");
|
||||
done.push((y, z));
|
||||
for done_y in 0..size_1 + 1 {
|
||||
for done_z in 0..size_2 + 1 {
|
||||
done.push((y + done_y, z + done_z));
|
||||
}
|
||||
}
|
||||
let quad = Quad {
|
||||
pos1: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
|
||||
pos4: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: z as f32 + 0.5 },
|
||||
pos3: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 + 0.5, z: z as f32 + 0.5 },
|
||||
pos2: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 + 0.5, z: z as f32 - 0.5 },
|
||||
pos2: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: z as f32 - 0.5 },
|
||||
pos1: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: y as f32 - 0.5, z: (z + size_2) as f32 + 0.5 },
|
||||
pos4: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: (y + size_1) as f32 + 0.5, z: (z + size_2) as f32 + 0.5 },
|
||||
pos3: float_pos + Vector3 { x: -0.5 + self.size_x as f32, y: (y + size_1) as f32 + 0.5, z: z as f32 - 0.5 },
|
||||
raster_pos: cgmath::Vector2 { x: y as u32, y: z as u32 },
|
||||
size: cgmath::Vector2 { x: (size_1 + 1) as u32, y: (size_2 + 1) as u32 },
|
||||
volume_index: self.memory_start as u32,
|
||||
facing: vertex::Facing::Right
|
||||
};
|
||||
|
|
|
@ -113,7 +113,7 @@ pub fn generate_test_scene(scene: &mut Scene, data: &mut AppData) -> Result<(Poi
|
|||
|
||||
let tree_ref_one = Rc::new(RefCell::new(oct_tree1.clone()));
|
||||
let tree_ref_two = Rc::new(RefCell::new(oct_tree2.clone()));
|
||||
scene.oct_trees = vec![vec![vec![tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone()]], vec![vec![tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone()]]];
|
||||
scene.oct_trees = vec![vec![vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()]], vec![vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()]]];
|
||||
|
||||
Ok((cgmath::point3(5.0, 5.0, 10.0)))
|
||||
}
|
||||
|
@ -131,7 +131,7 @@ pub fn generate_test_scene2(scene: &mut Scene, data: &mut AppData, chunk_num_x:
|
|||
let mut height_map = vec![vec![0.0; max_y]; max_x];
|
||||
|
||||
for i in 0..num_gaussians {
|
||||
let height = rng.gen_range(16..max_z / 2) as f32;
|
||||
let height = rng.gen_range(1..max_z / 2) as f32;
|
||||
let center_x = rng.gen_range(0..max_x) as f32;
|
||||
let center_y = rng.gen_range(0..max_y) as f32;
|
||||
|
||||
|
@ -189,7 +189,7 @@ pub fn generate_test_scene2(scene: &mut Scene, data: &mut AppData, chunk_num_x:
|
|||
roughness: 255,
|
||||
};
|
||||
|
||||
//oct_trees[((pillar_height as f32) / (grid_size as f32)).floor() as usize][((y as f32) / (grid_size as f32)).floor() as usize][((x as f32) / (grid_size as f32)).floor() as usize].borrow_mut().set_cube(cube.clone());
|
||||
oct_trees[((pillar_height as f32) / (grid_size as f32)).floor() as usize][((y as f32) / (grid_size as f32)).floor() as usize][((x as f32) / (grid_size as f32)).floor() as usize].borrow_mut().set_cube(cube.clone());
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue