combine quads
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8 changed files with 181 additions and 116 deletions
shaders
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@ -15,7 +15,7 @@ layout(location = 1) in uvec2 inRasterPos;
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layout(location = 2) in uint inVolumeStart;
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layout(location = 3) in uint inFacing;
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layout(location = 0) flat out uvec2 rasterPos;
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layout(location = 0) out vec2 rasterPos;
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layout(location = 1) flat out uint volumeStart;
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layout(location = 2) out vec3 origPosition;
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layout(location = 3) flat out uint facing;
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