add cuboid and handle empty compounds

This commit is contained in:
zomseffen 2025-04-11 11:35:57 +02:00
parent 4a81ae6440
commit 62e4062cbf
5 changed files with 200 additions and 15 deletions

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@ -250,6 +250,25 @@ void main() {
continue;
}
if (component_type == 2) {
// handle cone
vec3 size = vec3(uintBitsToFloat(compounds[component_index + 9]), uintBitsToFloat(compounds[component_index + 10]), uintBitsToFloat(compounds[component_index + 11]));
vec3 direction1 = component_rot_mat * vec3(size.x, 0.0, 0.0) / 2.0;
vec3 direction2 = component_rot_mat * vec3(0.0, size.y, 0.0) / 2.0;
vec3 direction3 = component_rot_mat * vec3(0.0, 0.0, size.z) / 2.0;
vec3 diff = check_pos - component_pos;
float factor1 = dot(direction1, diff) / dot(direction1, direction1);
float factor2 = dot(direction2, diff) / dot(direction2, direction2);
float factor3 = dot(direction3, diff) / dot(direction3, direction3);
render = (-1.0 <= factor1 && factor1 <= 1.0) && (-1.0 <= factor2 && factor2 <= 1.0) && (-1.0 <= factor3 && factor3 <= 1.0);
if (render) {
color = vec3(float(component_color.x) / 255.0, float(component_color.y) / 255.0, float(component_color.z) / 255.0);
break;
}
continue;
}
}
//handle excluded shapes
@ -304,6 +323,24 @@ void main() {
}
continue;
}
if (component_type == 2) {
// handle cone
vec3 size = vec3(uintBitsToFloat(compounds[component_index + 9]), uintBitsToFloat(compounds[component_index + 10]), uintBitsToFloat(compounds[component_index + 11]));
vec3 direction1 = component_rot_mat * vec3(size.x, 0.0, 0.0) / 2.0;
vec3 direction2 = component_rot_mat * vec3(0.0, size.y, 0.0) / 2.0;
vec3 direction3 = component_rot_mat * vec3(0.0, 0.0, size.z) / 2.0;
vec3 diff = check_pos - component_pos;
float factor1 = dot(direction1, diff) / dot(direction1, direction1);
float factor2 = dot(direction2, diff) / dot(direction2, direction2);
float factor3 = dot(direction3, diff) / dot(direction3, direction3);
render = render && !((-1.0 <= factor1 && factor1 <= 1.0) && (-1.0 <= factor2 && factor2 <= 1.0) && (-1.0 <= factor3 && factor3 <= 1.0));
if (!render) {
break;
}
continue;
}
}
if (render) {

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@ -313,7 +313,7 @@ pub unsafe fn create_storage_buffers(
instance,
device,
data,
data.compute_task_one_out_buffer_size.max(1),
(size_of::<u32>() * 3) as u64 * data.compute_task_one_out_buffer_size.max(1),
vk::BufferUsageFlags::STORAGE_BUFFER,
vk::MemoryPropertyFlags::DEVICE_LOCAL,
)?;
@ -325,7 +325,7 @@ pub unsafe fn create_storage_buffers(
instance,
device,
data,
(size_of::<vertex::SizedVertex>() * 8) as u64 * data.compute_task_one_out_size,
((size_of::<vertex::SizedVertex>() * 8) as u64 * data.compute_task_one_out_size).max(1),
vk::BufferUsageFlags::STORAGE_BUFFER | vk::BufferUsageFlags::VERTEX_BUFFER,
vk::MemoryPropertyFlags::DEVICE_LOCAL,
)?;
@ -337,7 +337,7 @@ pub unsafe fn create_storage_buffers(
instance,
device,
data,
(size_of::<u32>() * 36) as u64 * data.compute_task_one_out_size,
((size_of::<u32>() * 36) as u64 * data.compute_task_one_out_size).max(1),
vk::BufferUsageFlags::STORAGE_BUFFER | vk::BufferUsageFlags::INDEX_BUFFER,
vk::MemoryPropertyFlags::DEVICE_LOCAL,
)?;
@ -551,7 +551,7 @@ pub unsafe fn create_descriptor_sets(device: &Device, data: &mut app_data::AppDa
let info = vk::DescriptorBufferInfo::builder()
.buffer(data.compute_out_storage_buffers[i])
.offset(0)
.range(data.compute_task_one_out_buffer_size);
.range((size_of::<u32>() * 3) as u64 * data.compute_task_one_out_buffer_size.max(1));
let storage_info = &[info];
let storage_write_compute_out = vk::WriteDescriptorSet::builder()
@ -564,7 +564,7 @@ pub unsafe fn create_descriptor_sets(device: &Device, data: &mut app_data::AppDa
let info = vk::DescriptorBufferInfo::builder()
.buffer(data.compute_out_cuboid_buffers[i])
.offset(0)
.range((size_of::<vertex::SizedVertex>() * 8) as u64 * data.compute_task_one_out_size);
.range(((size_of::<vertex::SizedVertex>() * 8) as u64 * data.compute_task_one_out_size).max(1));
let storage_info = &[info];
let storage_write_compute_cuboid_out = vk::WriteDescriptorSet::builder()
@ -577,7 +577,7 @@ pub unsafe fn create_descriptor_sets(device: &Device, data: &mut app_data::AppDa
let info = vk::DescriptorBufferInfo::builder()
.buffer(data.compute_out_cuboid_index_buffers[i])
.offset(0)
.range((size_of::<u32>() * 36) as u64 * data.compute_task_one_out_size);
.range(((size_of::<u32>() * 36) as u64 * data.compute_task_one_out_size).max(1));
let storage_info = &[info];
let storage_write_compute_cuboid_index_out = vk::WriteDescriptorSet::builder()

View file

@ -4,7 +4,7 @@ use crate::primitives::cube::Cube;
use crate::primitives::rec_cuboid::Cuboid;
use crate::primitives::drawable::Drawable;
use crate::app_data::AppData;
use super::volumetrics::{Cone, ShapeComposition, Sphere};
use super::volumetrics::{Cone, Rect, ShapeComposition, Sphere};
extern crate rand;
use rand::Rng;
@ -118,7 +118,7 @@ pub fn generate_test_scene(scene: &mut Scene, data: &mut AppData) -> Result<(Poi
let tree_ref_two = Rc::new(RefCell::new(oct_tree2.clone()));
scene.oct_trees = vec![vec![vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()]], vec![vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()]]];
let mut comp = ShapeComposition::new(128);
let mut comp = ShapeComposition::new(64);
comp.included_shapes.push(Rc::new(RefCell::new(Sphere::new(Vector3 { x: 5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, 2.0, Vector3 { x: 0, y: 255, z: 0 }, 64, false))));
comp.included_shapes.push(Rc::new(RefCell::new(Sphere::new(Vector3 { x: 5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, 2.5, Vector3 { x: 255, y: 0, z: 0 }, 64, false))));
comp.excluded_shapes.push(Rc::new(RefCell::new(Sphere::new(Vector3 { x: 5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 11.5 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, 1.5, Vector3 { x: 0, y: 255, z: 0 }, 64, false))));
@ -129,6 +129,11 @@ pub fn generate_test_scene(scene: &mut Scene, data: &mut AppData) -> Result<(Poi
comp.excluded_shapes.push(Rc::new(RefCell::new(Cone::new(Vector3 { x: 20.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, 0.0, 1.5, Vector3 { x: 0.0, y: 10.0, z: 0.0 },Vector3 { x: 0, y: 255, z: 0 }, 64, false))));
scene.volumetrics.push(Rc::new(RefCell::new(comp)));
let mut comp = ShapeComposition::new(64);
comp.included_shapes.push(Rc::new(RefCell::new(Rect::new(Vector3 { x: -5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, Vector3 { x: 5.0, y: 10.0, z: 2.0 },Vector3 { x: 0, y: 0, z: 255 }, 64, false))));
comp.excluded_shapes.push(Rc::new(RefCell::new(Rect::new(Vector3 { x: -5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, Vector3 { x: 3.0, y: 8.0, z: 2.0 },Vector3 { x: 0, y: 0, z: 255 }, 64, false))));
scene.volumetrics.push(Rc::new(RefCell::new(comp)));
Ok((cgmath::point3(5.0, 5.0, 10.0)))
}

View file

@ -1,9 +1,10 @@
use crate::app_data::AppData;
use super::{memorizable::Memorizable, Scene, memorizable::CompoundMemorizable};
use super::{Scene, memorizable::CompoundMemorizable};
use cgmath::{InnerSpace, Vector3};
use winit::dpi::Size;
use super::memorizable::Memorizable;
use std::cell::RefCell;
use std::rc::Rc;
@ -23,6 +24,7 @@ pub trait Volumetrics: Memorizable {
enum ShapeTypes {
SPHERE,
CONE,
CUBOID,
}
@ -67,7 +69,15 @@ impl Memorizable for ShapeComposition {
}
fn is_dirty(&self) -> bool {
self.dirty
let mut dirty = self.dirty;
for volumetric in &self.included_shapes {
dirty = dirty || volumetric.borrow().is_dirty();
}
for volumetric in &self.excluded_shapes {
dirty = dirty || volumetric.borrow().is_dirty();
}
dirty
}
fn insert_into_memory(&mut self, mut v: Vec<u32>, data: &AppData, scene: &Scene) -> Vec<u32> {
@ -185,6 +195,8 @@ impl Memorizable for Sphere {
v[self.memory_start + 9] = u32::from_ne_bytes(self.radius.to_ne_bytes());
self.dirty = false;
v
}
@ -202,6 +214,7 @@ impl Volumetrics for Sphere {
}
fn set_pos(&mut self, p: Vector3<f32>) {
self.dirty = true;
self.pos = p;
}
@ -210,6 +223,7 @@ impl Volumetrics for Sphere {
}
fn set_rot(&mut self, p: Vector3<f32>) {
self.dirty = true;
self.rot = p;
}
@ -290,6 +304,8 @@ impl Memorizable for Cone {
v[self.memory_start + 12] = u32::from_ne_bytes(self.direction.y.to_ne_bytes());
v[self.memory_start + 13] = u32::from_ne_bytes(self.direction.z.to_ne_bytes());
self.dirty = false;
v
}
@ -307,6 +323,7 @@ impl Volumetrics for Cone {
}
fn set_pos(&mut self, p: Vector3<f32>) {
self.dirty = true;
self.pos = p;
}
@ -315,11 +332,11 @@ impl Volumetrics for Cone {
}
fn set_rot(&mut self, p: Vector3<f32>) {
self.dirty = true;
self.rot = p;
}
fn get_bbox(&self) -> (Vector3<f32>, Vector3<f32>) {
let max_rad = self.radius1.max(self.radius2);
let rot = cgmath::Matrix3::from_angle_x(cgmath::Rad(self.rot.x)) * cgmath::Matrix3::from_angle_y(cgmath::Rad(self.rot.y)) * cgmath::Matrix3::from_angle_z(cgmath::Rad(self.rot.z));
let dir = rot * self.direction;
let vec_one;
@ -331,11 +348,11 @@ impl Volumetrics for Cone {
}
vec_two = dir.cross(vec_one).normalize();
let pos_1_1 = self.pos + vec_one * max_rad + vec_two * max_rad;
let pos_1_2 = self.pos - vec_one * max_rad - vec_two * max_rad;
let pos_1_1 = self.pos + vec_one * self.radius1 + vec_two * self.radius1;
let pos_1_2 = self.pos - vec_one * self.radius1 - vec_two * self.radius1;
let pos_2_1 = self.pos + vec_one * max_rad + vec_two * max_rad + dir;
let pos_2_2 = self.pos - vec_one * max_rad - vec_two * max_rad + dir;
let pos_2_1 = self.pos + vec_one * self.radius2 + vec_two * self.radius2 + dir;
let pos_2_2 = self.pos - vec_one * self.radius2 - vec_two * self.radius2 + dir;
let min = Vector3 {x: pos_1_1.x.min(pos_1_2.x.min(pos_2_1.x.min(pos_2_2.x))), y: pos_1_1.y.min(pos_1_2.y.min(pos_2_1.y.min(pos_2_2.y))), z: pos_1_1.z.min(pos_1_2.z.min(pos_2_1.z.min(pos_2_2.z)))};
let max = Vector3 {x: pos_1_1.x.max(pos_1_2.x.max(pos_2_1.x.max(pos_2_2.x))), y: pos_1_1.y.max(pos_1_2.y.max(pos_2_1.y.max(pos_2_2.y))), z: pos_1_1.z.max(pos_1_2.z.max(pos_2_1.z.max(pos_2_2.z)))};
@ -347,6 +364,132 @@ impl Volumetrics for Cone {
self.transparent
}
fn set_transparency(&mut self, transparent: bool) {
self.transparent = transparent;
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct Rect {
pos: Vector3<f32>,
rot: Vector3<f32>,
color: Vector3<u8>, // color, either as pure color or texture modifier
transparent: bool,
size: Vector3<f32>,
roughness: u8,
memory_start: usize,
dirty: bool
}
impl Rect {
pub fn new(
pos: Vector3<f32>,
rot: Vector3<f32>,
size: Vector3<f32>,
color: Vector3<u8>,
roughness: u8,
transparent: bool) -> Self {
Self { pos: pos, rot: rot, color: color, roughness: roughness, memory_start: 0, dirty: true, transparent: transparent, size }
}
}
impl Memorizable for Rect {
fn get_buffer_mem_size(&self, data: &AppData) -> u32 {
// type, pos, rot, (color + roughness), transparent, radius1, radius2, direction
1 + 3 + 3 + 1 + 1 + 3
}
fn get_prev_buffer_mem_size(&self) -> u32 {
// constant memory size
1 + 3 + 3 + 1 + 1 + 3
}
fn is_dirty(&self) -> bool {
self.dirty
}
fn insert_into_memory(&mut self, mut v: Vec<u32>, data: &AppData, scene: &Scene) -> Vec<u32> {
v[self.memory_start] = ShapeTypes::CUBOID as u32;
v[self.memory_start + 1] = u32::from_ne_bytes(self.pos.x.to_ne_bytes());
v[self.memory_start + 2] = u32::from_ne_bytes(self.pos.y.to_ne_bytes());
v[self.memory_start + 3] = u32::from_ne_bytes(self.pos.z.to_ne_bytes());
v[self.memory_start + 4] = u32::from_ne_bytes(self.rot.x.to_ne_bytes());
v[self.memory_start + 5] = u32::from_ne_bytes(self.rot.y.to_ne_bytes());
v[self.memory_start + 6] = u32::from_ne_bytes(self.rot.z.to_ne_bytes());
v[self.memory_start + 7] = u32::from_ne_bytes([self.color.x, self.color.y, self.color.z, self.roughness]);
v[self.memory_start + 8] = self.transparent as u32;
v[self.memory_start + 9] = u32::from_ne_bytes(self.size.x.to_ne_bytes());
v[self.memory_start + 10] = u32::from_ne_bytes(self.size.y.to_ne_bytes());
v[self.memory_start + 11] = u32::from_ne_bytes(self.size.z.to_ne_bytes());
self.dirty = false;
v
}
fn get_memory_start(&self) -> usize {
self.memory_start
}
fn set_memory_start(&mut self, memory_start: usize) {
self.memory_start = memory_start;
}
}
impl Volumetrics for Rect {
fn get_pos(&self) -> Vector3<f32> {
self.pos
}
fn set_pos(&mut self, p: Vector3<f32>) {
self.dirty = true;
self.pos = p;
}
fn get_rot(&self) -> Vector3<f32> {
self.rot
}
fn set_rot(&mut self, p: Vector3<f32>) {
self.dirty = true;
self.rot = p;
}
fn get_bbox(&self) -> (Vector3<f32>, Vector3<f32>) {
let rot = cgmath::Matrix3::from_angle_x(cgmath::Rad(self.rot.x)) * cgmath::Matrix3::from_angle_y(cgmath::Rad(self.rot.y)) * cgmath::Matrix3::from_angle_z(cgmath::Rad(self.rot.z));
let dir1 = rot * Vector3 { x: self.size.x / 2.0, y: 0.0, z: 0.0 };
let dir2 = rot * Vector3 { x: 0.0, y: self.size.y / 2.0, z: 0.0 };
let dir3 = rot * Vector3 { x: 0.0, y: 0.0, z: self.size.z / 2.0 };
let pos1 = self.pos - dir1 - dir2 - dir3;
let pos2 = self.pos - dir1 - dir2 + dir3;
let pos3 = self.pos - dir1 + dir2 - dir3;
let pos4 = self.pos - dir1 + dir2 + dir3;
let pos5 = self.pos + dir1 - dir2 - dir3;
let pos6 = self.pos + dir1 - dir2 + dir3;
let pos7 = self.pos + dir1 + dir2 - dir3;
let pos8 = self.pos + dir1 + dir2 + dir3;
let min = Vector3 {
x: pos1.x.min(pos2.x.min(pos3.x.min(pos4.x.min(pos5.x.min(pos6.x.min(pos7.x.min(pos8.x))))))),
y: pos1.y.min(pos2.y.min(pos3.y.min(pos4.y.min(pos5.y.min(pos6.y.min(pos7.y.min(pos8.y))))))),
z: pos1.z.min(pos2.z.min(pos3.z.min(pos4.z.min(pos5.z.min(pos6.z.min(pos7.z.min(pos8.z)))))))
};
let max = Vector3 {
x: pos1.x.max(pos2.x.max(pos3.x.max(pos4.x.max(pos5.x.max(pos6.x.max(pos7.x.max(pos8.x))))))),
y: pos1.y.max(pos2.y.max(pos3.y.max(pos4.y.max(pos5.y.max(pos6.y.max(pos7.y.max(pos8.y))))))),
z: pos1.z.max(pos2.z.max(pos3.z.max(pos4.z.max(pos5.z.max(pos6.z.max(pos7.z.max(pos8.z)))))))
};
(min, max)
}
fn is_transparent(&self) -> bool {
self.transparent
}
fn set_transparency(&mut self, transparent: bool) {
self.transparent = transparent;
}