add cuboid and handle empty compounds
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4a81ae6440
commit
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5 changed files with 200 additions and 15 deletions
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@ -250,6 +250,25 @@ void main() {
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continue;
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}
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if (component_type == 2) {
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// handle cone
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vec3 size = vec3(uintBitsToFloat(compounds[component_index + 9]), uintBitsToFloat(compounds[component_index + 10]), uintBitsToFloat(compounds[component_index + 11]));
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vec3 direction1 = component_rot_mat * vec3(size.x, 0.0, 0.0) / 2.0;
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vec3 direction2 = component_rot_mat * vec3(0.0, size.y, 0.0) / 2.0;
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vec3 direction3 = component_rot_mat * vec3(0.0, 0.0, size.z) / 2.0;
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vec3 diff = check_pos - component_pos;
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float factor1 = dot(direction1, diff) / dot(direction1, direction1);
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float factor2 = dot(direction2, diff) / dot(direction2, direction2);
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float factor3 = dot(direction3, diff) / dot(direction3, direction3);
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render = (-1.0 <= factor1 && factor1 <= 1.0) && (-1.0 <= factor2 && factor2 <= 1.0) && (-1.0 <= factor3 && factor3 <= 1.0);
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if (render) {
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color = vec3(float(component_color.x) / 255.0, float(component_color.y) / 255.0, float(component_color.z) / 255.0);
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break;
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}
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continue;
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}
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}
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//handle excluded shapes
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@ -304,6 +323,24 @@ void main() {
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}
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continue;
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}
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if (component_type == 2) {
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// handle cone
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vec3 size = vec3(uintBitsToFloat(compounds[component_index + 9]), uintBitsToFloat(compounds[component_index + 10]), uintBitsToFloat(compounds[component_index + 11]));
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vec3 direction1 = component_rot_mat * vec3(size.x, 0.0, 0.0) / 2.0;
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vec3 direction2 = component_rot_mat * vec3(0.0, size.y, 0.0) / 2.0;
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vec3 direction3 = component_rot_mat * vec3(0.0, 0.0, size.z) / 2.0;
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vec3 diff = check_pos - component_pos;
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float factor1 = dot(direction1, diff) / dot(direction1, direction1);
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float factor2 = dot(direction2, diff) / dot(direction2, direction2);
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float factor3 = dot(direction3, diff) / dot(direction3, direction3);
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render = render && !((-1.0 <= factor1 && factor1 <= 1.0) && (-1.0 <= factor2 && factor2 <= 1.0) && (-1.0 <= factor3 && factor3 <= 1.0));
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if (!render) {
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break;
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}
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continue;
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}
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}
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if (render) {
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@ -313,7 +313,7 @@ pub unsafe fn create_storage_buffers(
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instance,
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device,
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data,
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data.compute_task_one_out_buffer_size.max(1),
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(size_of::<u32>() * 3) as u64 * data.compute_task_one_out_buffer_size.max(1),
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vk::BufferUsageFlags::STORAGE_BUFFER,
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vk::MemoryPropertyFlags::DEVICE_LOCAL,
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)?;
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@ -325,7 +325,7 @@ pub unsafe fn create_storage_buffers(
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instance,
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device,
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data,
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(size_of::<vertex::SizedVertex>() * 8) as u64 * data.compute_task_one_out_size,
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((size_of::<vertex::SizedVertex>() * 8) as u64 * data.compute_task_one_out_size).max(1),
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vk::BufferUsageFlags::STORAGE_BUFFER | vk::BufferUsageFlags::VERTEX_BUFFER,
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vk::MemoryPropertyFlags::DEVICE_LOCAL,
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)?;
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@ -337,7 +337,7 @@ pub unsafe fn create_storage_buffers(
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instance,
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device,
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data,
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(size_of::<u32>() * 36) as u64 * data.compute_task_one_out_size,
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((size_of::<u32>() * 36) as u64 * data.compute_task_one_out_size).max(1),
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vk::BufferUsageFlags::STORAGE_BUFFER | vk::BufferUsageFlags::INDEX_BUFFER,
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vk::MemoryPropertyFlags::DEVICE_LOCAL,
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)?;
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@ -551,7 +551,7 @@ pub unsafe fn create_descriptor_sets(device: &Device, data: &mut app_data::AppDa
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let info = vk::DescriptorBufferInfo::builder()
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.buffer(data.compute_out_storage_buffers[i])
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.offset(0)
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.range(data.compute_task_one_out_buffer_size);
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.range((size_of::<u32>() * 3) as u64 * data.compute_task_one_out_buffer_size.max(1));
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let storage_info = &[info];
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let storage_write_compute_out = vk::WriteDescriptorSet::builder()
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@ -564,7 +564,7 @@ pub unsafe fn create_descriptor_sets(device: &Device, data: &mut app_data::AppDa
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let info = vk::DescriptorBufferInfo::builder()
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.buffer(data.compute_out_cuboid_buffers[i])
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.offset(0)
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.range((size_of::<vertex::SizedVertex>() * 8) as u64 * data.compute_task_one_out_size);
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.range(((size_of::<vertex::SizedVertex>() * 8) as u64 * data.compute_task_one_out_size).max(1));
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let storage_info = &[info];
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let storage_write_compute_cuboid_out = vk::WriteDescriptorSet::builder()
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@ -577,7 +577,7 @@ pub unsafe fn create_descriptor_sets(device: &Device, data: &mut app_data::AppDa
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let info = vk::DescriptorBufferInfo::builder()
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.buffer(data.compute_out_cuboid_index_buffers[i])
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.offset(0)
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.range((size_of::<u32>() * 36) as u64 * data.compute_task_one_out_size);
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.range(((size_of::<u32>() * 36) as u64 * data.compute_task_one_out_size).max(1));
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let storage_info = &[info];
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let storage_write_compute_cuboid_index_out = vk::WriteDescriptorSet::builder()
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@ -4,7 +4,7 @@ use crate::primitives::cube::Cube;
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use crate::primitives::rec_cuboid::Cuboid;
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use crate::primitives::drawable::Drawable;
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use crate::app_data::AppData;
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use super::volumetrics::{Cone, ShapeComposition, Sphere};
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use super::volumetrics::{Cone, Rect, ShapeComposition, Sphere};
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extern crate rand;
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use rand::Rng;
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@ -118,7 +118,7 @@ pub fn generate_test_scene(scene: &mut Scene, data: &mut AppData) -> Result<(Poi
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let tree_ref_two = Rc::new(RefCell::new(oct_tree2.clone()));
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scene.oct_trees = vec![vec![vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()]], vec![vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_one.clone(), tree_ref_two.clone()], vec![tree_ref_two.clone(), tree_ref_two.clone(), tree_ref_two.clone()]]];
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let mut comp = ShapeComposition::new(128);
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let mut comp = ShapeComposition::new(64);
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comp.included_shapes.push(Rc::new(RefCell::new(Sphere::new(Vector3 { x: 5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, 2.0, Vector3 { x: 0, y: 255, z: 0 }, 64, false))));
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comp.included_shapes.push(Rc::new(RefCell::new(Sphere::new(Vector3 { x: 5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, 2.5, Vector3 { x: 255, y: 0, z: 0 }, 64, false))));
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comp.excluded_shapes.push(Rc::new(RefCell::new(Sphere::new(Vector3 { x: 5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 11.5 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, 1.5, Vector3 { x: 0, y: 255, z: 0 }, 64, false))));
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@ -129,6 +129,11 @@ pub fn generate_test_scene(scene: &mut Scene, data: &mut AppData) -> Result<(Poi
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comp.excluded_shapes.push(Rc::new(RefCell::new(Cone::new(Vector3 { x: 20.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, 0.0, 1.5, Vector3 { x: 0.0, y: 10.0, z: 0.0 },Vector3 { x: 0, y: 255, z: 0 }, 64, false))));
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scene.volumetrics.push(Rc::new(RefCell::new(comp)));
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let mut comp = ShapeComposition::new(64);
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comp.included_shapes.push(Rc::new(RefCell::new(Rect::new(Vector3 { x: -5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, Vector3 { x: 5.0, y: 10.0, z: 2.0 },Vector3 { x: 0, y: 0, z: 255 }, 64, false))));
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comp.excluded_shapes.push(Rc::new(RefCell::new(Rect::new(Vector3 { x: -5.0 + grid_size as f32, y: 5.0 + grid_size as f32, z: 10.0 }, Vector3 { x: 0.0, y: 0.0, z: 0.0 }, Vector3 { x: 3.0, y: 8.0, z: 2.0 },Vector3 { x: 0, y: 0, z: 255 }, 64, false))));
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scene.volumetrics.push(Rc::new(RefCell::new(comp)));
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Ok((cgmath::point3(5.0, 5.0, 10.0)))
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}
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@ -1,9 +1,10 @@
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use crate::app_data::AppData;
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use super::{memorizable::Memorizable, Scene, memorizable::CompoundMemorizable};
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use super::{Scene, memorizable::CompoundMemorizable};
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use cgmath::{InnerSpace, Vector3};
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use winit::dpi::Size;
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use super::memorizable::Memorizable;
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use std::cell::RefCell;
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use std::rc::Rc;
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@ -23,6 +24,7 @@ pub trait Volumetrics: Memorizable {
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enum ShapeTypes {
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SPHERE,
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CONE,
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CUBOID,
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}
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@ -67,7 +69,15 @@ impl Memorizable for ShapeComposition {
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}
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fn is_dirty(&self) -> bool {
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self.dirty
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let mut dirty = self.dirty;
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for volumetric in &self.included_shapes {
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dirty = dirty || volumetric.borrow().is_dirty();
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}
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for volumetric in &self.excluded_shapes {
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dirty = dirty || volumetric.borrow().is_dirty();
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}
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dirty
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}
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fn insert_into_memory(&mut self, mut v: Vec<u32>, data: &AppData, scene: &Scene) -> Vec<u32> {
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@ -185,6 +195,8 @@ impl Memorizable for Sphere {
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v[self.memory_start + 9] = u32::from_ne_bytes(self.radius.to_ne_bytes());
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self.dirty = false;
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v
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}
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@ -202,6 +214,7 @@ impl Volumetrics for Sphere {
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}
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fn set_pos(&mut self, p: Vector3<f32>) {
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self.dirty = true;
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self.pos = p;
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}
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@ -210,6 +223,7 @@ impl Volumetrics for Sphere {
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}
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fn set_rot(&mut self, p: Vector3<f32>) {
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self.dirty = true;
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self.rot = p;
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}
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@ -290,6 +304,8 @@ impl Memorizable for Cone {
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v[self.memory_start + 12] = u32::from_ne_bytes(self.direction.y.to_ne_bytes());
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v[self.memory_start + 13] = u32::from_ne_bytes(self.direction.z.to_ne_bytes());
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self.dirty = false;
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v
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}
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@ -307,6 +323,7 @@ impl Volumetrics for Cone {
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}
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fn set_pos(&mut self, p: Vector3<f32>) {
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self.dirty = true;
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self.pos = p;
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}
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@ -315,11 +332,11 @@ impl Volumetrics for Cone {
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}
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fn set_rot(&mut self, p: Vector3<f32>) {
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self.dirty = true;
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self.rot = p;
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}
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fn get_bbox(&self) -> (Vector3<f32>, Vector3<f32>) {
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let max_rad = self.radius1.max(self.radius2);
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let rot = cgmath::Matrix3::from_angle_x(cgmath::Rad(self.rot.x)) * cgmath::Matrix3::from_angle_y(cgmath::Rad(self.rot.y)) * cgmath::Matrix3::from_angle_z(cgmath::Rad(self.rot.z));
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let dir = rot * self.direction;
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let vec_one;
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@ -331,11 +348,11 @@ impl Volumetrics for Cone {
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}
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vec_two = dir.cross(vec_one).normalize();
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let pos_1_1 = self.pos + vec_one * max_rad + vec_two * max_rad;
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let pos_1_2 = self.pos - vec_one * max_rad - vec_two * max_rad;
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let pos_1_1 = self.pos + vec_one * self.radius1 + vec_two * self.radius1;
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let pos_1_2 = self.pos - vec_one * self.radius1 - vec_two * self.radius1;
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let pos_2_1 = self.pos + vec_one * max_rad + vec_two * max_rad + dir;
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let pos_2_2 = self.pos - vec_one * max_rad - vec_two * max_rad + dir;
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let pos_2_1 = self.pos + vec_one * self.radius2 + vec_two * self.radius2 + dir;
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let pos_2_2 = self.pos - vec_one * self.radius2 - vec_two * self.radius2 + dir;
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let min = Vector3 {x: pos_1_1.x.min(pos_1_2.x.min(pos_2_1.x.min(pos_2_2.x))), y: pos_1_1.y.min(pos_1_2.y.min(pos_2_1.y.min(pos_2_2.y))), z: pos_1_1.z.min(pos_1_2.z.min(pos_2_1.z.min(pos_2_2.z)))};
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let max = Vector3 {x: pos_1_1.x.max(pos_1_2.x.max(pos_2_1.x.max(pos_2_2.x))), y: pos_1_1.y.max(pos_1_2.y.max(pos_2_1.y.max(pos_2_2.y))), z: pos_1_1.z.max(pos_1_2.z.max(pos_2_1.z.max(pos_2_2.z)))};
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@ -347,6 +364,132 @@ impl Volumetrics for Cone {
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self.transparent
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}
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fn set_transparency(&mut self, transparent: bool) {
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self.transparent = transparent;
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct Rect {
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pos: Vector3<f32>,
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rot: Vector3<f32>,
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color: Vector3<u8>, // color, either as pure color or texture modifier
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transparent: bool,
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size: Vector3<f32>,
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roughness: u8,
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memory_start: usize,
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dirty: bool
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}
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impl Rect {
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pub fn new(
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pos: Vector3<f32>,
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rot: Vector3<f32>,
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size: Vector3<f32>,
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color: Vector3<u8>,
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roughness: u8,
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transparent: bool) -> Self {
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Self { pos: pos, rot: rot, color: color, roughness: roughness, memory_start: 0, dirty: true, transparent: transparent, size }
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}
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}
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impl Memorizable for Rect {
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fn get_buffer_mem_size(&self, data: &AppData) -> u32 {
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// type, pos, rot, (color + roughness), transparent, radius1, radius2, direction
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1 + 3 + 3 + 1 + 1 + 3
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}
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fn get_prev_buffer_mem_size(&self) -> u32 {
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// constant memory size
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1 + 3 + 3 + 1 + 1 + 3
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}
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fn is_dirty(&self) -> bool {
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self.dirty
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}
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fn insert_into_memory(&mut self, mut v: Vec<u32>, data: &AppData, scene: &Scene) -> Vec<u32> {
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v[self.memory_start] = ShapeTypes::CUBOID as u32;
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v[self.memory_start + 1] = u32::from_ne_bytes(self.pos.x.to_ne_bytes());
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v[self.memory_start + 2] = u32::from_ne_bytes(self.pos.y.to_ne_bytes());
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v[self.memory_start + 3] = u32::from_ne_bytes(self.pos.z.to_ne_bytes());
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v[self.memory_start + 4] = u32::from_ne_bytes(self.rot.x.to_ne_bytes());
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v[self.memory_start + 5] = u32::from_ne_bytes(self.rot.y.to_ne_bytes());
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v[self.memory_start + 6] = u32::from_ne_bytes(self.rot.z.to_ne_bytes());
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v[self.memory_start + 7] = u32::from_ne_bytes([self.color.x, self.color.y, self.color.z, self.roughness]);
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v[self.memory_start + 8] = self.transparent as u32;
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v[self.memory_start + 9] = u32::from_ne_bytes(self.size.x.to_ne_bytes());
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v[self.memory_start + 10] = u32::from_ne_bytes(self.size.y.to_ne_bytes());
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v[self.memory_start + 11] = u32::from_ne_bytes(self.size.z.to_ne_bytes());
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self.dirty = false;
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v
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}
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fn get_memory_start(&self) -> usize {
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self.memory_start
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}
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fn set_memory_start(&mut self, memory_start: usize) {
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self.memory_start = memory_start;
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}
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}
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impl Volumetrics for Rect {
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fn get_pos(&self) -> Vector3<f32> {
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self.pos
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}
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fn set_pos(&mut self, p: Vector3<f32>) {
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self.dirty = true;
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self.pos = p;
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}
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fn get_rot(&self) -> Vector3<f32> {
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self.rot
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}
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fn set_rot(&mut self, p: Vector3<f32>) {
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self.dirty = true;
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self.rot = p;
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}
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fn get_bbox(&self) -> (Vector3<f32>, Vector3<f32>) {
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let rot = cgmath::Matrix3::from_angle_x(cgmath::Rad(self.rot.x)) * cgmath::Matrix3::from_angle_y(cgmath::Rad(self.rot.y)) * cgmath::Matrix3::from_angle_z(cgmath::Rad(self.rot.z));
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let dir1 = rot * Vector3 { x: self.size.x / 2.0, y: 0.0, z: 0.0 };
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let dir2 = rot * Vector3 { x: 0.0, y: self.size.y / 2.0, z: 0.0 };
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let dir3 = rot * Vector3 { x: 0.0, y: 0.0, z: self.size.z / 2.0 };
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let pos1 = self.pos - dir1 - dir2 - dir3;
|
||||
let pos2 = self.pos - dir1 - dir2 + dir3;
|
||||
let pos3 = self.pos - dir1 + dir2 - dir3;
|
||||
let pos4 = self.pos - dir1 + dir2 + dir3;
|
||||
let pos5 = self.pos + dir1 - dir2 - dir3;
|
||||
let pos6 = self.pos + dir1 - dir2 + dir3;
|
||||
let pos7 = self.pos + dir1 + dir2 - dir3;
|
||||
let pos8 = self.pos + dir1 + dir2 + dir3;
|
||||
|
||||
let min = Vector3 {
|
||||
x: pos1.x.min(pos2.x.min(pos3.x.min(pos4.x.min(pos5.x.min(pos6.x.min(pos7.x.min(pos8.x))))))),
|
||||
y: pos1.y.min(pos2.y.min(pos3.y.min(pos4.y.min(pos5.y.min(pos6.y.min(pos7.y.min(pos8.y))))))),
|
||||
z: pos1.z.min(pos2.z.min(pos3.z.min(pos4.z.min(pos5.z.min(pos6.z.min(pos7.z.min(pos8.z)))))))
|
||||
};
|
||||
let max = Vector3 {
|
||||
x: pos1.x.max(pos2.x.max(pos3.x.max(pos4.x.max(pos5.x.max(pos6.x.max(pos7.x.max(pos8.x))))))),
|
||||
y: pos1.y.max(pos2.y.max(pos3.y.max(pos4.y.max(pos5.y.max(pos6.y.max(pos7.y.max(pos8.y))))))),
|
||||
z: pos1.z.max(pos2.z.max(pos3.z.max(pos4.z.max(pos5.z.max(pos6.z.max(pos7.z.max(pos8.z)))))))
|
||||
};
|
||||
|
||||
(min, max)
|
||||
}
|
||||
|
||||
fn is_transparent(&self) -> bool {
|
||||
self.transparent
|
||||
}
|
||||
|
||||
fn set_transparency(&mut self, transparent: bool) {
|
||||
self.transparent = transparent;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue