Commit graph

46 commits

Author SHA1 Message Date
zomseffen
da773cad56 cleanup and button for diffuse increase 2025-02-08 19:44:38 +01:00
zomseffen
4a6dde4535 reflection for transparent objects 2025-02-07 12:19:48 +01:00
zomseffen
c07e8a3061 fixes transparent refelctions 2025-02-05 17:51:17 +01:00
zomseffen
dc66ae4b3d recursive reflection for nontransparnt elements 2025-02-05 16:50:57 +01:00
zomseffen
ffbba3be19 adds scene info for recursive rays 2025-02-04 10:51:48 +01:00
zomseffen
709c2f0569 reordering of diffuse calls for usage of cycle counting/limiting 2025-02-04 10:47:55 +01:00
zomseffen
1ecd1c7403 transparent roughness and diffuse settings from app 2025-02-03 12:42:56 +01:00
zomseffen
fbc21ba523 fixed the weird edges on transparent objects 2025-01-30 11:33:55 +01:00
zomseffen
66902df99c transparency first version 2025-01-30 11:03:30 +01:00
zomseffen
f0fa28bdd8 memory optimization of neighborhood for empty volumes 2025-01-24 14:36:02 +01:00
zomseffen
1d4b31c142 fewer octr tree checks when growing a volume 2025-01-24 09:59:15 +01:00
zomseffen
886f92470c volume creation improvement 1 2025-01-22 10:10:47 +01:00
zomseffen
9b618b0e3f shader refactoring and float pos for lights 2025-01-20 10:18:28 +01:00
zomseffen
86135cb2ce diffuse raytracing 2025-01-17 11:10:39 +01:00
zomseffen
729fcb8559 adds multilight handling 2025-01-15 13:09:54 +01:00
zomseffen
4c4b8288d5 void tracing for spot lights 2025-01-14 16:01:18 +01:00
zomseffen
dd568a75e3 pre facing switch 2025-01-13 16:18:05 +01:00
zomseffen
3f4656939c halfway to raytracing 2025-01-11 14:12:24 +01:00
zomseffen
15a94c2f93 refactor scene.rs into multiple files 2025-01-08 12:30:54 +01:00
zomseffen
694d93c0f3 moves compiled shaders, first version with scene info on gpu 2025-01-07 23:21:09 +01:00
57e862832a linux shader building, complete side renaming, esc to quit 2024-12-22 11:13:05 +01:00
zomseffen
c733c0519f 6 sides quad 2024-12-19 08:20:14 +01:00
f16eab798d disables windows shader build on linux 2024-12-16 20:23:58 +01:00
zomseffen
7fe7015774 4sides quad 2024-12-16 20:01:39 +01:00
zomseffen
534f1a109a readme and first steps for storage buffer raytracing 2024-10-18 17:15:33 +02:00
zomseffen
912659bb52 cuboid and cube pipeline working 2024-09-15 14:02:00 +02:00
zomseffen
4494b68c26 added pipeline for cuboid 2024-09-14 19:49:51 +02:00
zomseffen
c5bcd148ca pre double pipeline commit. The following will attempt to add another rendering stage for textured cuboids. 2024-09-09 19:23:09 +02:00
zomseffen
31d56ded3f dumb iterator implemented ith faster hashmap 2024-08-26 20:53:52 +02:00
zomseffen
7879e57275 first chunk implementation 2024-08-04 14:48:07 +02:00
zomseffen
d426fd39c0 clean up 2024-06-02 18:33:34 +02:00
zomseffen
0f2747293f fixes vertice and index creation in geometry shader mode 2024-06-02 15:44:38 +02:00
zomseffen
a9d4aae1bc makes geometry shader an option 2024-06-02 15:25:11 +02:00
zomseffen
5c971d0288 finish cube 2024-05-28 19:36:16 +02:00
zomseffen
a3e0b9a0c5 triangles upper and lower layer, low vertex reuse 2024-05-22 19:47:49 +02:00
zomseffen
32577d548b moves vertex and index buffer handling to scene 2024-05-18 12:22:00 +02:00
zomseffen
0b3be29525 1M vertices 30 fps geom shader 2024-05-18 10:52:47 +02:00
zomseffen
9ad743cfa2 Geommetry shader and start of rotation&movement 2024-05-04 15:24:42 +02:00
zomseffen
fdac5a97a1 msaa 2024-04-27 16:40:24 +02:00
zomseffen
b5d3864d01 adds mipmapping 2024-04-27 10:52:06 +02:00
zomseffen
8afb2d2a3c mesh correct and textures too 2024-04-27 08:06:18 +02:00
zomseffen
31d4a139ef mesh loading, broken mesh 2024-04-26 18:22:14 +02:00
zomseffen
f6276bfdf6 texture loading and depth buffer 2024-04-26 17:48:49 +02:00
zomseffen
0137d21406 pre texture 2024-04-23 18:59:45 +02:00
zomseffen
ff4302837e pre vertex transfer buffer 2024-04-18 19:00:01 +02:00
zomseffen
017cfcf82f pre vertex buffer 2024-04-16 20:14:42 +02:00