A cube based voxelengine in Rust using the vulkan API
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2025-06-05 13:45:46 +02:00
.vscode pre vertex buffer 2024-04-16 20:14:42 +02:00
resources mesh loading, broken mesh 2024-04-26 18:22:14 +02:00
shaders depth ordering volumetrics 2025-06-05 13:45:46 +02:00
src volumetric in quad fragf finished for now. 2025-05-28 15:04:58 +02:00
.gitignore pre vertex buffer 2024-04-16 20:14:42 +02:00
build.rs build shaders with placeholders 2025-06-04 15:50:43 +02:00
Cargo.lock compute shader 1 with sized vertice render and pipeline barrier 2025-04-04 20:40:48 +02:00
Cargo.toml dumb iterator implemented ith faster hashmap 2024-08-26 20:53:52 +02:00
README readme and first steps for storage buffer raytracing 2024-10-18 17:15:33 +02:00

install environment described as in https://kylemayes.github.io/vulkanalia/development_environment.html