VoxelEngine2/shaders
2025-06-05 13:45:46 +02:00
..
compiled depth ordering volumetrics 2025-06-05 13:45:46 +02:00
compile.bat adds sparse oct_tree generation in compute 2025-04-28 11:03:19 +02:00
compile.sh adds sparse oct_tree generation in compute 2025-04-28 11:03:19 +02:00
cube.frag pre double pipeline commit. The following will attempt to add another rendering stage for textured cuboids. 2024-09-09 19:23:09 +02:00
cube.geom pre double pipeline commit. The following will attempt to add another rendering stage for textured cuboids. 2024-09-09 19:23:09 +02:00
cube.vert transparency first version 2025-01-30 11:03:30 +01:00
cuboid.frag cuboid and cube pipeline working 2024-09-15 14:02:00 +02:00
cuboid.geom cuboid and cube pipeline working 2024-09-15 14:02:00 +02:00
cuboid.vert transparency first version 2025-01-30 11:03:30 +01:00
rt_compute_grow_one.comp first working version of volumetric shadows 2025-05-19 11:44:05 +02:00
rt_compute_grow_three.comp first working version of volumetric shadows 2025-05-19 11:44:05 +02:00
rt_compute_grow_two.comp first working version of volumetric shadows 2025-05-19 11:44:05 +02:00
rt_compute_mempos.comp first working version of volumetric shadows 2025-05-19 11:44:05 +02:00
rt_compute_rasterize.comp first working version of volumetric shadows 2025-05-19 11:44:05 +02:00
rt_lib.frag depth ordering volumetrics 2025-06-05 13:45:46 +02:00
rt_quad.frag depth ordering volumetrics 2025-06-05 13:45:46 +02:00
rt_quad.vert clamp to quad 2025-02-28 14:06:20 +01:00
rt_quad_placeholder.frag build shaders with placeholders 2025-06-04 15:50:43 +02:00