zomseffen
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37d816fc98
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start of combine shader
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2025-04-17 17:15:57 +02:00 |
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zomseffen
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8902c2a0e3
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grow compute shaders
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2025-04-17 15:47:35 +02:00 |
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zomseffen
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62e4062cbf
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add cuboid and handle empty compounds
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2025-04-11 11:35:57 +02:00 |
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zomseffen
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4a81ae6440
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fix different grid sizes
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2025-04-08 11:18:43 +02:00 |
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zomseffen
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a39cf62b0b
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adds cone component
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2025-04-07 17:10:22 +02:00 |
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zomseffen
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3f199ce4a6
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fix indexing of cubes
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2025-04-07 11:28:20 +02:00 |
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zomseffen
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680039cdfa
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compute shader 1 with sized vertice render and pipeline barrier
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2025-04-04 20:40:48 +02:00 |
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zomseffen
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c02522b6c2
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first step for compute task
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2025-04-02 11:10:12 +02:00 |
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zomseffen
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90b16a3d5c
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fixes edge see through
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2025-03-14 15:50:01 +01:00 |
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zomseffen
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839907c8a7
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keeps track of iterations glaobally, fix endless loop at min border
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2025-03-13 16:53:24 +01:00 |
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zomseffen
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b581364f5a
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first implementation, clamp seems to be off?
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2025-03-06 18:11:44 +01:00 |
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zomseffen
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7a58ba9733
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optimize light selection
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2025-03-05 16:56:48 +01:00 |
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zomseffen
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1a30887a7d
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clamp to quad
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2025-02-28 14:06:20 +01:00 |
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zomseffen
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5bd181adc9
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combine quads
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2025-02-27 13:34:08 +01:00 |
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zomseffen
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457d3e2d6b
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fixes double neighbor assignement and cubes inside of empty volumes after skipping to grow
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2025-02-26 12:31:58 +01:00 |
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zomseffen
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5353f28acd
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start of second test generator. revealed issue with neighbor linkage overwriting
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2025-02-20 16:48:20 +01:00 |
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zomseffen
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b559bd5e08
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directional light
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2025-02-12 14:48:52 +01:00 |
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zomseffen
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4a6dde4535
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reflection for transparent objects
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2025-02-07 12:19:48 +01:00 |
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zomseffen
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c07e8a3061
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fixes transparent refelctions
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2025-02-05 17:51:17 +01:00 |
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zomseffen
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dc66ae4b3d
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recursive reflection for nontransparnt elements
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2025-02-05 16:50:57 +01:00 |
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zomseffen
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ffbba3be19
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adds scene info for recursive rays
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2025-02-04 10:51:48 +01:00 |
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zomseffen
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709c2f0569
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reordering of diffuse calls for usage of cycle counting/limiting
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2025-02-04 10:47:55 +01:00 |
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zomseffen
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1ecd1c7403
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transparent roughness and diffuse settings from app
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2025-02-03 12:42:56 +01:00 |
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zomseffen
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fbc21ba523
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fixed the weird edges on transparent objects
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2025-01-30 11:33:55 +01:00 |
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zomseffen
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66902df99c
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transparency first version
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2025-01-30 11:03:30 +01:00 |
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zomseffen
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9b618b0e3f
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shader refactoring and float pos for lights
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2025-01-20 10:18:28 +01:00 |
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zomseffen
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86135cb2ce
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diffuse raytracing
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2025-01-17 11:10:39 +01:00 |
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zomseffen
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729fcb8559
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adds multilight handling
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2025-01-15 13:09:54 +01:00 |
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zomseffen
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4c4b8288d5
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void tracing for spot lights
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2025-01-14 16:01:18 +01:00 |
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zomseffen
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dd568a75e3
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pre facing switch
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2025-01-13 16:18:05 +01:00 |
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zomseffen
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3f4656939c
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halfway to raytracing
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2025-01-11 14:12:24 +01:00 |
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zomseffen
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694d93c0f3
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moves compiled shaders, first version with scene info on gpu
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2025-01-07 23:21:09 +01:00 |
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57e862832a
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linux shader building, complete side renaming, esc to quit
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2024-12-22 11:13:05 +01:00 |
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zomseffen
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7fe7015774
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4sides quad
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2024-12-16 20:01:39 +01:00 |
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zomseffen
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912659bb52
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cuboid and cube pipeline working
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2024-09-15 14:02:00 +02:00 |
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zomseffen
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c5bcd148ca
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pre double pipeline commit. The following will attempt to add another rendering stage for textured cuboids.
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2024-09-09 19:23:09 +02:00 |
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zomseffen
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a9d4aae1bc
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makes geometry shader an option
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2024-06-02 15:25:11 +02:00 |
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zomseffen
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a3e0b9a0c5
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triangles upper and lower layer, low vertex reuse
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2024-05-22 19:47:49 +02:00 |
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zomseffen
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0b3be29525
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1M vertices 30 fps geom shader
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2024-05-18 10:52:47 +02:00 |
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zomseffen
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9ad743cfa2
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Geommetry shader and start of rotation&movement
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2024-05-04 15:24:42 +02:00 |
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zomseffen
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f6276bfdf6
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texture loading and depth buffer
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2024-04-26 17:48:49 +02:00 |
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zomseffen
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0137d21406
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pre texture
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2024-04-23 18:59:45 +02:00 |
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zomseffen
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ff4302837e
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pre vertex transfer buffer
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2024-04-18 19:00:01 +02:00 |
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zomseffen
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017cfcf82f
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pre vertex buffer
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2024-04-16 20:14:42 +02:00 |
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